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Vayne Humor Guide by Aphareus

[Vayne] Humor - Tumbling away!

[Vayne] Humor - Tumbling away!

Updated on September 8, 2012
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League of Legends Build Guide Author Aphareus Build Guide By Aphareus 6,016 Views 7 Comments
6,016 Views 7 Comments League of Legends Build Guide Author Aphareus Vayne Build Guide By Aphareus Updated on September 8, 2012
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

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[1] - Introduction



... An AD Vayne Guide ...






Hello all, and Welcome to my Vayne guide! This is only my second guide, so it may look messy or whatever, so that's just a heads up I guess. Whether or not you find this to be a troll/for fun guide is up to you, because I find that this build actually does hard damage. Before you downvote this guide, be sure to read the next chapter to see why it works.

Please note that the actual AD for this build is 383.68, and 2259 total mana.

I didn't mean to publish it so early, kinda misclicked ;_;
This build is also not very viable, and you will/can be reported for doing this.


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[2] - Vayne's Lore





The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.

Not all shadows are to be feared. At least, if Vayne has her way.


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[3] - Why It's Fun/Why it works (How it works)





First of all, let me just point out that this guide focuses primarily on Tumble. Now that I have gotten that straight, this skill only has a 2 second cooldown @ level 5. Thanks to Nashor's Tooth and Ionian Boots of Lucidity, We'll bring it down to a mere 1.2 seconds. The damage bonus from Tumble will generate every 1.2 seconds, and will allow us to efficiently kite, and stay visible for .2 seconds during Final Hour.



Secondly, because we are focusing on Tumble, we're going to use the passive of Sheen and Trinity Force. This means not only are we adding 50% of total damage from Tumble, but 150% base damage from Trinity Force. This means when we're fully built, ~390 AD, this means we're adding 195 AD from Tumble, and ~150 AD from Trinity Force. Then we add 55 AD from Final Hour. Then of course, Infinity Edge makes our damage 250%. This means we hit ~1975 disregarding Armor.

However, if we decide to use Final Hour first and THEN Tumble, we'll net 2043.75 Damage. (Disregarding Armor).



Thirdly, these two items, Nashor's Tooth and Ionian Boots of Lucidity, we'll reduce our Final Hour's cooldown from 70 seconds, to 42 seconds, Tumble from 2 seconds, to 1.2 seconds. Within this, thanks to the MP5 (Mana per 5, or, Mana Regeneration), along with Manamune, we'll be able to never run out of MP.


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[4] - Champion Skills





Night Hunter - This passive is great for what our actual goal is. This makes chasing great, especially when we have a 1.2 second cooldown Tumble.




Tumble - This is our main focus in the build. This nets us up to 50% bonus damage on our next basic attack, and also gets us out of sticky situations. This also synergizes well with Night Hunter in the fact that we are now able to chase.


Silver Bolts - This skill, is a passively activated skill. This adds an effect to our basic attacks that stacks up to 3 times on an opponent minion, monster, or champion. Once we get 3 stacks, true damage is dealt. We are not primarily focusing on this, however.


Condemn - This is our stun, and also our knockback as Vayne. Thanks to Tumble we can position ourselves around the opponent and use Condemn, pushing said opponent towards a wall to stun them, and heavily damage them. This allows us to get the upperhand, and finish them off.


Final Hour - This is yet another, of our damage source. Here we gain bonus movement speed in Night Hunter as well as up to 55 AD.



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[5] - Skill Sequence [WIP]





Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


As shown in the cheat sheet above, and what the guide is all about, we're maxing out our Q first, which is our Tumble. This will decrease the cooldown of it, as well as the bonus damage for our basic attacks, since of course we're not really building hardcore damage until after our Manamune.

Then I go for the E, which is our Condemn, so that we would be able to stun more often due to cooldown reduction from ranking it up as well as our build, and continue our primary burst.

Then I go for the last skill, our W, which is Silver Bolts so that we'd be able to shred those whom are building HP, which usually happens around Mid-Game to Late Game.

As for all Ultimate skills, the R, or Final Hour for Vayne, I would put a point on levels 6/11/16.


