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Spells:
Heal
Flash
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
This is the way I play

So to give you an idea as to the goals this guide has I'll explain a little bit of my theory as to how I think


There are a lot of guide out there on what Runes and Masteries to take. I, personally, am not an expert in either field and have just taken what feels right. Feel free to give me suggestions with reasoning.
So for runes I take AD Quints and Marks, though I can't say that taking Armor Penetration Marks would be a bad idea. I take AD over Armor Pen because I feel by the time you need the Armor Pen I am already getting Last Whisper. I like the defense of Magic Resist Seals and Armor Glyphs. This is not the only option for Runes, but it's the one I like the most and the one I use.
So I take a 21-9-0 but I flip flop on this a lot. This really comes down to team comp. If for any reason you will not be taking heal, I would switch
Summoner's Resolve
with
Resistance
. If you are taking
Exhaust or
Ignite, I would also suggest taking
Summoner's Wrath
instead of
Butcher
. Finally, I sometimes take
Summoner's Insight
over
Veteran's Scars
for the cool down on Flash.
Runes
So for runes I take AD Quints and Marks, though I can't say that taking Armor Penetration Marks would be a bad idea. I take AD over Armor Pen because I feel by the time you need the Armor Pen I am already getting Last Whisper. I like the defense of Magic Resist Seals and Armor Glyphs. This is not the only option for Runes, but it's the one I like the most and the one I use.
Masteries
So I take a 21-9-0 but I flip flop on this a lot. This really comes down to team comp. If for any reason you will not be taking heal, I would switch








Starting Items





Early Game
On your first back you should either get:



A note on early boots: If you go back for some reason and can't afford anything, I can suggest buying boots or starting to build them. The only warning is if you are against a heavy CC team, always build Merc Treds.







Situational Items
The following is ordered from most likely to least likely to take:



















You will kill all the things. You will die in every fight.
Spinning Axe
This is the key part of this build and should be maxed first. With out it, this build is worthless. Spinning axes will give you all your damage. Do your best to keep this up while farming or near enemies.
Blood Rush
You want this maxed second because this is where your attack speed and burst move speed is coming from. This is also what you are going to be using most to activate


Stand Aside
I think this is a very underrated skill shot, but it still should not be your priority. In a lot of cases I would say save this for when either someone is trying to run away or you, yourself, are trying to get away. I wouldn't use this as a poke but I can say it makes a nice initiation early and mid game.
Whirling Death
An awesome global ult that does a very nice amount of damage. In team fights, do not lead with this unless everyone is focusing or you have a nice line of enemies to throw this at. This is a great tool for picking up low health runners and "Securing Kills" from across the map.
So a few notes first on things you need to know about the
Spinning Axe ability before I explain how I farm and engage with them.
(☼) The yellow landing beacon can be seen by both teams
(☼) The way you are facing and the whether you are moving or not determines where the next axe will land AFTER it bounces off an opponent
(☼) Axes are in the air for 1 second, or very close to, 1 second
(☼) Catching axes refreshes the buff and keeps the axe spinning to be bounced again
(☼) Some abilities cover up the landing beacon, such as Morgana's pool
(☼) Catching Axes refreshes
Blood Rush from cool down
For Safe Farming:
When you start last hitting, activate
Spinning Axe. When you throw your axe move away from the farm, either toward river or your tower. The amount of damage you do will make farming easy, even from level 1. While farming you should only use 1 spinning axe so that when you engage you can activate the 2nd and take advantage of sheen.
Spinning Axe unless you are going to be committing. If the enemy is a skill shot champion, you can still have time to juke before you catch your axe if you have your
Blood Rush up before the axe lands. (in the future I will have video for this)
Depending on your support, this can go many many ways, but you will engage in a very universal way.
Blitzcrank is going to grab the an enemy, move to about the full distance of an axe throw away from blitz. If you are the one engaging, try and hit with just the end of your
Stand Aside to create as much distance between you and them. (in the future I will have video for this)
The best way to leave a fight is to use your
Stand Aside to slow and spread your enemies. You will then run using your
Blood Rush and hopefully catch an axe on the way out. This is much easier to make happen then you might think and is why escaping with
Draven is an option.
In the situation that your opponent has decided to disengage, pursue within reason. Catch your axes every throw since there is no punishment for it. Activate your 'W' when ever you loose your speed buff. Use your
Stand Aside if he is closer then the last 1/5 or so of the skill shot, just inside of the actual column. Finally, if he gets away and you have nothing to catch him with, use
Whirling Death if you think you can take the kill. (in the future I will have video for this)
Positioning is everything for
Draven, so for team fights this is no different.
Positioning:
Keep behind EVERYONE! You are very squishy and should never be the one to start the engage. Don't bait and don't run in to look for the enemy. If your team is engaged while you are out of position,
Blood Rush yourself to a safe place if you can. This sounds easy, but being in the right place takes time to find. Don't be afraid to back off and enter the team fight as it begins or even a second late. Just remember, though, you are the AD carry, and if you don't help, your team will loose.(in the future I will have video for this)
Use
Whirling Death to hit as many people as you can. Remember that catching your axes is of the utmost importance now more then in lane. Every time you catch your axe you can activate your
Blood Rush to enable
Sheen or
Trinity Force. This will be the hardest part of any battle since visibility will probably be low.(in the future I will have video for this)
In the result of you loosing, try and disengage if you are still alive, or think about what you will being doing next if you are dead.
Keep in mind of what YOU could have done to help the fight and ask these questions:
Were you out of position? Did you target wrong? Was there some sort of miscommunication? Was there someone on the other team that focused you and killed you? Did you have a bad engage? Did you come in too late or even too early?
Always look at what you could have done better for the last team fight so that the next one you will excel!(in the future I will have video for this)

