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Criticism:
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Over all a great
I did most of the work on this guide when I first publish this all this was already here. The people of this community just helped me find mistakes in this guide. I admit it is not perfect, but I did most of the work myself. What do you mean by its a bit off? Your comment is vague, but if you specified I would be happy to take it into consideration.
The reason it was vague was because I wanted you to actually work to fix your guide yourself instead of me doing the work for you. I will however point some things out for you. Lets start with your route:
1. Double Golems- ( Smite here) At this point you should be at level 2 and about 60% health
*Gank top / bottom if they are push out enough
2. Wraiths- At this point you should be at 40% health and almost level 3
3. Wolves- At this point you should be back up to 80% health, and level 3
4. Elder Lizard- ( Smite here) At this point you should be around 60-70% health, and level 3-4
5. Start ganking- Time to get gold for those shiny items
6. Ancient Golem-Give this to your mid if they need it
7. Take dragon at level 9, lower if you have people helping you
This route flat out doesn't work. It's for the old jungle. Double Golems doesn't get you to level 2 anymore. Giving blue buff to mid early only gimps you not only with xp but your mana pool is so low early on it will make your jungle slower or force you to go back often.
Runes, my only problem with your runes is the Greater Glyph of Shielding. While it's great for late game you are ganking early game and many times will be against AP. You literally start with little to no magic resist which makes you susceptible and dangerously vulnerable.
Masteries, in my opinion can be tweaked. Taking a point out of summoners resolve and 2 out of durability would allow you to get 6 MR from Resistance which in my opinion is far greater than 54 health at level 18 especially with your item build. Other than that my personal choice in the offensive tree is to take 4% critical chance and 10% critical damage over 1.5% damage dealt, again that's just my personal choice there.
There are other things that I don't agree with but again they are more fitting my personal play style and preferences so I am not going to mention those. To say "I deem Xin unplayable in ranked as a solo top, and duo lane bot. His only place now is in the jungle" and then have an outdated route is again in my opinion a glaring reason why you shouldn't have a vet recommendation or even half the votes you have.
Also your jungle build still has some major flaws in it. I am not saying it's not viable but the thinking behind the runes and masteries is a little off as well as the item build order.
Anyway keep up the editing, this guide is getting close to almost being worth the vet recommendation.
I will get to the other section soon, I'll make sure I'll have it done before the weekend then :)
Unless... that section is not yet finished, perhaps you can PM me once you have it finished and I'll take a look at it then. Are you okay with that?
Build #1 AKA Tanky DPS Build
- 1 offrank > 1 offtank
- use
Core Build
- 2 hard or more > 2 hard CC or more (?)
- is better you want > is better if you want
- Youmuu's ghsotblade is better you can remember active, want the cool down reduction, and critical strike. >
Situational Items
- Any item not discuss in this build are useless (in my opinion), or i forgot to add it in on Xin . Leave comment if you feel like I missed a item, or you feel like a item should be removed. > Any items not discussed in this build are useless (in my opinion), or I have forgotten to add it. Leave a comment if you feel like I missed an item, or you feel like an item should be removed.
- Your explanations about
- offesive > offensive
- refresh cool downs faster. > refresh cooldowns faster.
- unwelcome visiters. > unwelcome visitors.
- It build from
- somebody's combo, and is invaluable. > somebody's combo, is invaluable.
- It build from
Game Phases
- I hate having partner that doesn't fight > I hate having a partner who doesn't fight
- attack them with you combo. > attack them with your combo.
- If no one on their team is fed, while you are you shouldn't have any problems. > If no one on their team is fed, while you are, you shouldn't have any problems.
- Make sure you are by your teammates at all time. > Make sure you are with your teammates all the time. (or: at all times)
Brief Overview of Jungle Xin
- stomp worser players > stomp bad players
- Xin can start ganking right away at level 2. > (Contradiction) Xin can start ganking at level 2.
- he generally will be wanting to do better things > he generally will want to do better things
- they better do a ton of damage > they'd better do a ton of damage
Build #4 AKA Jungling
- Ok, so Xin's has weak control of > Ok, so Xin has weak control of
- Vampric scepter is better for cover you team's lanes. > Vampiric scepter is better to cover your teams lanes.
- Get boots if you RE focus more on ganking > Get boots if you are focusing more on ganking
- and can screw up some ones spell combo > and can screw up someone's spell combo
- Sell lantern late game for atma's imapler > Sell the Lantern late game for Atma's Impaler
- Using these mastries you can clear > Using these masteries you can clear
- if your in the lane mindset > (I don't understand what you are trying to say here...)
