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Runes: Best runes for Tahm Kench top
Resolve
Precision
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Normal
Flash
Teleport
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Champion Build Guide
Some cool music :)
Why Tahm Kench?


Abilities
An Acquired Taste

Tahm Kench's basic attacks deal 4% of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times).
Against enemies with three stacks, his Tongue Lash and Devour are enhanced.
Tongue lash

Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and slowing whatever he hits by 30 / 40 / 50 / 60 / 70% for 3 seconds.
If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he consumes the stacks to stun them for 2 seconds instead.
Devour

Tahm Kench swallows a nearby targeted unit, placing them in stasis for 4 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion. If Tahm Kench swallows an allied or enemy champion, he is grounded and slowed by 95% for the duration.
Devouring an enemy champion halves the ability's cooldown and refunds 50% of the mana cost.
After 1 second, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they take 60 / 105 / 150 / 195 / 240 (+11% (+2% per 100 AP) of target's maximum health) magic damage. This damage is capped at 500 against monsters.
Minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing 100 / 135 / 170 / 205 / 240 (+60% of ability power) magic damage to all enemies in an area.
Thick skin

Passive: 45 / 50 / 55 / 60 / 65% of damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for 30-100% of the amount of grey health he has earned (depending on level). This passive is unavailable while Thick Skin is on cooldown.
Active: Tahm Kench converts his grey health into a shield that lasts 2 seconds.
Thick Skin's cooldown starts when the shield expires or is broken.
Abyssal voyage

Tahm Kench opens his maw for up to 6 seconds, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location.
Taking damage interrupts Abyssal Voyage, putting it on a 10 second cooldown.
Runes
RESOLVE







Because after taking damage from an enemy champion, you heal for 6 +4% missing health over ten seconds.



PRECISION




Items

Your core item build it every time.
build it as your first item when are you against AD opponent on lane

Your second core item. Works well with

build it as your first item when are you against AP opponent.









Other items vs AD



Items vs AP


THX for reading my guide!
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