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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Dr. Mundo
Mundo is a tenacious magic tank that deals percentage health damage. Does anything sound scarier?
Ideal
Strong
Ok
Low
None
Introduction+Pros/Cons
This is a basic guide to
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Pros and Cons:
*
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*High damage tank with huge gap closers and unhealthy amounts of CC.
*His ultimate ability,
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*He scales very well.
*Even when you build full tank, he still deals a huge amount of A.O.E damage
*5 points in E means that you are able to
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*
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Cons: *His damage output is good when put into perspective of how long he can duel against champions, and how he can effect a huge number of enemies. 1v1s against tanky/high damage foes aren't good. He doesn't deal enough damage to carry matches. He needs follow-up.
*The first few minutes of a match as
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*You have to do a full clear because you need two points in
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*
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This is
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Runes
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MR fits well into
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I recommend that for masteries, you go 6/6/18, taking
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Here are some strategies that are extremely useful at all ELOs, excluding Number 1, which works better in Low ELOs.
Number 1: This mainly applies to Low ELO. If you watch the starting positions of most pro players, you understand that this couldn't work against them. Imagine you are redside and are facing a jungle
. You know he's starting krugside as soon as you enter the loading screen. In this circumstance you can solo invade the blueside to cheese his gromp (
Smite) and his blue. That gives you a stupendous advantage. You would then go to your own red and full clear. The results of this differ by game knowledge. If you intend to do this, increase your game knowledge and watch soloQ games. Decisions to do this have affecting factors. 1. It is safer to invade topside than bottom side. If caught bottom side, you are more likely to die because of numbers and CC. HOWEVER - NOTE THIS. A safer topside should not be a factor that sways which side you are going to invade. If you think the enemy jungler is topside, botside 'should' be safe. It just so happens that calling the opponents side wrong is more punishing if you invade bot. 2. If you are unsure which side they are starting on, you should not invade. Note:
benefits more when he steals a red buff. It gives him a quick
Smite steroid.
Number 2: End your full clear with the rift scuttler. Because of your passive, beating up the rift scuttler generates a huge amount of health. Not many players know this.
Number 3: Remember you cannot use
in mid air. Also remember that your E requires time to channel. That means you cannot
+ E in the same way you could with
's E or
's R. However, you can flash E when you're using
Elastic Slingshot at point blanc range. Channelling
Elastic Slingshot to further range may give an opponent time to hide under his turret. If you're chasing and he's near his turret, you can instantly
E an opponent to catch up with them.
Number 4: Your E is a stun. If your opponent has a CC that will stop your channel or might kill you, it may be better to E onto your opponent to stun them and spring off, rather than attempt to channel your
Elastic Slingshot and jump away.
Number 5: Your ultimate ability,
Let's Bounce! is a movement speed enhancing ability that knocks opponents back on the first bounce you hit them with. This makes it a brilliant escape tool. If 5 members of the enemy team are right behind you, use your ult,
Let's Bounce! to knock them all back and speed away much faster than they can chase you.
Number 6: When using your
Elastic Slingshot or
Let's Bounce! in a fight, it is most effective when you land knockups/knockbacks on as many champions as possible.
Number 7: You cannot combo
+
Elastic Slingshot with each other, but you CAN combo
+
Let's Bounce!. Using
to get extra distance will help you land knockbacks on more members of the enemy team in fights. If
has
Let's Bounce! and
, he can always escape from danger.
Number 8: Zac's ultimate provides knockbacks. This means that you could accidentally bounce an opponent out of danger. That is why Zac's ult is not good for chasing enemies over distances. You should only use
Let's Bounce! if the first bounce is going to hit someone.
+
Let's Bounce! work in many interesting ways. A good
player can screw up a gank because of his ult, but a good one can guarantee a kill every single time he ganks with
and
Let's Bounce!.
This is because Flashing over an enemy and hitting
Let's Bounce! will knock enemies back into your team. An enemy has to be really tanky to survive this. Tanky like a
or a 4 stack
. Flash ult is one of the best techniques a
main can learn. This can be applied to a group of enemies, as ulting everyone backwards into your team can win teamfights. Similarly, ulting everyone 'outwards' can separate them, weakening them. Use of your ultimate, chilling smite and
Elastic Slingshot can herd the enemy team into a small area, but this is more difficult. Perhaps one of the most significant uses of
Let's Bounce! is when you use it to peel an entire team of pursuing enemies off your team.
Number 9: This applies to many junglers. Famed 'Fly by Zac' is a phrase used when
uses
Elastic Slingshot from one side of the Dragon/Baron pit to the other, while stealing the buff. This is cool but pointlessly difficult.
has the durability and the CC to jump into the pit, with 1000-2000 health left on D/B, ready to
Smite the buff with more focus, literally staring at the health bar. There is so much happening on a screen, and the mechanics are so complex, that
Smite stealing should be as simple as possible. After you steal/fail, you are able to hit
Let's Bounce! to knockback everyone, giving you freedom to hop on out of there.
10.
's sustain means that often, instead of backing farming your own jungle is a better option. As with most champions, it is important to gank when
Let's Bounce! is off cooldown and to farm when it is on cooldown.
Number 1: This mainly applies to Low ELO. If you watch the starting positions of most pro players, you understand that this couldn't work against them. Imagine you are redside and are facing a jungle
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Number 2: End your full clear with the rift scuttler. Because of your passive, beating up the rift scuttler generates a huge amount of health. Not many players know this.
Number 3: Remember you cannot use
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Number 4: Your E is a stun. If your opponent has a CC that will stop your channel or might kill you, it may be better to E onto your opponent to stun them and spring off, rather than attempt to channel your
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Number 5: Your ultimate ability,
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Number 6: When using your
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Number 7: You cannot combo
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Number 8: Zac's ultimate provides knockbacks. This means that you could accidentally bounce an opponent out of danger. That is why Zac's ult is not good for chasing enemies over distances. You should only use
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This is because Flashing over an enemy and hitting
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Number 9: This applies to many junglers. Famed 'Fly by Zac' is a phrase used when
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10.
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Zac's normal skin is boring. Never use unless it is your only skin.
Zac's bubblegum chroma pack is the only remotely decent chroma for him.
Zac's Special Weapon skin is good. It tells opponents: 'I played Zac before his better skin came out.'
Zac's Pool Party skin isn't as themed as Special Weapon Zac, but it's awesome being an ironic badass using a pool party skin in the middle of winter.
Zac's bubblegum chroma pack is the only remotely decent chroma for him.
Zac's Special Weapon skin is good. It tells opponents: 'I played Zac before his better skin came out.'
Zac's Pool Party skin isn't as themed as Special Weapon Zac, but it's awesome being an ironic badass using a pool party skin in the middle of winter.
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