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Spells:
Ignite
Exhaust
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction

Hello everyone. This is my version of how I think

I think that the lane suits



Many think that

-Lets say that

Top - 1 vs 2
Mid - 1 vs 1
Bot - 2 vs 2
Believe it or not, these uneven lanes make a Big impact on the game. Just as

These two that farmed will easily reach 18 far faster than all of our teammates. And basicly, that's game.

If, however,

**Note:

Marks and Quitesences
Greater Mark of Desolation
Greater Quintessence of Desolation
Lowering the armor of champions is essential. It doesn't matter if you have 300 attack damage, if your opponent has 50% physical damage reduction your only doing 150 damage. You've just wasted about 9000 gold on AD items that would have no effect. To solve this is simple, You just have to add some armor penetration. This will be useful throughout the game. At the start because you will be doing around 20% more damage than usual, and near the end because some random champion stacked on armor.
Greater Seal of Armor
Seals for Armor are extreamly useful with this particular build. Because in this build there isn't any armor based items until the last two, which would be near the end, the evasion runes will help you early on in the game.
Greater Glyph of Attack Speed
Glyphs on Attack Speed. Attack speed is crucial. The item builds also focuses on attack speed. It is very important and does more jobs than you think it might do.
- Say you have hit 100% attack speed and have 150 attack damage. You're now basically doing two hits instead of one. In other words that 150 damage is now actually 300 damage.
- It shall increase the speed at which you life steal, which will keep you alive longer when nearing low health
- For some items that have a stacking effect, like say your first item, The Black Cleaver, It shall stack faster and penetrate your opponents armor faster.
- If an opponent runs to a turret, you have more time to kill them before they reach the turret.

- If you are slightly losing a fight, use this skill and you will have the advantage!
- If an enemy is at low health and is running to their turret, use this skill (along with
Hunters Call) to take them out before they reach their turret!
- If you are at low health and someone is chasing you, use this skill to make a getaway to one of your turrets! (Although
Flash would be a better way to do this, the
Exhaust skill has more overall uses than a
Flash)
- Also, a more strategic maneuver to use this move would be...
when an idiotic enemy attacks you in your own turrets area and tries to leave, use this skill on him to allow the turret to attack him more before he leaves the turrets range.


- It shall make firstblood a high possibility at the start of a game.
- If your champion is weaker, use this when he reaches half his health to win. It's better to use it halfway because if he has
Heal, then its heal effect is reduced, giving you a greater shot at killing him than near the start, where the effect of it would ware off before he used his
Heal
- If you are fighting two champions, one of which is a support and has a healing ability, you can use this skill to minimize the healing effects the support is giving your enemy.

Alternatives






For masteries, I believe warwick should go for a 21/0/9.
If you are not level 30, then don't put a single thing on utility and focus on Defence. The reason you want 9 points up for utility is because of


You want 21 points up for Offence to get the last offence mastery,


Sadly, with 21 offence points and 9 utility points this leaves nothing for Defence.






***Note, in this section, when I say 'skills' I mean abilities.




My reasoning for having
Boots as your first item is for the sake of helping you get 'firstblood'. Also, if mid requires help, you can get their faster.
The reason I do not have the tier 2 boots as your first main item build, is because the '1 movement boost' isn't as effective the second time. What I mean by that is the first movement boost point increases your movement speed by about 40 points. The second one, and every one after that, only increases it by 20 points.
Life steal is very helpful at the start, but you don't need the tier 3 zeke's herald any earlier than your fourth item. Get the
Vampiric Scepter after you get your second main build item (the boots), and then finish building it into zeke's herald after you get your third main build item,
Wit's End.

Some alternative Items you might think about would be...
Instead of buying
Berserker's Greaves, buy
Ninja Tabi if your in a game with lots of Melee opponents, and your having a rough time.
If, however, the opponent mainly consists of mages, and there are mages in your line. Instead of buying
Berserker's Greaves, buy
Mercury's Treads
Other[/4h][center

The reason I do not have the tier 2 boots as your first main item build, is because the '1 movement boost' isn't as effective the second time. What I mean by that is the first movement boost point increases your movement speed by about 40 points. The second one, and every one after that, only increases it by 20 points.
Life steal is very helpful at the start, but you don't need the tier 3 zeke's herald any earlier than your fourth item. Get the


Main Build
-
: This will greatly help because of its passive stacking ability,
-
: This is good because at this point people will start to avoid you and thats when you need to chase them down.
-
: This is very important as it is your only protection from magic based attacks.
- Zeke's Herald: This does many things for you and your team. The cooldown reduction will greatly help your ult, and your aura will make your team work together better.
-
: This is a great roundabout last item, Greatly increasing your hp, increasing your damage, and a very very good passive skill.
-
: This is a very good upgrade for your last item. It increases armor, attack damage, and attack speed, all of which will greatly help warwick. But the real reason you want this is because of its passive skill. Along with all the attack speed you have acquired from previous items, this passive skill will have an enormous effect on the end game. On top of basic attacks, it shall also stack with your ult (R) move which gives it all the more reason to get it.
Because of its overpriced value of 3800, It shall take time to acquire, and by the time you would have acquired it at ether the start or end of the game, you would have been fed. This is why you should only get it as your last item.

