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Spells:
Flash
Heal
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction
P.S. A huge thanks to JhoiJhoi, whose epic guide helped to create this one!
Standard AD carry masteries. I've chosen not to go with
Veteran's Scars
and instead opt for
Summoner's Insight
to boost my
Flash - those 15 seconds can sometimes save your life! Of course,
Veteran's Scars
is a good option if you'd prefer an extra 30 HP over a 15s cooldown reduction on
Flash.





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I like to use
Greater Mark of Attack Damage for the extra 9 AD you get. Early game, this is crucial as Varus's base attack damage is only 46 at level 1. You may prefer to use greater mark of desolation, however I don't feel this will benefit you as much early game where runes can make a big difference and Varus will have a lower AD. If you find yourself in need of more armour penetration during a game, consider building an item with armour penetration instead.
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Greater Seal of Armor are great for upping Varus's survivability, especially when faced with another AD carry in bot lane. There's no other runes I'd recommend for this space.
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I've always used
Greater Glyph of Magic Resist for increased survivability against mages and such, which will give you a large resistance early game. Late game, however, these runes aren't as effective as using
Greater Glyph of Scaling Magic Resist, so you may want to consider taking these instead. If you opt for the
Greater Glyph of Magic Resist and find that late game you are taking heavy damage from AP, it's worth building an item to combat this.
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Similarly to your marks, I feel Varus benefits most from increasing his early game AD - so I recommend using
Greater Quintessence of Attack Damage.
Marks
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Seals
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Glyphs
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Quints
spaaaaaaaceSimilarly to your marks, I feel Varus benefits most from increasing his early game AD - so I recommend using

Recommended Spells
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Viable Spells
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Spells You Shouldn't Take
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Here I'll explain a little about my item choices for Varus and some situational items you may wish to employ. Remember: you should never follow an item guide directly as each match is different. You should be attempting to adapt to each situation, as explained below.
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These are the items you should be building almost every game, regardless.
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I always start off with a
Doran's Blade because it gives a boost in three key areas: AD, life steal and health. Varus benefits greatly from the 10 AD due to his low base AD, and similarly the 80 HP helps with survivability. If you're having a bad game, you may want to consider taking a second one of these to help you out - they're relatively cheap and effective.
These boots are the beginning of your ability to dish out some serious DPS. Remember:
Blighted Quiver deals damage upon each hit and the faster you can apply 3 stacks of Blight, the faster you can then detonate those stacks with another ability to deal some serious damage. You should buy these boots on your first recall - try and save going back until then, unless it's vital (i.e you're on extremely low health whilst your bot lane opponents aren't). You may also want to consider a few
Health Potions to keep yourself in lane longer.
After your boots, next you'll want to start increasing that fairly low AD - at this stage, most of your damage comes from Varus's abilities rather than auto-attacking. By building this early, you're going to not only increase your AD to help get those kills but also your survivability from the lifesteal.
Now it's time to start dealing out that DPS. This item's what will eventually build into your
Phantom Dancer; getting a
Zeal at this stage gives you increased attack speed, crit chance and movement speed which will allow you to catch up to fleeing enemies and finish them with a victory snipe.
After you have bought a
Zeal, look at how your game is going. If you're dying a lot, being focussed or feel you could use some extra health, consider buying a
Giant's Belt before your
Infinity Edge, which you can later build into a
Frozen Mallet.
This item is important for almost any AD carry like Varus, giving you a large crit chance bonus (25%), a unique passive to increase critical damage by 250% and to top it all off, some increased AD too which will benefit us nicely at this stage. Getting this before you finish your
Phantom Dancer will ensure you have a consistently high AD score, which is important for when using your skills.
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Finishing off this item will be the cherry on the cake; your crit chance will increase to 55% and you'll get a little more attack and movement speed to round off your ability to take down enemies.
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I highly recommend this item in almost (if not every) game you play as Varus. It provides much needed survivability in the form of health, as well as a little more AD and an item passive that will slow your enemies right down, allowing you to finish them off if they run away. Since it's not absolutely crucial to building a good DPS Varus, it hasn't been included in the core items list.
Once I've completed the core build, including a frozen mallet, very often the game is already over in a normal 5v5. If you do make it this far, however,
Guardian Angel is a great item if you're finding you're still squishy and the enemy team is focussing you down during team fights. The passive on the item will allow you to get back up after being focussed down and get a second chance to take down those enemies! Similarly, have you been in a 1v1 and left the enemy with very little health? Just get back up, chase 'em down and fire off your Q!
If you're facing heavy CC or AP damage, this is the item to build. During team fights you'll negate the first hostile spell that would affect you, allowing you to survive longer and take down whoever's in your way. The health and mana boosts are also a welcome bonus.
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If the enemy begins to build armour, building either of these items will help you to cut through some of that to deal more damage. I prefer using a
Last Whisper because your Q will also benefit from the armour penetration, whereas with a
Black Cleaver you need to 'charge' up the armour penetration by auto-attacking first to get the full effect. That said, buying a
Black Cleaver will allow you to apply your Blight quicker, but its usefulness will be determined by how much magic resist the enemy has.
More situational items to come as and when I have time to test them.spaaaaaaace
Learning when to build your situational items is a skill you'll acquire through experience and practice as it all depends on what's happening in each game - no one game is the same. Here's a rundown of some general rules and tips:
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Core Items
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After you have bought a






