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Spells:
Smite
Flash
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
For those that are not familiar with Warwick, his role actively changes throughout the game from a jungler, to a ganker, to a DPS/Assassin + Semi Support. At least this is how it would optimally work.
I'm going to save the redundant explanations of what each attack does and jump straight into how to actually use these abilities correctly in conjunction with your role.
The mistake many players make is misunderstanding a Warwick's role in a 5v5. Just because AP and Tank builds are viable, it does not necessarily mean they are optimal, the reason being, there are far better tanks and AP warwick is easily countered making it unpractical. So without further ado, here is how Warwick is correctly played....
*Yes, this build lacks lifesteal. For those that have played high DPS builds with high levels of lifesteal, you'll know a DPS






It's possible to successfully jungle without any health potions at all, however, this will leave you constantly at a lower than optimal percentage of health. If you absolutely need to gank or need to hold a lane, you will be greatly disadvantaged.
Jungle Route:
1.To begin with, have an ally champion leash Ancient Golem. Kill the two smaller lizards first, immediately



Keep an eye on the time. The Ancient Golem respawns in exactly 5 minutes. Take note of this exact time.
2.Providing your ally left the vicinity before you slew the first two lizards, you SHOULD be level 2. Select




3.Head for the Wraiths now. Similar strategy, use your abilities on cooldown killing the smaller Wraiths first and the large one last.
4.Head for the Twin Golems now. Open with





5.Once ready, head straight for the Lizard Elder. From here on out, the jungle should begin respawning.
6.Work through the jungle as it respawns, keeping an eye on the remaining duration for your Blue Buff, upon wearing off, simply play conservatively, using


Tips/Extra Info:
Your experience as a jungler will vary greatly from game to game. Sometimes an enemy jungler will try to counter jungle, other times you will receive bad RNG with low proc rates for your


If your jungle is crippled via an enemy jungler, use wards to try and gank/kill him or her. Sit in the top lane until it begins respawning. If you need to back for health, don't be afraid to do so, just try and do your best not to have this happen too much.
As a general rule, as soon as





In this section we'll discuss how to set up ganks amongst other things.
Ganking:
This is possibly the most important part of job. Ganking provides map control, gold/kills, facilitates pushes and in a lot of cases can save an ally that would have otherwise met his/her end.
Once you reach level 6,


Use these wards intelligently. You'll need to use them differently in every game. Usually, i place them just outside lanes prone to ganks or lanes that are struggling. Occasionally I throw one in the enemies jungle to track movement of the jungler and lane champions passing through.
Have

To set up a gank, 'ping' the gank target and wait in bushes until your lane ally initiates. In some cases you'll need to initiate.
Common mistakes include your ally all of a sudden playing offensively despite being low on HP or your ally suddenly trying to push the lane. These are the exact opposite conditions under which you want to gank. Your target needs to ideally be closer to your turret than their own and your ally needs to feign a poor defensive tactic to allow the enemy to go in for a kill. Upon doing so, you should engage with




Jungling:
Yes, you should continue to jungle for as long as you can until your team starts regularly engaging in team fights. If your team is in team fights, ALWAYS help them before farming.
Whilst in bot lane, ideally after a gank, 'ping' the Dragon to indicate for both of the lane's champions to assist you in the kill. Do this as regularly as possible. It allows for a large amount of global gold + often scares your enemy team's mid into thinking he/she is about to get ganked, in some cases, this is exactly what you should do.

This is where you begin really stepping it up. Depending on how far built you are, especially compared to the opposing team, you can really begin farming kills.
From here, always be aware of how best you can help your team before engaging in a team fight.
The Assassin:
It's quite common for an enemy champion or two to engage in a team fight with low health. Usually this is forced by your team, but occasionally, they are the ranged champions, who sit at the back anyway.


The DPS:
With 147 AD at max level, 62 magic damage dealt per attack, 4% enemy health dealt as damage per attack and a near capped attack speed. You can really tear stuff up. With


The Semi-Support?!?:
One aspect of


The fact that these are massive team wide buffs really make





These 4 items MUST be in every warwick build.

This is self explantory, the great aspect here is that it procs 5 times in 1.8 seconds when you use


Attack speed + 42 magic damage per hit. This also procs 5 times when you use your ultimate. If you use the build recommended by this guide, when



Cheap, solid attack speed + 20 magic damage per hit that procs 5 times upon the use of your ultimate. The magic resist reduction is amazing due to





Magic resist as explained above. Warwick doesn't need Beserker's greaves as he become attack speed capped upon the use of hunter's call which has more than a 50% uptime anyway.



Recommended Items:

This provides great survivability + a great way to turn team fights around. It can be built with heart of gold, allowing for some extra Gold per 5 whilst waiting to build this. Synergizes great with


This provides survivability to

Other Items:

Pick this up if your enemy can often out run you despite your


Magic Resist plus a Magic Resist Reduction aura. This is a mage's job. But sometime's it's worth picking up if your team is AP heavy and their's is as well. Be aware of the wasted AP. Makes this item not so worth it's cost.

Unneccesary Attack Speed, but provides a great aura to your team. If you have an AD heavy team, or snowballing AD carries such as



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