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Wukong Build Guide by Bobwise

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League of Legends Build Guide Author Bobwise

Wukong Jungle Madness Guide - Preseason 5 - Patch 4.21

Bobwise Last updated on December 21, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hi guys hope you enjoy my guide, I have made several different guides for other champions you can check them out below. I also am a Youtuber so you guys can check out Legend of Legends videos by clicking below. Thanks, and i hope you enjoy this guide.

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Pros / Cons

- Good ganks because of Decoy comes out of nowhere
- High damage even when tanky
- Pretty good escape
- E good gap closer
- Amazing at team fights with his ult
- Can carry easily when fed damage becomes insane

- No sustain so early jungle clears can be quiet difficult
- Cool downs are quiet long
- Can be squishy with this build
- Lacks CC only ult is a knock up

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Skill Sequence

E is your main source of damage, its base damage is really high and it grants attack speed which really helps with clearing jungle and dueling an enemy. Q is always ur second max it gives you a little bit of range which can make the difference bewteen getting a kill and not and it decreases enemies Armour which really helps. W my favorite will be maxed last as it does what it needs to from the first level, mastering it can take time but this ability is game changing.

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This is my favorite at the moment for many junglers and wukong especially because his jungle clear early on is a pain you will take alot of damage but with the smite you can regen some and clear much easier. Stalker's also works for Wukong as he needs the additional CC but i don't recommend it as you will prob recall alot or die in ur jungle

Mobis always for me as Wukong, his movement speed is not great and this will help him roam through jungle much easier, alacrity buff because your E may be on cool-down at crucial times.

Always with wukong, it helps him with the Life steal to sustain and helps him clear creeps or to split push.

Almost always, this item is amazing for Wukong it works perfectly with your ult adding Armour reduction stacks really quickly, awesome for team fights highly recommend as second item.

Another very good item for Wukong, he is pretty much fully AD based and this will help when the enemy is trying to build Armour against you this item will help you shread through their armour especially with your ult

Dont take this alot but it can replace Randuins, the slow is useful to chase down enemies and it gives you some health.

Only if you are ahead and the team is heavy AP then I would take this to stop bursty champs like LeBlanc and Akali.

Usually my final item, the armor will help you survive along with the health, the slow is also useful when used with your E.

You can replace Randuins with this but if you do you should be taking this earlier on rather than your last item as it is most effective early-mid game.

My Magic resist item of choice it gives you a Magic resist and Health making you tankier especially if the enemy team is heavy Ap with annoying champs like Blitz the shield will stop it and save your life.

Not amazing for Wukong because he dosnt have any sort of drain or much life but its still pretty decent if the enemy team is Heavy AP with non burst champions reason i say non burst is Maw or banshees would be much better if they are burst Champions

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Creeping / Jungling

Start with blue don't try doing Gromp first because when you get to blue you will not be able to finish it without team help. After you get blue you should go up to enemy red ward and try and grab an early kill. After that grab his red if successful and go do yours you should be level 3 now and you can gank either Top or Mid. Ganking bot pre 6 is highly risky i don't recommend it unless there is a kill waiting for you and you have a sufficient amout of life to be able to with stand the damage.

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AD runes work the best it makes you a lot stronger early game also your Q which scales amazingly with your AD along with the AD i added some and resist glyphs with Armor seals will make you a little more tanky this will prevent you from being too squishy.

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Summoner Spells

Definately reccomend taking this, it can be live saving and game changing, it works really well with your W the enemy team wont know where you went.

Always as jungler.

A possible replacement for your flash, Wukongs E cool down can be a problem so Ghost can help you chase down the enemy but i would much rather take flash.

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Early - Mid Game

Once you hit level 3 as I said earlier you should attempt to gank either Mid or Top watch which lane is being pushed, engage with E if he tries to take you out W whack him with Q and take him out. Once you hit level 6 go for a gank at bot, target the ADC use your W wisely so prevent CC's from the Support and ult them both up if you do it should be an easy Double kill for your ADC. Always keep dragon warded especially before either team has the first one, if the enemy bot lane needs to recall or is dead rush dragon and claim the first buff giving your team a boost.

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Late Game/Team Fights

Baron must be constantly warded you cant let it slip to the enemy team and end up being split push like Mad, if they attempt to take it Contest it flash in with ur Q ult them up and try a sneaky smite if you get it then it is worth for your death. In team fights you should E on to the enemy team when they are most close together E , quick Q and Ult the team up if you manage to hit up atleast 3 people then you have given your team a very big advantage, once you start spinning stick try running to the ADC and taking him out if he isnt already Dead.