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Recommended Items
Runes: Domination Second
1
2
3
Sorcery
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Ignite
Flash
Ignite
Items
Ability Order R>Q>E>W
Soul Siphon (PASSIVE)
Morgana Passive Ability
Champion Build Guide
Strengths and Weaknesses
+ High pick potential + High single-target CC with ![]() + Relatively easy ways to trigger ![]() + Decent disengage with ![]() + Stronger in longer fights Morgana is a pretty good support all-around when played decently. She is known for her very strong CC, particularly her bind, as well as her ability to counter enemy CC through her ![]() ![]() |
- squishy without ![]() - Weak against AoE CC effects - Relatively low damage when built for utility - Weak against high upfront damage While Morgana's single-target potential is very strong, she struggles in teamfights when the enemy has a lot of damage and no single-target pick is quite enough to turn the fight. Because she has to be in the middle of enemies to use her ult when the enemy is spread out, it's actually pretty hard for her to ult aggressively during teamfights mid-/late-game, especially without Zhonya's. |
Abilities
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Soul Siphon: Soul siphon heals Morgana for a percentage of damage from her abilities dealt to enemy champions, large monsters, and large minions. This gives you a bit more sustain during trades and while doing objectives like ![]() |
Mythic Items
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Moonstone Renewer: Moonstone is by far the most consistent mythic item on Morgana. She can trigger the healing very easily not just with her shield, but with all of her active abilities as well as items, such as ![]() ![]() |
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Imperial Mandate: Despite that Imperial seems to be built on Morg a lot according to the item shop recommendation, it's not actually very good on her. You can only trigger the mark through two of her four abilities (Q and ult), and both are on a relatively long cooldown when you compare with the cooldown of the mark application. It's not useless on Morg, but I do think a lot of its potential is wasted on her due to her cooldowns, particularly with the way I play her. |
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Locket of the Iron Solari: I think Locket is at best very situational on Morg. I think she has better options in legendary items if she needs to build some tankier items, but if the enemy has a lot of AoE burst damage that may be difficult to outheal with Moonstone, such as ![]() ![]() |
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Shurelya's Battlesong: There's no reason to consider Shurelya's; it's impossible to proc as Morg except for her ![]() |
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Mage mythics: I think Morgana is better able to support her team by providing utility over damage, so I personally wouldn't recommend mage mythics because they're so much more expensive of a power spike. I don't think they can never be used though, so consider this part of the guide a WIP; I might come back and discuss mage support Morg sometime. |
Support Items
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Support item: There's no reason you should ever not have your ward item on support Morg. My playstyle suits ![]() ![]() |
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Wardstone: Control wards are super important for vision control as support, and Wardstone is the perfect last item to complete your build regardless of everything else. ![]() ![]() ![]() |
Situational Items (Utility)
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Boots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Redemption: Redemption is a pretty strong pick in the right situations because it helps overcome Morg's lack of AoE utility. ![]() ![]() |
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Demonic Embrace: This is the only damage-centric item I recommend on Morg, and even then I still recommend it more for the utility. Applying the burn on the enemy team during a teamfight grants you extra resistances, which can be done easily with a well-placed ![]() ![]() ![]() ![]() |
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Ally enhancers: Building ![]() ![]() ![]() ![]() ![]() ![]() |
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Chemtech Putrifier: Healing an ally with ![]() ![]() ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass: While it's far from useless, I don't build Zhonya's nearly as often as I feel other Morg supports do. My reasoning is that against most teams, you often don't need to Zhonya's to survive long enough for your ![]() ![]() ![]() |
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