(☼) The yellow landing beacon can be seen by both teams
(☼) The way you are facing and the whether you are moving or not determines where the next axe will land AFTER it bounces off an opponent
(☼) Axes are in the air for 1 second, or very close to, 1 second
(☼) Catching axes refreshes the buff and keeps the axe spinning to be bounced again
(☼) Some abilities cover up the landing beacon, such as Morgana's pool
(☼) Catching Axes refreshes

(☼)Lane Use(☼)
For Safe Farming:


For Poking/Harassing:
Stand behind your line of mage minions and look for low health minions on your side. When you see a minion that is low, move to throw an axe at the enemy champion, and as it is flying at them, move back to catch the axe away from him/her. Do not activate your second 

(☼)Engaging in Lane(☼)
Depending on your support, this can go many many ways, but you will engage in a very universal way.
Positioning:
When you go to commit to an engage, move to where you will be hitting your opponent AFTER the CC. For example, if 

Fighting:
Once the fight begins there are more factors to take into consideration. If the opposing champion is using a lot of skill shots, try and move your axes to land in either a line parallel of the enemy, or so they land in a circle going around the enemy. Do everything you can to try and catch your axes as this is where your damage will be coming from. If they do NOT use a lot of skill shots, try and make as much distance between them and you. Running and kiting if you can. (in the future I will have video for this)
Disengage:
There will be times when you or your enemy decide that they are pretty well screwed. In the case of you being on the bad end of the stick you only have a few options, but they are really good.The best way to leave a fight is to use your



In the situation that your opponent has decided to disengage, pursue within reason. Catch your axes every throw since there is no punishment for it. Activate your 'W' when ever you loose your speed buff. Use your


(☼)Team Fights(☼)
Positioning is everything for

Positioning:

Fighting:
Stay out of the giant blob and try to focus on low health, high damage characters first. In general I would say try to kill the enemy AD carry, then the enemy AB champs. Off tanks and Tanks should be avoided and melee characters in general should not be near you. This is of course the ideal and will not happen every fight.Use




Victory or Defeat:
In the result of you winning, do your best to pursue and kill any stragglers. This is the best time to push turrets and take other global objectives. If you are winning in kills/towers or this is the first team fight, you probably are at a bigger advantage and now the enemy team will be out to gank you harder but will also be afraid to engage your team. Take this as a good sign.In the result of you loosing, try and disengage if you are still alive, or think about what you will being doing next if you are dead.
Keep in mind of what YOU could have done to help the fight and ask these questions:
Were you out of position? Did you target wrong? Was there some sort of miscommunication? Was there someone on the other team that focused you and killed you? Did you have a bad engage? Did you come in too late or even too early?
Always look at what you could have done better for the last team fight so that the next one you will excel!(in the future I will have video for this)
This guide is probably awful, but I just wanted to put out the way I play
Draven because it's very fun for me. I hope you got something out of this and please read the whole thing before you comment or rate. Thank you :)
Hopefully I will have videos up and clean up these scarey walls of text....

Hopefully I will have videos up and clean up these scarey walls of text....
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