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Veigar in the Mid Lane (Gold - Plat)
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Choose Champion Build:
Tiny Mastermind of Evil
Veigar, the Support Mage.
Ability Order The Safe Lane
Threats & Synergies
This little guy can counter your E and has an aggressive kit to completely counter your champion. You are likely to lose lane. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Like Fizz, her teleport cancels your E and she also has an aggressive kit. However, Katarina is more prone to nicely timed ganks. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Her abilities outrange and outpokes yours, so you will lose laning phase.
Although she can't cross your E, she can time her lunges to escape it. She also counters your damage with her shield. Additionally, she has an aggressive kit, so you will be losing laning phase.
Her skillshots outrange yours, and she can escape your E with her ult. However, if you can dodge her skillshots, it should be an even fight. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Although she doesn't have a way out of your E, Anivia's wall -> abilities are very effective against Veigar who has no movement. That paired with her revive ability counters Veigar and you are likely to lose laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Due to her cc and high damage output, you are likely to lose a 1v1, but you outrange her. Unless you get flashed on, you can play safely to have an equal laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Don't let Heimer stack his turrents, and use them to farm gold/AP. Otherwise, be careful of his stun + rocket burst.
With the newest update, Akali is a lot more vulnerable pre-6 and has short range. You can abuse this with your ranged auto attacks and spells. She has no way to counter your E, and has no burst unless she hits you with a shuriken. Once she hits 6 though, she will gain a power spike. You are likely to have an equal laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
As long as you dodge his skillshots, you should have an equal laning phase. Be careful for his ultimate when near minions.
Ekko can counter your E with his dash, and his mobility/burst will outtrade yours. His ultimate counters yours as well. Play safe and teamfight. Try to keep an equal laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Don't engage and play safe. Karthus has consistent damage that outtrades if you miss your Q or W. Otherwise, you will have an equal laning phase.
Play safe as her root makes you easily gankable. Her 6 will outtrade and likely kill you, so try to keep distance and poke.
His 6 allows him to counter your E and go aggressive, outtrading you. However, he is extremely weak pre 6 due to being melee and only having one source of ranged damage. Use this to your advantage and punish him accordingly. You should have an equal laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
His 6 burst will outtrade you. Otherwise, dodge his skillshots and you will have an equal laning phase.
Leblanc has an aggressive kit, allowing her to kill you pre-6 and after 6. You are likely to lose lane due to her mobility and damage output. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Karma has no real danger other than her upgraded Q and rooting you. Play safe and watch for ganks. You should have an equal laning phase.
Lux's kit is meant for poking. You will be outranged and outdamaged. Watch out for her skillshots. You are likely to lose the laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Malzahar has good trading options, and his spell shield will limit what you can do. Once he hits 6, you will die if you play aggressive or he catches you. You are likely to lose laning phase.
An aggressive champion that has a shield to counter some damage and abilities to limit your movement. Stay safe and watch out for her 6. You are likely to lose laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
She outranges you and has movement restricting abilities. You will be outtraded and you are likely to lose laning phase.
Her spell shield counters your E, but that's about it. As long as you watch for her root, you will outtrade and have an equal laning phase.
He has movement restriction, making you an easy target for ganks. He also outtrades you in damage, so play safe. You are likely to lose laning phase.
Although Talon has burst and mobility, playing safe will completely counter his kit. You should have an equal laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Twisted Fate has cc, making you prone to ganks. However, as long as you trade correctly, you should win against him. You should have an equal laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
He has cc and outranging poke. Stay safe and watch out for his 6. You are likely to lose laning phase.
Yasuo is limited in his reach, so playing correctly (not staying next to minions) will allow you to get good auto attacks and abilities in. Dodge his skillshots and play semi-safe. You are likely to win laning phase.
His ultimate is very strong, and the damage/cc from his bombs are not a joke. Play safe - you are likely to have an equal laning phase.
Zed is meant to assassinate non-mobility champions like Veigar. He counters your R and E with his Ultimate and Teleport. You are likely to lose laning phase. Warning - This champion can and will roam to counter a safe playstyle. Ping accordingly.
Watch for his Q reach and you will do well. His pool counters your E, but he has no burst pre-6. Play safe and you will have an equal laning phase.
Ziggs excels in outranging poke. Dodge and play safe. You are likely to have an equal laning phase.
Vel'koz has a damaging kit that has poke and cc. You will get outtraded and is likely to lose laning phase.
A long poke champion that has burst damage. Play safe. You are likely to lose laning phase.
If you dodge his root, then he has no damage. His skillshots are easy to counter. You will win laning phase. However, be wary of his ultimate power spike.
Don't believe me?
Here's my OP.GG - http://na.op.gg/summoner/userName=Lvl+99+Dark+Mage
For more statistics - https://www.leagueofgraphs.com/summoner/na/LVL+99+Dark+Mage
Formally known as xXxL33tHax0rxXx
Now, moving on. You clicked this guide because you wanted to play our favorite little midget with a cheeky voice - Veigar. Well, I'm here to show you how to dominate and destroy your opponents as the most ridiculously powerful (yet hardest to maneuver) mage in all of League of Legends.
Hold the brakes there partner, Veigar is not all powerful as you think. To understand how to utilize Veigar, you need to understand both his strengths and weaknesses. Veigar didn't suddenly become the monster late game from mashing Q. You have to understand that Veigar is extremely weak early game, and that weakness is easily exploited.
Lets start with the basic pros/cons of Runeterra's most terrifying mage.
-Extremely powerful CC which can turn the tides of a teamfight.
-Can nuke tanks and squishy champions.
-Very strong Mid-Late game due to scaling.
