Vicksy's Updated Master Viktor Guide for Season 11
By Vicksay | Updated on January 22, 2021
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Runes: Phase Rush / kiting and scaling
1
2
3
4
Sorcery





Domination






+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
3
4
vs. a lot of burst

Barrier

Flash
Items
Ability Order Spell leveling order

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![]() Hello everyone! Welcome to my new ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I have been playing




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Pros
+ Scales like a monster + Point and click instant interrupt + Strong, save waveclear + Immense AoE damage + Great at kiting ![]() ![]() ![]() |
Cons
- Waveclear locked behind Hex Fragments - No raw mobility - Squishy - Highly reliant on hitting skill-shots - Scaling pick Because of ![]() ![]() |

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This rune is the best selfish choice to keep yourself safe. It's a whole MINUTE cooldown shorter than ![]() ![]() ![]() ![]() |

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You're probably thinking: ![]() ![]() ![]() |
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Take this when the enemy team has very devastating CC that you need to stay safe from, especially from junglers like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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A niche pick on ![]() ![]() |

There are multiple different keystones and rune pages when it comes to playing Viktor, and each one has a situation where it's better than the others. You can also use different secondary runes based on the game.

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The perfect keystone to compliment ![]() |
A pretty standard option for mages, you need mana so you take this! It gives you flat mana per stack, but once you have it fully stacked it also gives you 1% of musing mana every 5 seconds. While not great early game, it can help a lot in teamfights where you need that little bit of mana to cast one more ability which can make all the difference. |
This rune has seen some changes in pre-season, with the changes to cooldown reduction becoming ability haste. It offers 5% ability haste at level 5, and again at level 8 for a total of 10%, but at level 11, on champion takedown, it reduces the remaining cooldown of basic abilities by 20%, which is amazing for a mage like ![]() ![]() |
It does nothing for you early, but it slowly ramps up. 10 minutes in it's a small amount of AP, however you start noticing this rune once you hit 20 minutes and higher, and because ![]() ![]() ![]() |

A very standard choice that a lot of mid laners take, more sustain in lane is always great. |
With ![]() |
Bonuses
The bonuses towards your runes are pretty clear cut here, you can opt for 9 adaptive twice for a total of 18 AP and choose between the MR or armour for the final choice, as the HP one isn't very good. If you're in difficult match-ups you can just double dip in the defenses, taking +16 MR or +12 armour, allowing you to get through lane a lot easier.

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This is the primary damage keystone for ![]() ![]() ![]() |
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This is ![]() ![]() ![]() |
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This is also a common rune on ![]() ![]() ![]() ![]() |











Discharge modifies



Augment Turbocharge:


This is an amazing harass tool and during laning you should always be looking to trade with people using this, as not only does it do a lot of damage, it costs little mana early and grants you a shield. One thing to note is the shield and movement speed is instant from when you cast the ability, so if you're low in a fight ticking down from an ability like





Augment Magnetize: Viktor's damaging abilities, excluding

You shouldn't directly put this ability under anyone unless they're already crowd controlled - the best way to use this is to cut off chokes and lead their path, as it has a bit of ramp up time before it stuns.



Augment Aftershock An explosion follows in Death Ray's wake after 1 second, dealing additional magic damage. You should upgrade this first.
This ability is

I get a lot of questions on how do I aim the laser so well and they have a lot of trouble targeting -








Augment Perfect Storm: Chaos Storm moves 25% faster. This automatically upgrades once you've finished upgrading your 3 basic abilities.
This ultimate really ties






At level 1, you need to decide between





You take whichever of the 2 damage abilities that you didn't take level 1, so either


You then take




You want to be maxing






In this section I'll be breaking down


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With ![]() ![]() ![]() |
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If you don't have enough gold to buy ![]() ![]() ![]() ![]() ![]() |
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A ![]() ![]() |
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With ![]() ![]() ![]() ![]() |
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Early game on








Now that Hex Core doesn't exist anymore, this allows his early buys to be a lot cleaner. You'll always have priority on







When it comes to roaming, being immobile and squishy



For the mid game,





While you still love wave-clearing midlane, you should be aiming to pick up sidelane farm whenever mid doesn't need defending, however you don't want to commit to a split push, as

Generally around this time, you should have 2-3 fully completed items and maxed





Here is where



Playing








Another important thing for





When it comes to objectives, you will shred them and you should focus on doing damage to them whenever you're safe. With your


And that wraps up my

Special thanks to Jovy for the gorgeous banners, and for helping me with spots of coding. :3
If you'd like to see my Viktor gameplay live, you can follow my Twitch channel - I play him very frequently, and if I'm not just ask in chat! I stream every single day from 6-7 PM until midnight to 1 AM GMT. You can also check out my YouTube channel for commentated videos, and tips!
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Vicksy's Updated Master Viktor Guide for Season 11
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