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Situational Items
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More situational items to come as and when I have time to test them.spaaaaaaace
When To Build Situational Items
spaaaaaaaceLearning when to build your situational items is a skill you'll acquire through experience and practice as it all depends on what's happening in each game - no one game is the same. Here's a rundown of some general rules and tips:
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- If things are going 'normally' during laning (i.e. you've got a few kills, pushing fairly well and haven't died or have died only once/twice) then it's probably worth following the order of items shown at the top of the guide. If once you've finished your
Infinity Edge you're doing well, continue on and get that
Phantom Dancer. If you think you're facing one of the situations outlined in the previous part of this section, build the appropriate situational item before finishing off your
Phantom Dancer to help ensure your survival.
spaaaaaaace - If things are going great during laning (i.e. you're heavily positive, enemies in your lane fear you and you have 0-1 deaths) then there's probably little need to consider buying a survivability-based situational item before you've finished your core build in the order shown above. Beware though that if you begin to be ganked or focussed down and start to die, or can no longer kill 3+ people on the enemy team due to tankyness, switch immediately to building a situational item and then return to finishing your
Phantom Dancer if you haven't already completed it.
spaaaaaaace - If things aren't going well, you've got some important decisions to make. Will your team benefit more from continuing to improve your DPS through core items or switching to items that may help you to survive longer in fights and have a chance at getting some kills (thereby earning gold to buy on core items)? Unfortunately only you can make this decision - just learn to recognise when building through all the core items first might not always be best.
There's a few crucial things to take away from reading this guide:
I'm still in the process of completing this guide, but if you like what you've seen so far please +1 it to keep the guide updated!
Thanks for reading,
Valiant
- The items your build are completely situational
- Survival is as important as DPS
- You're the carry - so make sure you're always present to carry the team along.
I'm still in the process of completing this guide, but if you like what you've seen so far please +1 it to keep the guide updated!
Thanks for reading,
Valiant
Changes made to this guide (UK date format):
18/5/12 - Items order updated in response to feedback. The section on explaining Varus's abilities is coming soon, I promise!
13/5/12 - Summary updated
12/5/12 - Added more situational items & tips on when to build them
10/5/12 - Readability for 'items' section updated
9/5/12 - Guide published
18/5/12 - Items order updated in response to feedback. The section on explaining Varus's abilities is coming soon, I promise!
13/5/12 - Summary updated
12/5/12 - Added more situational items & tips on when to build them
10/5/12 - Readability for 'items' section updated
9/5/12 - Guide published
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