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Veigar Build Guide by jcks59

Middle VEIGAR PENTA LANE KING.

Middle VEIGAR PENTA LANE KING.

Updated on November 17, 2017
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League of Legends Build Guide Author jcks59 Build Guide By jcks59 3,325 Views 0 Comments
3,325 Views 0 Comments League of Legends Build Guide Author jcks59 Veigar Build Guide By jcks59 Updated on November 17, 2017
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INFO:

Phenomenal Evil Power
INNATE: Veigar gains a stack of Phenomenal Evil Power Phenomenal Evil whenever he hits an enemy champion with an ability, and 5 stacks whenever he scores a champion takedown. Veigar gains 1 ability power for every stack of Phenomenal Evil Power Phenomenal Evil.

Baleful Strike
TARGET RANGE: 950;
SPEED: 2000;
COST: 40/45/50/55/60 MANA;
COOLDOWN: 7/6.5/6/5.5/5 SECONDS;
PASSIVE: Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil Power Phenomenal Evil, doubled against large minions and monsters.
ACTIVE: Veigar unleashes a bolt of dark energy in the target direction, dealing magic damage to the first two enemies hit.
MAGIC DAMAGE: 70/110/150/190/230(+60%AP);

Dark Matter
TARGET RANGE: 900;
EFFECT RADIUS: 112.5;
COST: 60/65/70/75/80 MANA;
COOLDOWN: 8 SECONDS;
PASSIVE: Dark Matter's base cooldown is reduced by 0% - 99.99% (based on Phenomenal Evil Power Phenomenal Evil stacks). This stacks multiplicitively with cooldown reduction.
ACTIVE: Veigar calls a mass of dark matter to fall from the sky which lands after a 1.25 second delay to the target location, dealing magic damage to all enemies hit.
MAGIC DAMAGE: 100/150/200/250/300(+100%AP);

Event Horizon
TARGET RANGE: 700;
EFFECT RADIUS: 375;
COST: 70/75/80/85/90 MANA;
COOLDOWN:18/17/16/15/14 seconds;
ACTIVE: Veigar forms a cage around the target location which materializes after a 0.5 second delay and lasts for 3 seconds, Grounded icon knocking down and Stun icon stunning all enemies who pass through its edges for the first time.
STUN DURATION: 1.5/1.75/2/2.25/2.5 seconds;

Primordial Burst
TARGET RANGE: 650;
COST: 100 MANA;
COOLDOWN: 120/100/80 seconds;
ACTIVE: Veigar blasts the target enemy champion with primordial energy, dealing them magic damage, increased by 0%-100% (based on target's missing health).
MINIMUM DAMAGE: 175/250/325(+75%AP)
MAXIMUM DAMAGE: 350/500/650(+150%AP)
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