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Vi Build Guide by Kevalanium

Jungle Vi's Double Fisting ;) Season 11 AP/AD Multi Rune Guide (CUR

Jungle Vi's Double Fisting ;) Season 11 AP/AD Multi Rune Guide (CUR

Updated on April 11, 2021
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League of Legends Build Guide Author Kevalanium Build Guide By Kevalanium 6 5 19,859 Views 3 Comments
6 5 19,859 Views 3 Comments League of Legends Build Guide Author Kevalanium Vi Build Guide By Kevalanium Updated on April 11, 2021
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Runes: Hail of Blades

1 2 3 4
Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Relentless Hunter

Precision
Coup de Grace
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Situational
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #3 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #3 in
Jungle Role
Win 52%
More Vi Runes
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Threats & Synergies

Threats Synergies
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Extreme Threats
Ideal Synergies
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Champion Build Guide

Vi's Double Fisting ;) Season 11 AP/AD Multi Rune Guide (CUR

By Kevalanium
Introduction

Hey my name is kevin Aka on twitch Kevalanium my peak was Gold 1 80 lp last season it was my first season jungling and i put in more than 600+ games on vi and i took a shine to her i know everything about her and im willing to help anyone! follow my twitch i stream everyday!


The whole point of going ap sometimes on vi is to force their team to adapt and waste gold on mr or Se*** to your damage her E its 90% scaling ap and 110% ad but more times than not going at least one ap item will do wonders!


https://www.twitch.tv/kevalanium


https://na.op.gg/summoner/userName=lGrimaldusl


Feel Free to comment and ask QUESTIONS! i will do my best to respond to everyone! THANKS and i hope you enjoy my GUIDE!!

[READ] Abilities

(Blast Shield) STATIC COOLDOWN: 16 − 12 (BASED ON LEVEL)


INNATE: Hitting an enemy with an ability grants Vi a shield equal to 15% of her Maximum health for 3s



Blast Shield's Cooldown reduction cooldown is reduced by 3 seconds for every trigger of .



(VaultBreaker)Vi charges up to 4 seconds to increase Vault Breaker's Range speed, and damage while being slowed by 15%. Vault Breaker can be recast at any time within its duration.



If the charge completes without reactivation, Vault Breaker is canceled and goes on full cooldown.



RECAST: Vi dashes in the target direction, dealing physical damage to all enemies she passes through, increased by 0% − 100% (based on channel time).MINIMUM PHYSICAL DAMAGE


55 / 80 / 105 / 130 / 155 (+ 70% bonus AD)




Vi stops upon colliding with an enemy champion, Airborne knocking them back while non-champion enemies in her path are instead Airborne pulled towards her.


Vault Breaker will go on a 3-second Cooldown reduction cooldown if the charge is canceled.



(Excessive Force) EFFECT RADIUS: Range 600CAST TIME: NONECOST: 26 / 32 / 38 / 44 / 50 MANA + 1 CHARGECOOLDOWN: 1RECHARGE: 14 / 12.5 / 11 / 9.5 / 8


PHYSICAL DAMAGE:


10 / 30 / 50 / 70 / 90 (+ 110% AD)

(+ 90% AP)


PASSIVE: Vi periodically stores up to 2 Excessive Force charges.


ACTIVE: Vi's next basic attack within 6 seconds become , Unstoppable gains gains 50 bonus Range and deals physical damage to all enemies in a cone in front of her. The damage can Critical strike for (100% + 8% to 40% 8% to 40%) AD bonus physical damage.



Excessive Force resets Vi's basic attack timer.



Excessive Force only affects Turret structures if they're the primary target.



TARGET RANGE: Range 800 SPEED:800CAST TIME:0.25COST: 100 / 125 / 150 MANACOOLDOWN: 120 / 100 / 80


PHYSICAL DAMAGE:


150 / 325 / 500 (+ 110% bonus AD)


Vi reveals the target enemy Champion and dashes with displacement immunity towards them, dealing physical damage and Airborne knocking them up for 1.25 seconds upon arrival.


Enemies along the way are dealt the same damage, Airborne knocked aside by 350 units over 0.25 seconds, and simultaneously stunned for 0.75 seconds.



(Denting Blows W)BONUS PHYSICAL DAMAGE:


4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」bonus AD) of target's maximum health


PASSIVE: Vi's basic attacks on-hit and Vault Breaker apply a stack of Denting Blows to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack. At 3 stacks, Vi consumes them all to deal bonus physical damage and Armor penetration reduce the target's armor by 20%, with the bonus damage capped at 300 against non-champions.


BONUS ATTACK SPEED:


30 / 37.5 / 45 / 52.5 / 60%


After triggering Denting Blows, Vi gains bonus Attack speed for 4 seconds, refreshing on subsequent triggers.

AP Items


80 Ability Power10% Movement Speed



UNIQUE Passive: After using an ability, your next basic attack within 10 seconds deals 150% base attack damage (+40% of ability power) bonus magic damage on-hit (2.5 second cooldown).




The reason i go Lich bane is Because Vi's e Scales 90% ap you can use q or e and immediately get the proc from it,i tend to grab when im running for that one shot against squishy targets!!




