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Spells:
Flash
Heal
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction
Introduction
Hello everyone, I am Alidonis and this is my guide on









Runes
Runes




We choose these runes because we are focusing on a fast attacking/critical strike build.
- Therefore we get Greater Mark of Desolation and Greater Quintessence of Desolation to harass harder early game, which allows
Varus to freely farm.
Greater Glyph of Attack Speed is great because it give you a little faster attack speed early game, which will allow
Varus to push harder.
- Lastly we choose
Greater Seal of Scaling Mana Regeneration, these help you stay in lane longer early game and it also help with how effective you are in team fights.
Abilities































Summoner Spells
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Flash is a great escape spell. Since
Varus has limited escape options that have long cool downs this spell is a must.
Heal is a great ability that can change the tide in a team fight or a one on one. Great spell to have.
Ignite is a great finishing spell and also reduces the healing received by the enemy champion. However we have
Piercing Arrow as a great finishing move and
Hail of Arrows as a healing debuff.
Teleport is a great skill for defending turrets and even doing a back door procedure. However, most of the time you should be with your team.
Items
Core Items
Berserker's Greaves:These are a must for
Varus as they increase attack speed by 25%
Bloodthirster:This is must as it gives you sustain and at max stacks, it can devastate early game.
Phantom Dancer:This is the bread and butter of
Varus' items as it increases Attack and Movement Speed and Critical Strike. This item allows you to farm more effectively thus giving you a large advantage over the enemy team.
Infinity Edge:This item will "complete" your build. It gives you 80 Attack Damage and your critical strikes do 50% more damage with this item.
Situational Items
Black Cleaver:This item gives you yet more Attack Damage and Attack Speed. The passive gives you an armor debuff to, which can be greats for "nuking" down enemies and tanks.
Last Whisper:Gives you armor pen which makes you just destroy the enemy!
Banshee's Veil:Great if you get a fed AP caster.
Warmog's Armor:Testing this out, if anyone does let me know how it works!
Atma's Impaler:Goes with
Warmog's Armor. Again I am testing this combo out, so if any of you have let me know how it works!
Trinity Force:This has the potential to be good, but I believe the cost of this item outweighs the effects.
Quicksilver Sash:Great to have on a heavy CC team!
Farming and Warding
Farming
- As always you want to last hit to make sure you are getting the most gold you can.
- When you can,if your jungler and mid will allow you too, get
Crest of the Ancient Golem as this will help you stay in lane even longer.
Warding
- If you are in a duo lane, your support should be doing the majority of the warding, however you should help out.
- Ward in obvious place, such as entrances to your lane, entrances into your side of the jungle,
Baron Nashor and
Dragon.
Teamfights
First of all, your tank and support should be the ones to initiate a fight! You should stand in the back and try to take as little damage as you can! In a team fight you are going to want to target the carries on the enemy team. Killing them first will ensure your team comes out victorious in a team fight. This will open up the map to kill




REMEMBER: DO NOT TARGET THE TANK!!!
Conclusion and Credits
Conclusion
I hope that you enjoyed my

Credits
I would love to thank Jhoijhoi for writing an amazing coding guide which can be found here. Without this guide written by Jhoijhoi, my guide would not have been possible! Thanks!!!
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