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Diana Build Guide by Eoba



Updated on April 22, 2022
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League of Legends Build Guide Author Eoba Build Guide By Eoba 248 38 1,040,484 Views 27 Comments
248 38 1,040,484 Views 27 Comments League of Legends Build Guide Author Eoba Diana Build Guide By Eoba Updated on April 22, 2022
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Runes: BEST S11 Diana Runes

Presence of Mind
Legend: Alacrity
Last Stand

Taste of Blood
Ravenous Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Against Melee
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Hi! My name is Eric, aka as my IGN Eoba. I have been playing Diana since beginning of season 6 and have played over 200 games of Diana in Challenger elo. Why Diana? I think Diana has one of the best 1 vs 1 kits in the game, as well as split pushing with her ROA build(the safest build you can go on Diana if you are starting out!). Overall, I hope you guys enjoy my second guide. I will be updating throughout each patch for any changes with Diana. If you've any questions, feel free to join my
discord. I also stream a lot of Diana gameplay regularly on twitch. The image above is my ranking with Diana in NA servers.

Click To Join My Socials!

I stream on my Twitch and post when I stream on my Social Links below

CHECK OUT MY Talon/Diana Montage & MY Simple Guide On Diana

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Pros & Cons


  • Good even when behind
  • Insane Crowd Control
  • Disgusting Healing
  • Force Enemy To Build Healing Reduction
  • Can Easily Snowball With Early Kills


  • Easily Countered
  • Uses a lot of mana
  • Potentially Another Nerf
  • High Ban Rate
  • Hexdinker
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Primary Path

Conqueror Rune Page

Take conqueror whenever you have an unkillable matchup & against teamcomps.

Presence Of Mind
Take this rune because since they reworked Diana, her mana costs have been increased and her passive no longer gives mana on the third auto attack. Presence of Mind allows Diana to get mana back after a kill or assist.

Legend: Alacrity
This gives Diana more attack speed, letting her stack Conqueror with autoattacks faster. In some scenarios, it TRULY gives you the upper hand in really close 1v1's because you'd have stacked conqeueror a lot faster than the opposing midlaner.

Coupe De Grace
This helps Diana secure those kills when shes low HP.
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Secondary Path

Taste Of Blood
Very useful in laning phase because it gives Diana more sustain in lane. You can even use it to save yourself from last ticks of Ignite by procing it with the first wave of Crescent Strike.

Ravenous Hunter
The best rune for conqueror Diana. This works really well with Pale Cascade and even Moonfall because of the INSANE healing with AOE.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Maxing Order: > > >
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Crescent Strike

I use this skill to last hit minions against ranged champs(hard matchups) such as . After casting, you can follow up with Lunar Rush to reset its cooldown. I use Crescent Strike on minions so that I can Lunar Rush to it, which brings me closer to the enemy; this makes landing Moonfall easier!

Pale Cascade

This skill can sometimes be learned first lvl 1, as it provides a shield to negate some of the early damage when trying to farm. Each sphere that hits an object does magic damage and gives a shield at the end. Use Pale Cascade with Crescent Strike to wave clear minions faster. Once you've mastered how much shield you get, it's easy to bait people into all inning you with Pale Cascade up.

Lunar Rush

This skill makes Diana dash to enemies. Remember that enemies that are marked with Crescent Strike reset Lunar Rush cdr. You can also use this on minions to get away from enemies. A really good tip would be to remember that Lunar Rush places you BEHIND enemy units, which can easily avoid Last Breath and Rake.


This skill pulls enemy units to Diana and slows their movement speed. Always try to use it when you're positioned in the middle of the teamfights. It also fits with top laners because Moonfall procs Last Breath. A good Diana will use Moonfall to cancel ult casts like Destiny and Stand United.
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Summoner Spells

Flash is really good on Diana as you first summoner spell because it helps Diana position in teamfights to land Moonfall and can be used to gap close to enemies. You can also ANIMATION CANCEL on Diana by using E then flash to cancel the animation on hitting the ground.

