Build Guide by Spece
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Xin Zhao Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is guide how to kill really fast almost any champions with Xin Zhao.
This is my favorite build so i want to know, what others will say on this.
Hope you will like it.
About Xin Zhao: The Champions Killer
If you like champions, that have a lot of healths, big armors and can tank 2 or more champions at once.
So this isn't your choice.
Xin Zhao (next time only Xin) is fast attacking champion with lifesteal.
At start of game, xin zhao is good for FB (First Blood), with Xin you can easy feed on noobs, mages or everyone else who have low healths.
In middle of game, Xin is ultimate killer becouse of his attack speed and if he is fed, he is unstoppable.
At end of game, xin will kill everyone who stand his way (even champions over 3000 HP and 200 armor), with the big attack speed and with Madred's Bloodrazor.
If you like it or you are just interested, then continue with reading.
1.Greater Mark of Might
2.Greater Glyph of Might: Together with 1. Greater Mark of Scaling Attack Damage, that will give you attack power each level. You will need this in middle of game. It also help you to kill low armor champions at start and middle of game.
Greater Seal of Vitality
3.Greater Seal of Vitality
4.Greater Quint of Fortitude: Together with 3. Greater Seal of Vitality, will give you some endurance, not much, but it's better then nothing. It's good especially if you want go on FB, so you don't need to buy any health items.
I didn't choose armor penetration runes, becouse it's not good for this build.
This build is based on Madred's Bloodrazor, that help you get through high armor.
Attack speed and critical's runes,that we don't need them, becouse we gain them from items.
For masteries, well i don't recommend any changes. It gives us attack speed, some penetration, some XP. Only two can be change and that Cripple ( Exhaust) and Burning Embers ( Ignite). If you don't use them, you can change them. But i recommend to keep them (You will see, they rulez).
1.Ignite: It's good when you are chasing enemy with low health or if you are going to attack on champions with regeneration or lifesteal.
2.Exhaust: It's very useful. If you chasing down an enemy or you need run away. It's also good that when you use it on champion, his auto/based damage will be decreased by 70%, his abilit/items damage will be decreased by 35% and if you keep masteries it will also it will decreased his armor and magic resistance by 10, that all for 3 second.
Other spells are useless, expect Ghost. Anyway you are fast enough with items, so you don't need Ghost. Of course you can take it, but don't forget to change masteries
Well there is another one is Flash, but i still recommend to take Ignite and Exhaust, becouse they suits well for this build.
This items are based on attack speed and lifesteal with Madred's Bloodrazor, that help you take down big armor champions. If you will play enough long, you can buy more items.
You may buy for better damage. Or for better endurance you may buy . It's really up to you what you will choose. Anyway, with your high attack speed and lifesteal, you heal yourself pretty fast so use it in forest.
I won't write here describe of ability. If you want know what do that ability then simply point on picture with mouse
This is passive ability, that provide you heal every 3 hits. It's really useful in early game. This will help you to keep you in line for long time. It also help in mid and at end of game, remember you can go jugling in forest to restore your health.
This is your first ability. It's best skill, becouse every 3 hits it will knock up enemy champion. It also give some damage bonus. With combination with Battle Cry you can spam this ability to really powerful combo. You can use it when you want to save allied champions form enemy champions, or you can use it to kill some mages.
This ability is best. It is used when you have all ability on cooldowns except Battle Cry. After few hits it will decrease cooldowns all your abilitys, but it won't decrease cooldowns of Batlle Cry of course. You can also use it in forest to decrease your cooldowns on your Crescent Sweep.
You will need this at start of game, so choose this at 2 Level. This ability can help you to get close your enemy champion. It can be also used as ability for escape.
This is most ultimate ability. Don't use it if you are not sure, that will hit more then 2 enemy champions at once. It's pretty good at champions with a lotf of health, like tanks. Don't by shy, use it when there is a lot of creeps, it really help.
With Audacious Charge you can jump close to enemy champions and slow them. After slow down you should use Three Talon Strike, that knock up your champion on the third hit. And after that you use Battle Cry, that reduce your cooldown each it by 1 second. After that you may use your Three Talon Strike again. If your enemy champion is still alive and he is runing away, then use Audacious Charge to slow him and kill him. You still have Exhaust and Ignite if your enemy champion is still alive you may kill him by that.
Pros / Cons
Unstoppable when fed
Picked on by range
1.Don't use ability on start, save mana until you will get level 3 and then use all your ability to kill your enemy champions (Of course if you go FB (First Blood) then use your ability).
2.In forest you may gain mana regen, it really help.
3.At start do anything, but be careful and don't die.
If everything goes well, it may look like this (or better of course):
Oh... I almost forgot, please post comments and rate.
GL & HF