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Vroom Vroom Voosha
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Hello I am Voosha. I am currently in one of the top 10 3v3 challenger teams (currently ranked 3rd but that can change at any point). I play 3vs3 religiously and am very familiar with every aspect there is to it. |

Jax is my most used top laner when I do play top lane. He becomes tanky from building dps once he hits 6 and can outplay most bruisers. Currently, the build order for both skills and items are the same for Jax as in Summoner's Rift.(or at least how I play Jax and my friends do)
The only thing to get used to is the map and teamplay style. His

Jax is a very strong and well rounded pick. I believe that he can do well against all bruisers.
One of my personal favorite team comps to play as Jax with is
Aatrox ganks are especially good with jax since they can combo into each others skills very well. If aatrox lands a slow jax can leap onto them and stun them. If they try to flash away Aatrox can gap close with his jump as well. Zyra is great for controlling team fights which will help jax pick off targets easier.
This team comp is very "dive" centered. Everyone jumps straight into the enemy team and focuses one target down quickly. Very few champions can survive this onslaught if played correctly even tanks. This is a very aggressive team composition so play laning phase aggressively as well. Everyone should either commit or back off, do not be split on your decisions. This is not a comp that can play defense very well so you are committing towards being aggressive as soon as you pick these champs.
One of my personal favorite team comps to play as Jax with is
Aatrox ganks are especially good with jax since they can combo into each others skills very well. If aatrox lands a slow jax can leap onto them and stun them. If they try to flash away Aatrox can gap close with his jump as well. Zyra is great for controlling team fights which will help jax pick off targets easier.
This team comp is very "dive" centered. Everyone jumps straight into the enemy team and focuses one target down quickly. Very few champions can survive this onslaught if played correctly even tanks. This is a very aggressive team composition so play laning phase aggressively as well. Everyone should either commit or back off, do not be split on your decisions. This is not a comp that can play defense very well so you are committing towards being aggressive as soon as you pick these champs.
Summoner Spells
Although many other champions have options, there is pretty much only 2 spells that Jax should use. If an exhaust is needed for the enemy team have one of your teammates grab it instead. Jax needs the ignite to be a lane bully and dominate the lane. Flash is a given on pretty much all characters.
Masteries
There is really only one set of masteries that I personally use for Jax.

The Spell Weaving and Blade Weaving greatly compliment all of Jax's abilities. Jax will get a pretty large boost in damage from them.
Runes
Precision
Fleet Footwork
Phase Rush
You can choose to switch out the Life steal quints for flat ad quints if that is your personal preference when playing Jax, but I like to use life steal. It does not matter too much but i prefer the extra bit of sustain I get from life steal quints. If you do get ad quints you should bully a lot more with auto attacks.
Abilities
I would almost never level up the stun of the leap. Leveling up Jax's leap reduces the cooldown so you can both chase and escape more often. I would only consider getting E over Q if they all auto attacked alot which would be rare to see.
I like to level up
Counter Strike level 1 just incase they decide to put some early aggression on. For example, most Riven's will try to be aggressive as much as possible so when she tries to combo me with her Q, I would just sit there in my creep wave and auto attack her with it on. Bruiser champs that auto attack alot cannot out trade jax early on in his minion wave with
Counter Strike.
Someone like Renekton, however, could abuse this by simply running into to Q then leave.
Although many other champions have options, there is pretty much only 2 spells that Jax should use. If an exhaust is needed for the enemy team have one of your teammates grab it instead. Jax needs the ignite to be a lane bully and dominate the lane. Flash is a given on pretty much all characters.
Masteries
There is really only one set of masteries that I personally use for Jax.

The Spell Weaving and Blade Weaving greatly compliment all of Jax's abilities. Jax will get a pretty large boost in damage from them.
Runes
Runes




You can choose to switch out the Life steal quints for flat ad quints if that is your personal preference when playing Jax, but I like to use life steal. It does not matter too much but i prefer the extra bit of sustain I get from life steal quints. If you do get ad quints you should bully a lot more with auto attacks.
Abilities
I would almost never level up the stun of the leap. Leveling up Jax's leap reduces the cooldown so you can both chase and escape more often. I would only consider getting E over Q if they all auto attacked alot which would be rare to see.
I like to level up


Someone like Renekton, however, could abuse this by simply running into to Q then leave.
The





Although I have


Games should not last long enough for you to complete any of these items, but here are some explanations on them.




Timing your counter strike before you leap into an enemy is crucial. It has a long cooldown at early levels and will leave you very vulnerable if you miss this skill. You should always activate this skill before trying to leap in so that when you land from your leap your stun will also activate.
A helpful trick to land your stun is to activate it in the top brush before leaving to jump. They will not hear the sound effect from

At level 1, if the enemy champion is being particularly aggressive, you can bait them to attacking you inside your minion wave. Let them engage onto you and activate your stun once they attack you and are in range of minion damage. I have done this countless times to people who think they can out trade a Jax level 1 and just drop to the floor as soon as they hit me. Don't be afraid to ignite during this as well, it will apply a huge amount of pressure which will allow you to push up the lane and finish the kill. You must be aggressive when playing Jax.
Timing your skills is crucial and knowing when to go in. If you leap in with your



Here is an example of an optimal combo at level 3.




auto attack
Putting as many auto attacks as you can in between your combos is what will help you advance your skills. Autp attacks do a significant amount of damage in combos even within AP champions.
Refer to my Voosha's general 3v3 guide for some strategic suggestions.
Early Game
Start off with a






Mid Game
Mid game is where Jax really shines. You should have your



If you do engage for your team, remember to use your ultimate as soon as you land. The enemy team will have a choice of either fighting you when you're at your most tanky state or run away and let you and your teammates deal free damage. Your targets in team fights should be focusing down their main damage dealer while your other teammates kite and peel for each other.
Most games should end by the time you finish your triforce and before you can get your Randuin's. Jax just scales exponentially after these two items and will be the focused target in team fights. Try to end it before the get too tanky to sustain your damage.
Defense
Defense is not one of Jax's strong points. Of course diving a Jax is a bad idea since he can


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