70 Ability Power


350 Health


UNIQUE Passive: Dealing ability damage to enemies causes them to take 1.2% of their maximum health as magic damage every second for 4 seconds. Gain 10 bonus armor and 10 bonus magic resistance while enemies are afflicted, both increased by 2.5 for each additional champion affected.



This works incredibly well with Vi's e due to the aoe targets it hits from behind not only does it empower because it is 90% ap damage it combines with the max health damage!


BUT! typically id only go this if you're going Bruiser like OR Tankier





30 Ability Haste


75 Ability Power


200 Health


UNIQUE Passive: Dealing damage with abilities grants 10 (+20% ability haste) bonus movement speed for 4 seconds.


This item is also very AMAZING it's kinda like a mini but never actually use that RUNE its trollish period!! So if you need a little extra movement speed for a champ who is highly mobile id go this.





100 Ability Power


50% Attack Speed


UNIQUE Passive: Basic attacks deal 15 (+20% of ability power) bonus magic damage on-hit.


So this item Specifically goes with the build just because you are heavily focused on your autos so not only are you reducing armor your doing tons amount of damage at the same time!!


Tank/damage Items
WELCOME TO THE TANKY AREA


15 Ability Haste


50 Armor


350 Health


25 Magic Resistance


Now this ITEM is [ONLY] when you take the rune it takes all of your mobility away mid to late game Frostfire Gauntlet is only for when you are the Only frontline PERIOD!! Grab for the extra movement speed.




15 Ability Haste


30 Armor


450 Health


30 Magic Resistance


Now when you are taking sunfire this is typically when you are running it synergies well with so not only are you burning damage from the AoE of you are also doing percent health damage from and

try to avoid going full tank if you can with the tank nerfs that just happened in 10.25




20 Ability Haste


65 Attack Damage


15% Omni Vamp


Now hydra Works well with many melee champs and i highly recommend taking this if they have a very tanky melee comp just for the adaptive force and heals from dont forget to build this with For the extra heals!!




10 Ability Haste


35 Attack Damage


35% Attack Speed


200 Health


Now THE GLORY OF ITEMS TRINITY FORCE!


Build this With and all the other items i have assigned with it on the build page you will be a healing machine sense you are focused directly on your autoattacks on and with the side of


20 Ability Haste


55 Attack Damage


18 Lethality


I forget to mention if you need some damage with a bit of slowing to it for those high mobility targets go to this item it is extremely helpful.




55 Attack Damage


18 Lethality


10% Omni Vamp


More times than not if the team is tankier with a lot of armor grab this it melts them very fast because of how easy you can proc it's passive so when you attack you do then do your auto

40]

Careful with the the nerfs on ecplise still monitoring it on vi i will let you know if its not good OR NOT.

Runes


Hail of Blades works extremely well with just because vi can active eclipse with q and w allowing to her increase the burst you get from Hail of blades.




Id only take sudden impact when you take Hail of Blades just for the burst of lethality you get from Eclipse and Edge of night, to further increase the damage makes everything synergize well.





Eyeball Collection works amazing with lower elo games just because of the scaling you get with the bonus adaptive damage. I would take take this 99% of the time in maybe a rare situation I would take or maybe in higher elo games you would clear much more wards so itd be more helpful.





You should always take this 99% of the time people complain with the lack of mobility Vi has but with that helps reduce most cc, slows ,and fears allowing you to keep up with them also either build or for the increased passive movement speed from both.





Typically you only use this when you have for the sustain and omnivamp otherwise no reason to grab this.





Id only run this in one situation when you use the Runes sense you are the frontline and engage you can one shot isolated targets easier.




Not much to say other than when your going full bruiser take this works really well in to more melee comps rather than a ranged team.




Works extremely well into conqueror and Nashors and Taste of blood because you are heavily focusing on your auto attacks which gives you plenty of sustain against tankier melee targets




Must take when using and or depending how you feel it can go with the build but you will loose some sustain at the cost of attackspeed.




Now tenacity is great but sense you have you typically wouldn't need this sense it'd take away a lot of your damage and attackspeed.




Id only take this rune if you have no frontline or 0 beef on your team it works extremely well with and

.


Shield bash is extremely good with your passive abuse it while you can!




Grab this team when your team has a little to no cc so when you grab someone with your ult or q they pretty much insta die from your team's damage.




This synergizes well with your passive just because the initial damage your passive would take be pretty much mitigated instantly.




Now this rune is also great but if your in a more scaling team comp then id take this instead of




NOW revitalize works incredibly well with vi's passive just basically means your shield will be much stronger than what it standardly is




Now typically I don't usually run this because it takes a while to fully activate but if you enjoy the rune take it no reason not to when your going

Conclusion

I love playing vi she is my first jungle main character I have given you the tool to succeed on how to build her and work with her I love experimenting and capitalizing on the simple things such as vi's sense its 90% ap why would I not wanna make it work? ANYWAYS I hope you all enjoyed my guide I will be updating every patch feel free to comment and share this guide I will do my best to answer all questions you have! :D regardless if I'm only gold still understand most champs and like to step out of the meta which most people do not!


https://www.twitch.tv/kevalanium


https://na.op.gg/summoner/userName=lGrimaldusl

League of Legends Build Guide Author Kevalanium
Kevalanium Vi Guide
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Vi's Double Fisting ;) Season 11 AP/AD Multi Rune Guide (CUR

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