Tahm Kench Build Guide by Bufo
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Runes: Best runes for Tahm Kench top
+10% Attack Speed
Champion Build Guide
An Acquired Taste
Tahm Kench's basic attacks deal 4% of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times).
Against enemies with three stacks, his Tongue Lash and Devour are enhanced.
Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and slowing whatever he hits by 30 / 40 / 50 / 60 / 70% for 3 seconds.
If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he consumes the stacks to stun them for 2 seconds instead.
Tahm Kench swallows a nearby targeted unit, placing them in stasis for 4 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion. If Tahm Kench swallows an allied or enemy champion, he is grounded and slowed by 95% for the duration.
Devouring an enemy champion halves the ability's cooldown and refunds 50% of the mana cost.
After 1 second, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they take 60 / 105 / 150 / 195 / 240 (+11% (+2% per 100 AP) of target's maximum health) magic damage. This damage is capped at 500 against monsters.
Minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing 100 / 135 / 170 / 205 / 240 (+60% of ability power) magic damage to all enemies in an area.
Passive: 45 / 50 / 55 / 60 / 65% of damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for 30-100% of the amount of grey health he has earned (depending on level). This passive is unavailable while Thick Skin is on cooldown.
Active: Tahm Kench converts his grey health into a shield that lasts 2 seconds.
Thick Skin's cooldown starts when the shield expires or is broken.
Tahm Kench opens his maw for up to 6 seconds, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location.
Taking damage interrupts Abyssal Voyage, putting it on a 10 second cooldown.
Grasp of the undying is the best option for Tahm Kench on top.
Shield bash is essential for Tahm Kench because every time you use Thick Skin, you gain 1-10 armor and magic resist based on level, and also improve your next basic attack.
Second wind is great for Tahm Kench.
Because after taking damage from an enemy champion, you heal for 6 +4% missing health over ten seconds.
Second Wind helps you stay on the line longer.
from overgrowth you get health. If you are against hard matchup you can take Revitalize.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks) for a maximum of 18% attack speed. Legend: Alacrity is great for Tahm Kench, because it will help you with stacking passive.
Deal 5% bonus damage while below 60% of your maximum health. This increases based on your missing health, up to 11% bonus damage while below 30% of your maximum health. Last stand will help you in trading and fighting.
Your core item build it every time.
build it as your first item when are you against AD opponent on lane
Your second core item. Works well with Thick Skin
build it as your first item when are you against AP opponent.
or Ninja tabi against AD. Mercury's Treads vs AP or a lot of cc.
is good item if you are ahead.
build this item if you are against something like Cassiopeia.
Build it as 5th or 6th item. Warmog's Armor gives you a lot of health + health regen.
build this item if your team need Grievous Wounds.
if you need some resists
Other items vs AD
Items vs AP
THX for reading my guide!