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Spells:
Ignite
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
[1] - Introduction



Hello all, and Welcome to my Vayne guide! This is only my second guide, so it may look messy or whatever, so that's just a heads up I guess. Whether or not you find this to be a troll/for fun guide is up to you, because I find that this build actually does hard damage. Before you downvote this guide, be sure to read the next chapter to see why it works.
Please note that the actual AD for this build is 383.68, and 2259 total mana.
I didn't mean to publish it so early, kinda misclicked ;_;
This build is also not very viable, and you will/can be reported for doing this.

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.
Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
Not all shadows are to be feared. At least, if




First of all, let me just point out that this guide focuses primarily on
Tumble. Now that I have gotten that straight, this skill only has a 2 second cooldown @ level 5. Thanks to
Nashor's Tooth and
Ionian Boots of Lucidity, We'll bring it down to a mere 1.2 seconds. The damage bonus from
Tumble will generate every 1.2 seconds, and will allow us to efficiently kite, and stay visible for .2 seconds during
Final Hour.







Secondly, because we are focusing on
Tumble, we're going to use the passive of
Sheen and
Trinity Force. This means not only are we adding 50% of total damage from
Tumble, but 150% base damage from
Trinity Force. This means when we're fully built, ~390 AD, this means we're adding 195 AD from
Tumble, and ~150 AD from
Trinity Force. Then we add 55 AD from
Final Hour. Then of course,
Infinity Edge makes our damage 250%. This means we hit ~1975 disregarding Armor.
However, if we decide to use
Final Hour first and THEN
Tumble, we'll net 2043.75 Damage. (Disregarding Armor).









However, if we decide to use




Thirdly, these two items,
Nashor's Tooth and
Ionian Boots of Lucidity, we'll reduce our
Final Hour's cooldown from 70 seconds, to 42 seconds,
Tumble from 2 seconds, to 1.2 seconds. Within this, thanks to the MP5 (Mana per 5, or, Mana Regeneration), along with
Manamune, we'll be able to never run out of MP.








Night Hunter - This passive is great for what our actual goal is. This makes chasing great, especially when we have a 1.2 second cooldown
Tumble.



Tumble - This is our main focus in the build. This nets us up to 50% bonus damage on our next basic attack, and also gets us out of sticky situations. This also synergizes well with
Night Hunter in the fact that we are now able to chase.



Silver Bolts - This skill, is a passively activated skill. This adds an effect to our basic attacks that stacks up to 3 times on an opponent minion, monster, or champion. Once we get 3 stacks, true damage is dealt. We are not primarily focusing on this, however.


Condemn - This is our stun, and also our knockback as
Vayne. Thanks to
Tumble we can position ourselves around the opponent and use
Condemn, pushing said opponent towards a wall to stun them, and heavily damage them. This allows us to get the upperhand, and finish them off.
Final Hour - This is yet another, of our damage source. Here we gain bonus movement speed in
Night Hunter as well as up to 55 AD.







As shown in the cheat sheet above, and what the guide is all about, we're maxing out our Q first, which is our


Then I go for the E, which is our

Then I go for the last skill, our W, which is

As for all Ultimate skills, the R, or



Now, for our runes.



- Greater mark of desolation - You can take these if you'd prefer to have Armor Pen rather than flat AD, especially against more tankier compositions.







Greater Quintessence of Attack Damage - Take this if you do not want movement speed, and rather prefer hard damage.
- Greater Quintessence of Desolation - Take this if you'd rather have armor pen.

Here, is our standard start.




This here, is our core build. When this is complete, sometime around level 8 or 9, depends on your farm and "Fed-ness", you will be granted the ability to begin microing.







Now, you're probably thinking, what? Situational Items? But why? Because reasons.




Zeke's herald IF YOUR SUPPORT BUILDS THIS, THANK THEM AS WELL. This means, instead of turning your B.F. Sword into








Again, the only real item you can replace right now is the
Trinity Force. However, the
Last Whisper was shown to be better late game than an
Infinity Edge against those whom are building armor. So if your enemy team is only building armor, then you can replace either, respectively.




During the laning phase, it is crucial for you to stay alive. Because however, you're building differently than a standard AD-Carry, and that you're laning against an AD-Carry. Stuff doesn't go out so well if you feed or your support feeds.
So within this, you'd want to play passive, so taking up





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