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Choose Champion Build:
- Gourmet Warwick (8.12)
- SpeedMonster
Recommended Items
Runes:
Precision
Sorcery
Spells:
Ghost
Smite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Lore
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its Blood Huntscent. None who spill it can escape him.
Though many think of Warwick as no more than a beast, buried beneath the fury lies the mind of a man - a gangster who put down his blade and took up a new name to live a better life. But no matter how hard he tried to move on, he could never escape the sins of his past.
Memories of that time come to Warwick in flashes before they're inevitably lost, replaced by searing echoes of the days he spent strapped to a table inSinged's lab, the mad chemist's face looming above him.
Eternal Hunter
INNATE: Warwick's basic attacks deal 10 - 44 (based on level) bonus magic damage on-hit.
While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.
INNATE: Warwick's basic attacks deal 10 - 44 (based on level) bonus magic damage on-hit.
While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.
Jaws of the Beast
ACTIVE: Warwick dashesunstoppably to the target enemy and bites them, dealing them magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing himself around to their far side.
ACTIVE: Warwick dashesunstoppably to the target enemy and bites them, dealing them magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing himself around to their far side.
PASSIVE: Warwick gains bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him out-of-combat bonus movement speed while moving toward them as well as highlighting their position to his team.
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
ACTIVE: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
Enemy champions below that amount are also Blood Hunted, granting him out-of-combat bonus movement speed while moving toward them as well as highlighting their position to his team.
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
ACTIVE: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
FIRST CAST: Warwick reduces all incoming damage for 2.5 seconds. After 1 second, Primal Howl can be re-activated, and automatically does so after 2.5 seconds.
SECOND CAST: Warwick unleashes a howl, ending the damage reduction in the process, and causes all nearby enemies to flee for 1 second as well as slowing them by 90%.
LandingInfinite Duress Infinite Duress will automatically reactivate Primal Howl, but the suppressed target will not Flee flee.
Damage Reduction
35 / 40 / 45 / 50 / 55%
SECOND CAST: Warwick unleashes a howl, ending the damage reduction in the process, and causes all nearby enemies to flee for 1 second as well as slowing them by 90%.
LandingInfinite Duress Infinite Duress will automatically reactivate Primal Howl, but the suppressed target will not Flee flee.
Damage Reduction
35 / 40 / 45 / 50 / 55%
ACTIVE: Warwick leaps unstoppably in the target direction, stopping upon hitting an enemy champion, suppressing them for 1.5 seconds.
Warwick channels while the target is suppressed, dealing them magic damage and applying on-hit effects once every 0.5 seconds. Infinite Duress heals Warwick for all the damage dealt by it.
Warwick channels while the target is suppressed, dealing them magic damage and applying on-hit effects once every 0.5 seconds. Infinite Duress heals Warwick for all the damage dealt by it.
His Q -Jaws of the Beast
Gives him a lot of sustain in jungle, so you do NOT need a leash from (botlane / toplane). Spare them the resources, or have the support leash.
Your goal is to mash your Qas much as possible, since it gives both health and deals damage, that combined with a Sirit vissage and a titanic Hydra will heal more than enough.
Gives him a lot of sustain in jungle, so you do NOT need a leash from (botlane / toplane). Spare them the resources, or have the support leash.
Your goal is to mash your Qas much as possible, since it gives both health and deals damage, that combined with a Sirit vissage and a titanic Hydra will heal more than enough.
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