x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
- AD On-Hit
- AP Burst
Recommended Items
Runes: on-hit
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Standard Bot
Flash
Heal
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Braum
-Work in Progress-
Synergies
Ideal
Strong
Ok
Low
None
Braum
-Work in Progress-
Champion Build Guide
TABLE OF CONTENTS
Hi! I'm ifound1dollar, a
This is my in-depth Varus guide, but many of the concepts here can be translated to other champions as well!
|
|
AD: Piercing Arrow -> Hail of Arrows -> Blighted Quiver
AP: Blighted Quiver -> Hail of Arrows -> Piercing Arrow
This is the standard ability sequence for Varus. Starting off with a point in Hail of Arrows for the easy-to-land Grievous Wounds and slow effect is typically the best choice. At level 2, a point in either Piercing Arrow or Blighted Quiver should be taken depending on whether building AD or AP, respectively. The third and final ability should be taken at level 3.
If building AD, Piercing Arrow should be maxed first; if building AP, Blighted Quiver should be maxed first for the increased %max Health damage. Hail of Arrows should be the second ability maxed regardless of whether building AD or AP because the damage and slow increases and the cooldown decreases. Blighted Quiver should be maxed last if building AD, otherwise Piercing Arrow should be maxed last if building AP. A point in Chain of Corruption should always be taken at levels 6, 11, and 16.
If building AD, Piercing Arrow should be maxed first; if building AP, Blighted Quiver should be maxed first for the increased %max Health damage. Hail of Arrows should be the second ability maxed regardless of whether building AD or AP because the damage and slow increases and the cooldown decreases. Blighted Quiver should be maxed last if building AD, otherwise Piercing Arrow should be maxed last if building AP. A point in Chain of Corruption should always be taken at levels 6, 11, and 16.
Passive: Living Vengeance
On champion kill or assist, Varus gains 30% bonus Attack Speed for 5 seconds.
On minion or monster kill, Varus gains 15% Attack Speed for 5 seconds. Notes
|
Q: Piercing Arrow
Begin Charging: Varus draws back his next shot, slowing himself by 20%. After 4 seconds, if not fired, Varus will cancel the ability and refund 50% of its Mana cost.
Release: Varus releases the arrow, dealing [VALUE] Physical Damage, reduced by 0-67% per enemy hit. Damage and Blight detonation effects are increased by up to 0-50% based on charge time. Notes
|
W: Blighted Quiver
Passive: Varus' attacks deal 7/13/19/25/31 (+35% Ability Power) bonus Magic Damage and apply Blight for 6 seconds (stacks 3 times). Varus's other abilities detonate Blight stacks dealing 3 / 3.5 / 4 / 4.5 / 5% (+1.5% Ability Power) of the target's maximum Health as Magic Damage per stack. Detonating Blight on champions and epic monsters also reduces his basic abilities' cooldowns by 12% of their maximum per stack.
Active: Varus next Piercing Arrow deals an additional 6 - 14% of the target's missing Health as Magic Damage, increased up to 80% depending on charge time. The damage is capped at 360 against monsters. Notes
|
E: Hail of Arrows
Varus fires a hail of arrows that deals 60 / 100 / 140 / 180 / 220 (+90% bonus Attack Damage) Physical Damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed by 30 / 35 / 40 / 45 / 50% for .25 seconds and reduces their healing and regeneration by 40%. The slow duration is refreshed if enemies stay within the zone.
Notes
|
R: Chain of Corruption
Varus flings out a tendril of corruption, rooting the first champion hit for 2 seconds and dealing 150 / 250 / 350 (+100% Ability Power). Rooted enemies gain max blight stacks over the duration. The corruption spreads from its target to uninfected enemy champions at the end of the duration, dealing the same damage and rooting for the same duration.
Notes
|
RUNE STATS
Most of the time, Attack Speed and Adaptive Force should be taken on Varus, even if building AP burst. However, really any of the defense options are viable. Flat bonus Health can be beneficial when dealing with very weak early levels, Tenacity and Slow Resist can be useful against champions like Ashe, and level-scaling bonus Health can be a great option for late-game survivability.
|
PRIMARY TREE: PRECISION
|
|
|
|
SECONDARY TREE: RESOLVE
|
|
STANDARD BUILD (ON-HIT)
|
|
|
|
|
|
I'm extremely greatful for jhoijhoi's Making A Guide, because without it, I wouldn't have been able to create this guide.
If you liked the guide, feel free to vote and/or leave a comment or suggestion!
Feel free to check out my other guides:
|
November 27, 2020 (Patch 10.24)
Spoiler: Click to view
November 11, 2020 (Patch 10.23)
Spoiler: Click to view
September 30, 2020
Spoiler: Click to view
July 13, 2020
Spoiler: Click to view
April 30, 2020
Spoiler: Click to view
April 15, 2020
Spoiler: Click to view
November 20, 2019
Spoiler: Click to view
August 20, 2019
Spoiler: Click to view
June 4, 2019
Spoiler: Click to view
February 6, 2019
Spoiler: Click to view
January 24, 2019
Spoiler: Click to view
January 9, 2019
Spoiler: Click to view
December 9, 2018
Spoiler: Click to view
You must be logged in to comment. Please login or register.