-Is reliant on teammates for protection.
-Solo carry is very difficult.
-Targeted in every teamfight.
-Extremely weak early game.
Whether you like it or not, early game is going to be a pain in the *** for you. Good enemy ganks will almost guarentee your death. You are likely to be outtraded in skirmishes. You have no presence over the map.
Your Event Horizon synergizes really well with well positioned ganks from your jungler. Take advantage of this and request ganks when possible. Additionally, your early ganks to your bot lane via Teleport or roaming are extremely powerful, and you are likely to secure a kill or two.
Make sure you have good map knowledge and check your mini-map frequently to help your jungler or other lanes when they're in a pinch.
Flash is pretty much a given here. Veigar has no mobility (I mean, have you seen his tiny little legs?) and is prone to any champion that has an initiator. Additionally, Flash provides a gap closer to an otherwise slow mage.
Teleport is a very strong utility tool for Veigar. First - it provides him instant travel back to his lane after backing, allowing you to maintain farm/experience. Second - it allows you to set up ganks and help out your teammates when they are under pressure. Third - you can split push or traverse the entire map to end the game. These factors combined make Teleport one of the most optimal picks for Veigar.
Arcane Comet is a flat damage boost - it acts as a poke and burst. If you're lucky, you'll hit multiple targets with it. Since it scales with your AP (and Veigar is the master of HUGE AP) it will deal a considerable amount of damage, and even secure some kills for you.
Manaflow Band is arguably one of the best Runes out there (I'm surprised its not a Top Tier). It gives your champion a whopping 250 Mana and as a bonus - Mana Regeneration! I don't think I need to say much more.
Transcendence provides you with a free 10% cooldown reduction. This will aid you in your path to Mini-URF Veigar - 45% cooldown. The more cooldown, the more damage Veigar will dish out.
Gathering Storm is just a small bonus to give you more AP. (Also it has infinite scaling...)
Biscuit Delivery provides you with sustain in lane, and even better - 160 Mana! You can already see that with Runes themselves, you have gained a total of 410 Mana!
Cosmic Insight allows you to overcome your limits and get a grand max cooldown of 45%! Additionally, it gives you a free 5% cooldown reduction (and importantly - to your summoner spells and active items as well!).
The combination of Sorcery and Inspiration gives you 12 Attack Damage or 20 Ability Power [Adaptive]. Since you're going Veigar, this will give you a bonus 20 AP at the start of the game. (And lets be honest, who doesn't want raw AP as Veigar?)
Veigar gets SCREWED in laning phase.
This is due to (as I stated earlier) Veigar's extremely weak early game. He will not be able to outtrade his lane opponent until he builds a core item. You have to concede to this fact and play safer than a typical mid laner. HOWEVER, this is not an excuse to not take advantage of opportunities presented to you. If you can secure a flash kill, then do so. If you can get some Baleful Strike or Dark Matter pokes on your opponent, then do so.
Now, lets move on to WHAT exactly you should be doing in laning phase.
Warding is essential for a champion that is very vulnerable to ganks. Make sure your warding trinket NEVER reaches 2 stacks. Use them constantly, and occasionally buy control wards. Ward the two bushes next to mid, and if you can, ward the bushes in the river. This way, you will have some sort of fighting chance against enemy ganks and play around them.
Now it's pretty obvious that you have to farm minions, but you have to realize that Veigar's auto attacks are extremely weak. They are somewhat hard to time, and you'll need to get used to them. You should ALWAYS be getting at least 1 AP from every Baleful Strike, so that you can stack constantly and have a decent entry into mid-game. Whenever you can, use your Baleful Strike to kill 2 minions OR to kill one minion and hit the enemy champion. Keep in mind that Cannon Minions give you 2 stacks instead of the usual 1.
One perk of Veigar's passive is that you get a massive 5 AP for each kill participation. If you cannot get any kills mid lane, roam and get some bottom or top. Either way, try to secure at least 2-4 kill participations (assists/kills) by 20 minutes. Stay mobile, and show your opponents the power of Veigar!
1 AP per minion or monster killed with Baleful Strike.
2 AP per large minion or large monster killed with Baleful Strike.
1 AP every time an ability lands on an enemy champion.
5 AP every kill or assist on an enemy champion.
Quick Tip - Veigar's Event Horizon will give an assist as long as your opponent was INSIDE the circle when you start the cast animation. It doesn't have to stun or keep the opponent inside, the opponent just had to be inside the circle when the animation started.
For reference, here is how much AP you should have per 10 minutes:
10 minutes - 50 - 100 Stacks.
20 minutes - 100 - 200 Stacks.
30 minutes - 200 - 300 Stacks.
40 minutes - 300 - 450 Stacks.
50 minutes - 450+ Stacks.
The amount of AP stacks vary with kill particpation, Baleful Strike kills, and amount of abilities landed on enemy champions.
In case you didn't know before, objective damage is adaptive. If you are an AP oriented champion, you will deal magic damage to structures based on how much AP you have. Veigar can abuse this with his insanely high AP scaling, dealing 300-600 damage to structures late game with every auto-attack.
Make sure you follow up on your team's plays, using your Dark Matter after your team expunges their crowd control. Protect them by deleting the front line. Do all this while staying in a good position so that you can't get flanked or focused without going through your team.
Here's an example of a game where I followed up on my team, resulting in a pentakill. (Normals, not ranked)
Here's a game that I had from Gold 1 80 LP to Gold 1 100 LP. This video showcases the powerful aspects of Veigar's potential, including teamfights, damage output, crowd control, positioning, objective damage, and late game.
Finally, for those who have a lot of time. Here's a full Veigar game I had in Gold V.