- because the don't have time to react. > because they don't have time to react.
- This almost always always net you a kill > This almost always nets you a kill
- Gank if you ally is in a close fight > Gank if your ally is in a close fight
Laning and Countering Champions
The only section I haven't looked at yet, probably because I am too lazy right now xD I will look it later, no worries :)
Xin matches
- This build focuses more on your late early game and mid game
Videos and Other Helpful Guides
- should help you game play. > should help your gameplay improve.
- every game in time > every game, in time
- your zone isn't so small, > your zone isn't that small,
- This guide describes one if the most important > This guide describes one of the most important
- I can't jungle Xin, > (you write a whole ******* essay about how you jungle Xin and now this!? :D)
Closing
- has help you improve your Xin game play. > has helped you improve your Xin gameplay.
- Post your screen shots on comment section, > Post your screenshots in a comment,
There ya go. Almost done, just the "Laning and Countering Champions" is left to do when it comes to proofreading. Have fun and good luck on changing :P
- league of legends > League of Legends
- and on rare occasions 1v2 people > and on rare occasions he can even beat 2 champions on his own!
- Xin skill set makes him a valuable asset for his ability > Xin's skill set makes him a valuable asset because of his ability
- This is my first guide on mobafire so sorry if > This is my first guide on MOBAfire so I'm sorry if
- time to read this entire > time to read this entirely
- Runes, Summoner spell, Masteries > Runes, Summoner Spells, Masteries
- Its still under construction so don't expect every champion to be on there. I got A-M done > It's still under construction so don't expect every champion to be in that list. I finished A-M
- More experience players > More experienced players
Pros/Cons
- Has built in dash with a low > Has built in dash with a low cooldown(?)
- Needs farm, or fed to be effective > Needs farm, or to be fed to be effective
Runes
- I have the usual use Greater Mark of Desolation,and > I use Greater Mark of Desolation, and
- Xin lacks mobility if hasn't bought his
- Lot's of its/it's mistakes: use it's if you want to shorten it is, use its if you want to say something about a certain thing (for example: It's useful to buy
- cool down reduction > cooldown reduction
Summoner Spells
- Don't use a , before the word and. There are only very few exceptions.
- Tossing it on an enemy carry > Using it against the enemy AD carry (generally you use it against the enemy AD carry, and normally they only have 1. Also you use this more often, I will "ignore" those mistakes as well.)
- you need to get past a terrain > you need to get past terrain
- Any spells not discuss in this are > Any spells not discussed in this section are
Masteries
- Now I'm a believer Not a trace Of doubt in my mind I'm in love I'm a believer > Now I'm a believer, not a trace of doubt in my mind, I'm in love, I'm a believer
- Nothing changed about except it takes more points to reach it. > Nothing changed about it compared to the old masteries, except the fact that it takes more points to reach it.
- Well if you take flash that is > Well, if you take
- These in my opinion are the best for Xin > These are the best for Xin, in my opinion
- isn't as usefull > isn't as useful
Skills
- Xin passive > Xin's passive
- it increases every 2 levels > (it increases every 2 levels)
- You still get health but the damage dealt by enemy > You still get health, but the damage dealt by the enemy
-
- close enough to enemy knock up > close enough to the enemy, the knock up
- The active synergies with > (I know it's wrong, but I can't think up of an alternative. Sorry!)
- cool down reduction effect > cooldown reduction effect
- This is the skill is the dash skill for Xin. I use to > This is the dash skill for Xin. I used to
- charged at a enemy and are able to > charged at an enemy and have you been able to
- Caityln >
- aeo damage > AoE damage (AoE stands for Area of Effect)
- even if it was use on > even if it was used on
- cool down is low enough for you to use it on minion waves. (This doesn't mean use it on a minion wave when your enemy is right there in for of you.) > cooldown is low enough for you to use it on minion waves. (This doesn't mean you should use it on a minion wave when your enemy is right in front of you.) (also, you already mentioned the part between brackets about 3 sentences earlier, so it's kind of double.)
- range is 347.8 > range is 375 (according to the tooltip, at least...)
- Don't harass if your at a disadvantage > Don't harass if you're at a disadvantage
Skill Sequence
- I use this build when the enemy lane are ranged, > I use this skill sequence if the enemy lane contains one or more ranged champions,
- you don't need dash > you don't need the dash
Phew, you have a big guide in this is a lot of work. I will finish it later, I have more things to do :P