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Runes: Basic, Safe.
1
2
3
4
5
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Reliable
Barrier
Flash
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fizz
Relatively obvious. It's Fizz and you're immobile. Do the math.
Alistar
Tons of CC for free combos.
Ideal
Strong
Ok
Low
None
Alistar
Tons of CC for free combos.
Champion Build Guide
First, I think it would be useful to explain a little about myself!
My name is Rachichu , and I am a
Vel'Koz MID OTP in Gold I. This is my first season playing mid lane, and I decided to learn it through the lens of
Vel'Koz.
While I am not the best, I am incredibly passionate about this champion, and would love to help in any way I can. I have played
Vel'Koz through the lens of Support, APC and Mid, but have found my most enjoyable experience has been with midlane.
I currently stream
Vel'Koz mid gameplay over on my Twitch channel, 5 days a week, starting at 11AM EST. I am trying my best to improve in any way that I can, and am fully accepting of advice. This guide is just what I have come to learn, and what I feel works in most circumstances for any new Voidlings looking to learn the craft. This guide is not intended to teach you exactly how to play the champion, but is intended to be a good starting place for those of you that desire to learn him.
Thankyou, and enjoy my first guide. :)
My name is Rachichu , and I am a


While I am not the best, I am incredibly passionate about this champion, and would love to help in any way I can. I have played

I currently stream

Thankyou, and enjoy my first guide. :)
Pros and Cons.
Pros:
★ Potential for very high, consistent DPS.
★ Difficult to Itemize against.
★ Very adaptive Playstyles.
★ Simplistic Kit and Combos (with Practice).
★ Good amount of Synergies.
★ Very good Kiting Mage.
Cons:
★ Very Squishy.
★ Immobile.
★ Difficult Playstyles despite being versatile.
★ Requires good knowledge of other champions.
★ Requires good knowledge of wave manipulation.
★ Requires good knowledge of power spikes.
It is important to note that while the last three cons are listed, they are also things that I am currently struggling with. I do believe success on

Runes and Itemisation.

Runes











Runes












Taking 3 points into your W after a single point in Q allows you to clear the wave quickly and effectively.
Timing your


Utilizing the







To give a short summary, this start allows you to potentially back and buy a



Your early game as


Plasma Fission.
Speaking of your Q, this is probably the ability

In mid, angles are important, but not as much as you may think. The first few Q's will nearly always be to see how your opponent dodges - which will then determine how you throw your Q.
Vel'koz is less about skill, more about knowledge.
Outside of the Lane.
Outside of the laning phase,




Depending on the team composition, and whether you can reliably oneshot someone -


4D Chess.
Taking your time is important, especially when side laning with TP.






Unfortunately, I can't teach it in words. It's something you'll have to spend time learning, and simply practicing match-ups for yourself. You may find yourself being able to deal with


More will be added to this guide soon, for now, please enjoy this! - Rachichu :)
VEL'KOZ MID [BEGINNERS GUIDE] ★ From A Passionate OTP.
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