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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
This a guide to botlane

The reason i play him so much is because of his high skill cap, how well he snowballs, and how powerful you feel teamfights.
I also want to mention that what i call AP killlanes is APcarrys and supports botlane.
Pros
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Cons
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Runes




Something that is nice with sending AP champs against AD is that seals are less good for magic damage, and good for armor. While Glyphs, what is good for AP, dosen't have to be used for magic resist.
I also want to mention that AP/level glyphs and magic penetration quints works well.
Starting items
I start with


Core Items
The core items for Xerath is



These items give you both the magic penetration, and the ability power you need. needlessly large rod also build into your first big item,






Against champions like leona, annie and other magicdamage based champions


What tinket you should get lategame depends on what champions you play against and how well the game is going. Against champions like




My fullbuild, not icluding trinket, is almost always
Item Sequence










Situational Items could be



Your team picked




Your team picked




Your team picked





This is also something that helps you when you play ranked 5. You can pick


I think the champions






Your general goal is to play aggressive in lane. Your first big power spike is level 6 and/or when you get

Matchups
Though in my opinion there is no really bad matchup for Xerath, there are some champs that are harder to play against then others.





But when you look at easy lanes for











A important thing to remember is that you have a support, and the support you pick effects how strong or weak a champ is against your lane.








Midgame
Whenever you get a kill or two in lane, or your midlaner get a kill, you should look towards dragon. You have the strongest mid game, and you should try to use it to get objectives. If you and your support go mid and help your midlane push, you will in almost always be able to get the outerturret. Try to make as much impact on the map as possible, two dragon and bot and mid tower makes a big difference!
When teamfights starts, make sure to position in the back of your team. You want to stay out of range for CC abilitys and assassins. Having a wall between you and the fight is sometimes a good idea.
Don’t be afraid of initiating or picking of somebody before the fight starts. If you’re behind, the best way to pull of a comeback is catching somebody, and then initiate. Yes your ulti will be on cooldown, but fighting 4vs5 gives your team a huge advantage.
As you can see in this video, in both of the clips we were far behind, we played against teams with good lategame champs, and we would probably have lost both of those games if I had been afraid of using my ulti on a single target.
Though most carry's should focus whatever's in range, and just try to stay safe, I would recommend not doing so on Xerath. You have a kit that makes you able to do so, especially after you have voidstaf. But I normally try to make sure I can get my ulti combo of on 2/3 targets, preferably on atleast one of the main damagesorces on the other team.
Yes, this is the opposite of what I said in the previous paragraph, but there is a difference between using it before a teamfight, and during a teamfight. If the lux already had landed her combo, then I killed her, it would not have been worth it to use my combo for a single target against a team with 3 damage threats.
after teamfights
This is as important as teamfighting. If your team end up recaling afther a 5 for 0 fight, you`re doing somthing wrong. Unless you have a mid/top/jungler with high baron damage, I would recommend staying away from baron. You lack baron damage, and you should focus on getting towers and inhibitors. Bluebuff is also a nice objective after taking a turret if you cant keep pushing, or if you didnt win the fight as clear, and you think the other team can defend their turrets.
Late Game
Lategame teamfights is similar to midgame teamfights, but there is one big difference. You might end up as the only relevant damagesource. If so, you will need to pick your targets perfectly. If the other team has several damagethreats, then you can't use your ulti unless you see a good opportunity for getting several of them.
The clips are from the same two games as i used for the video above. Here we are still 10kish behind in gold.
When you get to lategame, if you play against assassins, make sure that your support protect you. Especially if you're not used to positioning yourself as xerath. It's not your supports fault if you die, but make sure he knows it's his main focus to keep you alive.
If you have any question then just post them in the comments, I would love some discussion there! Interested in your thoughts on playing with AP carry insted of AD carry botlane.
Edit: been playing a bit of xerath after the preseason change. Not much have changed, but the gude is updated and should be ok now. Happy to see that so many have seen, and upvoted the guide. If anyone wants to learn more about Xerath botlane, and get some help from me while doing so, feel free to add me on EUW and I will try to make time to help anyone interested.
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