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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction

The first and most important question you may ask is Why Varus? Here are some pros and cons of playing Varus; use these to decide when and how to play Varus.
Pros
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Cons
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Runes






As far as seals go, 9



Glyphs are straightforward, I go with 9




ALWAYS ALWAYS ALWAYS bring flash. It is the single most versatile summoner spell in game, and should never be passed up, especially on Varus since he has no built-in escapes. |
Heal is the most preferred second summoner spell in bot lane right now. The heal and movespeed bonus are invaluable to you as Varus. Remember, no escapes! |
Exhaust is another alternative to Heal. It provides extra peel to deal with assassins or bruisers that jump onto you. However, Heal will be more useful in most situations. |
Starting Items
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I suggest these starting items in every game. ![]() ![]() ![]() |
First Back
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Your ideal first back purchase will be a ![]() ![]() ![]() ![]() ![]() |
Finished Offensive Items
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These are my standard offensive items and build order. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Alternative Offensive Items
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Each of these items is viable in different situations than the offensive items I listed in the last section. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defensive Items
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
(Q) Piercing Arrow: |
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(W) Blighted Quiver: |
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(E) Hail of Arrows: |
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(R) Chain of Corruption: |
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(P) Living Vengeance: |
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When leveling Varus' abilities, the priority is R>Q>W>E. Your ultimate is a must-level at 6, 11, and 16, due to the increased damage and reduced cooldown.



Varus can lane passively or as a bully, depending on what support you have and how confident you are.
If you lane with
Annie,
Thresh, or
Leona, you should play very aggressively. Each of their kits excels at aggressing, and synergize very well with Varus' high damage in the early game. Poke with
Piercing Arrow through as few minions as possible, but do not spam
Piercing Arrow to the point that you run oom. Varus is one of the ADC's that is most reliant on mana to be effective. If your support engages, try to get 2-3 autos off before lining up a fully-charged
Piercing Arrow.
If you lane with
Janna,
Soraka, or
Morgana, you should play more reserved. Their skillsets are more defensive, and excel at peeling and counter-engagements rather than bullying. Laning with these supports will likely turn into a farm-fest, especially with the new meta shifting towards two
Heal botlanes. In this scenario, poke with
Piercing Arrow when possible, and wait for the enemy to aggress before you decide whether to turn on them or not.
In any lane, make sure to focus on last-hitting. A champion kill is worth roughly 15-20 minions, so don't waste time chasing a champion you won't kill when there is cs to be had.
Be wary of jungle ganks, you have no escapes and can be pinned down easily. Lay out
Hail of Arrows across areas where the enemy jungler will cross to get to you, especially if the enemy jungler has no gap closers like
Udyr.
If you lane with






If you lane with





In any lane, make sure to focus on last-hitting. A champion kill is worth roughly 15-20 minions, so don't waste time chasing a champion you won't kill when there is cs to be had.
Be wary of jungle ganks, you have no escapes and can be pinned down easily. Lay out


When teamfights begin, your job as Varus is to position in such a way that enemies cannot dive onto you, but you can still deal damage efficiently. Positioning is crucial on Varus, as your only way to get away from dives is with
Chain of Corruption and/or
Hail of Arrows. It is more effective if you are able to use these abilities offensively, rather than defensively.
Land as many
Piercing Arrows as you can before the teamfight erupts. A fully charged
Piercing Arrow will hit like a truck with enough Attack Damage, and can discourage enemies from fighting, or even force them to B in good situations.
Chain of Corruption is the most important ability for you to use during a teamfight. A properly used ultimate will chain to all 5 enemies in sequence, rooting each target for 2 seconds. This is devastating to the enemy, and will often lead to a won teamfight. If your frontline engages and you can land your ult on a bundle of 3 enemies, don't hesitate to use it. Even minor slows on these enemies will allow
Chain of Corruption to combo onto other enemies.
Hail of Arrows will be sufficient if positioned properly, however you should not be in range to use
Hail of Arrows unless you are confident that you will not get dived onto.


Land as many






There are a few helpful tricks that should help you take your Varus play to the next level.
First,
Piercing Arrow can be charged through a
Flash. That is to say, you can
Flash while charging your
Piercing Arrow. Use this to catch enemies off-guard by flashing into a max-range Q snipe. Keep in mind that if you miss, you will have no
Flash for a long time.
Another trick is to charge
Piercing Arrow for the full 4 seconds. Your enemies will likely try to dodge before you fire the ability, often leaving them in position where they have no room to dodge anymore; for example, enemies will juke towards a wall or in-between their turret and a wall, leaving themselves in an area with no room to move. Be patient and you will be rewarded.
First,





Another trick is to charge

In summary, I think Varus is a very strong ADC in his current state, and should be used as often as possible. His combination of poke and CC for teamfights is incredible, and if you can learn to play without an escape, you can become extremely potent with Varus. If you have any questions or feedback for my guide (this is my first after all), please post a comment!
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