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Runes: Basic, Safe.

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Barrier
Flash
Items
Ability Order

Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Fizz
Relatively obvious. It's Fizz and you're immobile.
Do the math.

Alistar
Tons of CC for free combos.
Synergies

Alistar
Tons of CC for free combos.
Champion Build Guide
My name is Rachichu , and I am a
While I am not the best, I am incredibly passionate about this champion, and would love to help in any way I can. I have played
I currently stream
Thankyou, and enjoy my first guide. :)
Pros and Cons.
Pros:
★ Potential for very high, consistent DPS.
★ Difficult to Itemize against.
★ Very adaptive Playstyles.
★ Simplistic Kit and Combos (with Practice).
★ Good amount of Synergies.
★ Very good Kiting Mage.
Cons:
★ Very Squishy.
★ Immobile.
★ Difficult Playstyles despite being versatile.
★ Requires good knowledge of other champions.
★ Requires good knowledge of wave manipulation.
★ Requires good knowledge of power spikes.
It is important to note that while the last three cons are listed, they are also things that I am currently struggling with. I do believe success on
Runes and Itemisation.
Runes
Runes
Taking 3 points into your W after a single point in Q allows you to clear the wave quickly and effectively.
Timing your
Plasma Fission is the most important part of your wave clear.
Void Rift can be cast twice, meaning W ➔ Q ➔ W will clear the full wave with a few auto-attacks on the Melee Minions pretty quickly. Your Q gives 50% of its mana back when a minion is slain - and therefore timing it to make sure at least two minions are killed by it to get the complete cost of the ability refunded is very important for his laning phase. This form of wave-clearing and/or wave management will work with both of the staple pages mentioned above, and only becomes easier as the game progresses.Utilizing the
Sapphire Crystal +
Refillable Potion with
Future's Market is a slightly more advanced starting set-up. It enables you to effectively wave clear with a higher mana pool early, into match-ups you will not really be able to do anything into. For example,
Sapphire Crystal does not cause you to take a hit in the early levels.
Lost Chapter is a very good item spike for To give a short summary, this start allows you to potentially back and buy a
Lost Chapter as soon as wave 5. You may get it later, this is fine. The point is that you still get it far earlier than your counterpart. I usually end up backing around wave 7 for mine, given sometimes I have to aid my jungler in early skirmishes that result in me missing CS. My quickest
Lost Chapter purchase was on wave 4 after getting first blood and having near perfect CS. I was also able to TP back to lane, without missing anything.
Lost Chapter can enable you to shove faster, therefore punishing early roams, and give you an edge for damage - too. You can sometimes even pick up a kill due to the enemy laner disrespecting your item spike.Your early game as
Plasma Fission.
Speaking of your Q, this is probably the ability
In mid, angles are important, but not as much as you may think. The first few Q's will nearly always be to see how your opponent dodges - which will then determine how you throw your Q.
Vel'koz is less about skill, more about knowledge.
Outside of the Lane.
Outside of the laning phase,
Depending on the team composition, and whether you can reliably oneshot someone -
4D Chess.
Taking your time is important, especially when side laning with TP.
Unfortunately, I can't teach it in words. It's something you'll have to spend time learning, and simply practicing match-ups for yourself. You may find yourself being able to deal with
More will be added to this guide soon, for now, please enjoy this! - Rachichu :)






















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