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Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
This is my first guide on Mobafire and its going to be about
. Im not a superhigh elo player or something but i play a lot 5v5 premade and thats what this guide is all about. A team fight based oriented off-tank build with decent initiate, damage and sustain. In addition item builds that disrupt carrys and the ability to chase them down.
Also a bit situational. Since blue buff got nerfed i prefer the
Runic Affinity
because Noc is mana hungry and it helps early game for fast cleaning and gaining some levels. Also
Summoner's Resolve
is completely disposeable - but i like the early gold and "
Smite es always up"
Early Game:
A lot of
First trip back you get the
Complete your
Mid Game:
After that i grab a
Follow up with
Now it gets situational, if laning phase still goes on i grab
End Game:
If all goes well you have your full gear arround the 35 min mark, that means finshing your
Last slot is completely situational but i recommend a defensive item such as
Complete Item Build:
- (
)Lategame you might want to sell your
You might consider:
more armor + DMG
extra spellshield
2nd life
sort of spellshield + DMG
if enemy has real fed AP carry, but i would rather prefer Ganking:
Before Level 6:
open up with
After Level 6:
You can open up with you
The best thing is you dont care about wards, you can just jump into a lane from far away, making warding less usefull.
Enemys will fear the DAAAAAARKNESS!! just like Chaox

Teamfights:
with a complete build you will be able to really, really REALLY able to help your team. You either can wait for someone in your team to open up a teamfight or go for yourself if you see the enemy team is out of position.
Open up with
Simultaniously you pop ALL of your stuff - that means
In addition to
for obvious reasons such as securing Drake and Baron.
even you cant tank forever, so
When you are battleing against an even team it all comes down to teamfights, therefore your carrys are the most important caracters to focus or to protect. This guide should follow the patch of catching AND sticking to the enemy carry and trying to hunt him down or if you cant do that just keep him long enough busy that your carrys get the damage rolling.
You wont be a killer out there, since it is the carries job but you'll be a force to be reconed with and a significant threat to the enemy carries.
You wont be a killer out there, since it is the carries job but you'll be a force to be reconed with and a significant threat to the enemy carries.






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