Teleport is a must because it adds to Diana's roaming presence on the map and it can be used for backdooring turrets! Use this summoner spell against ranged champions as it it's harder to kill them pre 6 on diana.

Ignite is preferred vs melee matchups because diana can easily outrade melee matchups and has a higher kill potential against them.
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How to PROPERLY split push

STEP 1: CAST Q in middle of diana(to reduce cast animation)


2AA +

STEP 3: CAST E(NOT W because you need it for burst)


2AA +



2AA +

STEP 2: CAST W, THEN Q, & then E + 3rd Auto

+ + +

STEP 3: CAST R again if they survived the burst

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+ + +

Split Push/1 v 1

2AA + + +


+ + 2AA + + + + +
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Game Summary

Early Game

Just try your best to farm, especially with the current meta leading towards more on mages in mid lane. If you're against melee, you should always win trade, just use Crescent Strike, auto attack twice, then Pale Cascade with your 3rd auto attack to maximize damage, while being defensive. If you're against a ranged, just auto the melee minions and use Crescent Strike to last hit the ranged minions. Pale Cascade should only be used to counter the opposing mid laner's poke like Phosphorus Bomb or Wild Cards.

Mid Game

By this time, you should have your core items. You can easily 1 shot squishies who have no magic reset with Crescent Strike, Pale Cascade, Lunar Rush, and Lunar Rush combo.

Late Game

Kill their carries. By late game, you should have Void Staff to help with the magic resist the opposing team has built. Try your best to land Moonfall on as many opponents as you can! If your team can't win teamfights, just keep splitting. Remember that Diana's passive Moonsilver Blade gives her attack speed, so cast an ability BEFORE 3 auto attacks when hitting turrets to make it go down faster! For example, Crescent Strike auto,auto,auto, then Pale Cascade auto, auto, auto!
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How To Be A Godly Diana

The only combo I use to 1 shot people. It's Diana's Moonsilver Blade that people underestimate. This is my favorite combo because it doesn't let people see your damage UNTIL you've gone in with Lunar Rush. The combo is like this:
Auto Attack TWO TIMES, Pale Cascade, Crescent Strike, Lunar Rush, and then followed up by the third auto attack to proc Moonsilver Blade.

Whenever you're in skirmishes with other champions, make sure that you are stacking your auto attacks on any target. These targets can be wards, summons(voidling, turrets), and jungle creeps. Try not to use Pale Cascade as it shows diana's full burst.

For split pushing time your lichbane so that every ability cast procs sheen on the turret as well as the Moonsilver Blade to maximize turret damage.DO NOT CAST your Pale Cascade because the cooldown is extra long if diana doesnt proc it on anything. Only use Crescent Strike and Moonfall for splitpushing; with each alternating 3 auto attacks per ability cast.

Diana Animation Cancel:
You can use Moonfall without have to cast the animation of stabbing the ground. All you have to do is Moonfall + Flash. This makes it harder for your opponents to react! You can then follow up with a Crescent Strike + Lunar Rush to gap close.
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Laning Phase

One of Diana's worst nightmare. The only way to beat her is by going an alternate build. Essentially you need to get morellos for this matchup and perhaps maybe even get a ninja tabis. If you're really good at dodging her E, then getting Nashor's Tooth wouldn't be too bad to trade with auto attacks.

This matchup is a skill matchup. All you have to do is rush seekers and nashors tooth. I do think rushing Zhonya's Hourglass is a bit overkill. The armor from seekers alone and the two Doran's Ring should be enough to counter his burst.

Same with the talon matchup. Only need 2 Doran's Ring and seekers armguard to win the matchup. You can get nashors tooth to do more damage on your auto attacks as well.

This matchup favours LeBlanc early but favours Diana late game. It's very easy to kill per because of Diana's Pale Cascade which it's aoe hits LeBlanc as she's using Distortion to escape.

This is a difficult matchup for Diana. There are a couple of ways to beat playing very passive early and setting up ganks for your jungler. A way to beat her ultimate is to use Lunar Rush before she ulties so that you can go behind her to avoid getting turned into stone.

You. Lost.

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