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Vladimir [Vampiric Insanity]
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Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Introduction

Message:
"Hi! This is my first Vlad Build, so it is going to be updated from time to time and more sections yet to come! Feel free to add a comment including suggestions and criticism"
First of all you need to realize that Vladimir is a mage, not a tank. Of course health is a major issue to Vlad since he gets a good bonus of ability power from (

I would also like to post this great Zoning Tutorial! I find it really helpful and very very useful while playing as Vlad!
IGNITE

GHOST





FLASH



P.S: These are your only choices, if you feel uncomfortable with these spells,you should somewhere else than here.
I suggest you take a look Here It explains very nicely how runes work and how to max your summoner's potentials.
x9 = 8.55 Magic Penetration, to basically boost your (
Transfusion) and the other spells too.
x9 = 0.90 (16.20 at 18) Which makes the bonus greater than 9x(
=5.31 standard bonus) just right after you ding 6 level providing you with 5.4 ability power and as the game goes on the bonus gets a lot higher, that's why I consider the Force runes much better than the Potency ones.
x9 = 1.53 (27.54 at 18) Exactly the same goes for the Glyphs but with a much bigger bonus than the Seals.
x3 = 1.29 (23.22 at 18) Same goes here too. In case you want to do a faster game like 3vs3 you could replace these with
, but still the Force ones work better at mid-late game as I explained before.
P.S: I see many people using 3x
giving you 78 health which is about 1.95 ability power... Not compared at all with the Quintessence of Force unless you want to stack some health, but I think is pointless to lose 23.22 ability power for 78 health.







P.S: I see many people using 3x

I will not go deep into Masteries yet since this is gonna be an evolving build.
I go deep in the defensive tree mainly for the health bonus from
and
for the 4% ability power and attack speed, and getting a general boost in defense because at the itemization I skip some defenses!
First goes
(10.8 ability power at 18) and
for the 15% spell penetration!
9/21/0
Defense
I go deep in the defensive tree mainly for the health bonus from


Offense
First goes


Game Start
I consider for a good start to get


Try staying at your lane if possible till you gather 1910 gold. On your first return you should buy



Mid Game
Your only job now is to get as soon as possible

You should expect now that your enemies will buy some items for magic defense, and a

Late Game
It's now time to boost your ability power like hell, you need to go for a
If you're dominating you should go for



Situational Items(Under Construction...)




I know that mana stat goes wasted but you also earn a very useful passive ability...So I believe is quite better than making





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