Some alternative Items you might think about would be...
Boots
Instead of buying


If, however, the opponent mainly consists of mages, and there are mages in your line. Instead of buying


Other[/4h][center
Trimate. This is useful for end game and early game. Early game because you will gain minion kills, levels, and gold much faster. End game because around level 14 ish the summoners will start to attack in large groups. This is very useful for that time, because no matter how much your AD or AS is, you can still only hit one at a time.
Picking your lane Partner.
Partners that you should try to avoid - Ranged and Mage types. Here are some examples.
,
,
,
,
.
Partners that you're OK with - Pure Offence and Support. Here are some examples.
,
,
,
,
.
The Perfect Partners for you - about 60% tank and 40% offensive power. Here are some examples.
,
,
,
,
.
My reasoning for this is because, ranged and mage types don't help much when two enemy's are ganging up on warwick. They don't share the damage, and if they did that would make the player a complete noob. This is very important at the start and early mid of the game when warwick isn't that strong.
Same reason for support as the range and mage types. But support is better as they not only attack the enemy, but they heal you and give you buffs. It sounds good but its not. The buffs and heals are weak at the start and thats when you need them the most. Thats why their better than ranged and mage types, but not the perfect set.
Pure offence people are good but they die WAY to fast at the start/mid of the game. Almost 70% of the time your going to be by yourself in the lane's when you have a pure offensive partner.
They do take some damage for you and leave the opponent quickly at low health or dead.
The Perfect partners for warwick would be ones that not only take most of the damage at the start, but also damage them and doesn't die often. They will help the most at the start and early mid of the game which is where warwick needs them the most
______________________________________________________________________________________________
***Note, many people suck as
Mordekaiser, but the people that know how to play as him will make good lane partners.
***Note
Cho'Gath does fit this description but warwick just doesn't work well with him. Cho'gath is more of a mid lane/solo type of guy.
Partners that you should try to avoid - Ranged and Mage types. Here are some examples.





Partners that you're OK with - Pure Offence and Support. Here are some examples.





The Perfect Partners for you - about 60% tank and 40% offensive power. Here are some examples.





My reasoning for this is because, ranged and mage types don't help much when two enemy's are ganging up on warwick. They don't share the damage, and if they did that would make the player a complete noob. This is very important at the start and early mid of the game when warwick isn't that strong.
Same reason for support as the range and mage types. But support is better as they not only attack the enemy, but they heal you and give you buffs. It sounds good but its not. The buffs and heals are weak at the start and thats when you need them the most. Thats why their better than ranged and mage types, but not the perfect set.
Pure offence people are good but they die WAY to fast at the start/mid of the game. Almost 70% of the time your going to be by yourself in the lane's when you have a pure offensive partner.
They do take some damage for you and leave the opponent quickly at low health or dead.
- Between the pure offence and the support, I would suggest to go with the pure offence.
The Perfect partners for warwick would be ones that not only take most of the damage at the start, but also damage them and doesn't die often. They will help the most at the start and early mid of the game which is where warwick needs them the most
______________________________________________________________________________________________
***Note, many people suck as

***Note

When you hit level 10, there are a few things that you need to start doing.
There is a golem that gives a blue buff. It is a Very useful and important buff that will give you another edge in battle. You need to start making it a habit to go to kill it when you can.
HOWEVER, If one of your turrets is being attacked, or your lane partner requires assistance, aid them first. Always make it clear to the team when your going to leave your lane for something.
Here is the location of the golems

Second, There is a dragon. At level 10 you should be more than strong enough to take him. Kill him to give everyone on your team extra gold (190). In actuality, you could kill both the golem and the dragon earlyer, but you would spend much more time in the fight giving your lane partner a very hard time.
Here is where the dragon is located

It's respawn time is fairly short so when it appears kill it pronto.
**This does slightly count as jungling but its only for 1-2 minutes at most.**
There is a golem that gives a blue buff. It is a Very useful and important buff that will give you another edge in battle. You need to start making it a habit to go to kill it when you can.

HOWEVER, If one of your turrets is being attacked, or your lane partner requires assistance, aid them first. Always make it clear to the team when your going to leave your lane for something.
Here is the location of the golems



Here is where the dragon is located

It's respawn time is fairly short so when it appears kill it pronto.
**This does slightly count as jungling but its only for 1-2 minutes at most.**
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