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[6] - Masteries







Here are the masteries I would use. 21/9/0, would make sure that we would have armor/magic resist, as well as some more HP for survivability. Along with that, we are given bonus attack damage and attack speed, which is quite normal for any AD - Carry.


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[7] - Runes





Now, for our runes.

- I take these primarily because we need the early game damage. This also boosts Tumble's bonus, as well as Condemn's damage, and in general helps our early game more, doable.
  • Greater mark of desolation - You can take these if you'd prefer to have Armor Pen rather than flat AD, especially against more tankier compositions.


- I take these seals for the increased armor to sustain in lane. This also helps against AD only compositions or AD heavy. These are pretty much standard for most to all characters right now.




- These are great for late game. Especially when you start to get focused. I take these because there aren't much MR related items that AD-Carries can build, other than Quicksilver Sash and Banshee's Veil. So these are really important.




- I take these because it goes great with Night Hunter and makes everything more fun because of how fast you are along with Tumble.
  • Greater Quintessence of Attack Damage - Take this if you do not want movement speed, and rather prefer hard damage.
  • Greater Quintessence of Desolation - Take this if you'd rather have armor pen.

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[8] - Starting Items/Core Items






Here, is our standard start. Doran's Blade is completely optional. I prefer to start out like this because you're going to have to play safe. Your early game is crucial, and communication with both your support and your jungler is key. Because if you mess up or get shut down, It's going to be hard to get this build going. Now with that, I would suggest taking a Soraka, Sona, or Blitzcrank support, so that you would be able to sustain, poke, and get fed, respectively.




This here, is our core build. When this is complete, sometime around level 8 or 9, depends on your farm and "Fed-ness", you will be granted the ability to begin microing. Tumble will become less than 2 seconds of a cooldown, granting you to attack everytime you Tumble. Be careful though, by the time you have this, your opponent AD-Carry will have Berserker's Greaves, Doran's Blade's, and most likely their Infinity Edge or Bloodthirster. The explanation for these items should have been discussed in the previous chapter.

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[9] - Situational Items




Now, you're probably thinking, what? Situational Items? But why? Because reasons.



IF YOUR SUPPORT BUILDS THIS, THANK THEM. As long as you're next to your support, you DO NOT need Ionian Boots of Lucidity anymore. Now you can take any boots you like, preferably Mercury Treads or Berserker's Greaves or even Mobility Boots. Primarily to avoid Crowd Control (Stuns, Silences, because this hinders our microing), and increases our attack speed, as well as mobility, respectively.



Zeke's herald IF YOUR SUPPORT BUILDS THIS, THANK THEM AS WELL. This means, instead of turning your B.F. Sword into Bloodthirster, you can turn it into a much sooner, Infinity Edge. Not only this, but zeke's herald also gives you some bonus attack speed, which is always nice.



Honestly, this item is really controversial. It's something I don't recommend getting, because you'd have to ultimately replace an item of our current selection. It's as expensive as the Infinity Edge, but I do not recommend completely replacing it. Honestly, if you really need anti-tank gear, replace the Trinity Force for this, as it gives nearly the same stats. You just lose the Sheen passive.



Again, the only real item you can replace right now is the Trinity Force. However, the Last Whisper was shown to be better late game than an Infinity Edge against those whom are building armor. So if your enemy team is only building armor, then you can replace either, respectively.


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[10] - Laning Phase [WIP]






During the laning phase, it is crucial for you to stay alive. Because however, you're building differently than a standard AD-Carry, and that you're laning against an AD-Carry. Stuff doesn't go out so well if you feed or your support feeds.

So within this, you'd want to play passive, so taking up Boots and 3x Health Potions should suffice, as well as some sort of passive-aggressive support like Sona or Soraka. Maybe even Blitzcrank, just to get yourself kills so you can build much faster and get the core build completed so that you can start dealing heavy damage.

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[11] - Team Fight Phase [WIP]




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[x] - Change Log





AESUBGUISBIOUG I DIDNT MEAN TO PUBLISH IT. QQQQQQ
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[x] - Wall of Fame




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