Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Build Guide by Faraso

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Faraso

Vladimir [Vampiric Insanity]

Faraso Last updated on March 30, 2011
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

Guide Top


"Hi! This is my first Vlad Build, so it is going to be updated from time to time and more sections yet to come! Feel free to add a comment including suggestions and criticism"

First of all you need to realize that Vladimir is a mage, not a tank. Of course health is a major issue to Vlad since he gets a good bonus of ability power from ( Crimson Pact) but this does not make you a tank at all.

I would also like to post this great Zoning Tutorial! I find it really helpful and very very useful while playing as Vlad!

Guide Top

Summoner Spells


This ability is a must for Vladimir, it stacks with your . This is your first blood,this is your nuke and this is the key to prevent your enemy for regenerating health etc...


My choice... It gives you awesome mobility,it helps you escape from hard situations because it stacks with ,while you can't cast when you are in use of .Well you can't cast either, but casting it before won't make the effect fade away so it is gonna give you a faster escape than .


Many players chose this,it is almost as effective as , it will help you pass through walls and stuff and it will also be your surprise spawn infront of your enemies, casting or slowing them with assisting your team.

P.S: These are your only choices, if you feel uncomfortable with these spells,you should somewhere else than here.

Guide Top


I suggest you take a look Here It explains very nicely how runes work and how to max your summoner's potentials.

x9 = 8.55 Magic Penetration, to basically boost your ( Transfusion) and the other spells too.

x9 = 0.90 (16.20 at 18) Which makes the bonus greater than 9x( =5.31 standard bonus) just right after you ding 6 level providing you with 5.4 ability power and as the game goes on the bonus gets a lot higher, that's why I consider the Force runes much better than the Potency ones.

x9 = 1.53 (27.54 at 18) Exactly the same goes for the Glyphs but with a much bigger bonus than the Seals.

x3 = 1.29 (23.22 at 18) Same goes here too. In case you want to do a faster game like 3vs3 you could replace these with , but still the Force ones work better at mid-late game as I explained before.
P.S: I see many people using 3x giving you 78 health which is about 1.95 ability power... Not compared at all with the Quintessence of Force unless you want to stack some health, but I think is pointless to lose 23.22 ability power for 78 health.

Guide Top


I will not go deep into Masteries yet since this is gonna be an evolving build.



I go deep in the defensive tree mainly for the health bonus from and for the 4% ability power and attack speed, and getting a general boost in defense because at the itemization I skip some defenses!


First goes (10.8 ability power at 18) and for the 15% spell penetration!

Guide Top



Game Start

I consider for a good start to get and a , if you're playing a fast game or something like that and you wanna hit 'n run your opponent then you could start with .
Try staying at your lane if possible till you gather 1910 gold. On your first return you should buy and for your upcoming .

Mid Game

Your only job now is to get as soon as possible , once you do that your enemies will enter a world of pain, it will provide you with 80 ability power + 12,5 from its 500 health bonus and also will give you an awesome slow with your almost spammable .
You should expect now that your enemies will buy some items for magic defense, and a now should come to do the talk (70 ability power and 40% magic penetration) a really good boost.

Late Game

It's now time to boost your ability power like hell, you need to go for a (155 Ability Power plus a boost to the max ability power you got of 30%).Usually at that point the game should be near its end however if it's not you should be looking about getting some situational defensive items (which I will list some later,since the guide is still under construction).
If you're dominating you should go for (50 Armor a quite nice amount and 100 Ability Power) and (70 Ability Power and to almost maximize the spam of )

Situational Items(Under Construction...)

= This is a hellish item,if the stacks are maxed it will provide you with 180 Ability Power and 15% Reduced Cooldowns (If you think you're able to maintain your stacks and you're very good at teamplay etc... Throw away and buy right after you get your boots.

= One of my favorite items 50 Magic Resistance,(375 health~9.3 ability power)
I know that mana stat goes wasted but you also earn a very useful passive ability...So I believe is quite better than making .

= Obviously a must when you're playing against Master Yi,Tryndamere etc...You have nice healing and great damage but this is gonna make sure they'll die from their own hits.

= A quite good pick if you're playing against physical damage dealers,nice amount of armor and (300 health~7.5 ability power),also a very good Active Slow.

= Pretty much provides defense to anything, this is very good if you're the opponent's main target.

= If Playing against *****y casters this is gonna be your right choice magic resistance and very good health regeneration.