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Yuumi Build Guide by Xispslon

Top Xispslon's Off-Meta Yuumi All for One Guide

Top Xispslon's Off-Meta Yuumi All for One Guide

Updated on September 11, 2021
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League of Legends Build Guide Author Xispslon Build Guide By Xispslon 1,472 Views 1 Comments
1,472 Views 1 Comments League of Legends Build Guide Author Xispslon Yuumi Build Guide By Xispslon Updated on September 11, 2021
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Runes: Yuumi 1

1 2
Lethal Tempo
Legend: Tenacity
Cut Down

Taste of Blood
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
Yuumi 1
LoL Summoner Spell: Cleanse


LoL Summoner Spell: Flash


LeagueSpy Logo
Support Role
Ranked #12 in
Support Role
Win 51%
Get More Stats
Support Role Ranked #12 in
Support Role
Win 51%
More Yuumi Runes

Threats & Synergies

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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
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Champion Build Guide

Xispslon's Off-Meta Yuumi All for One Guide

By Xispslon
The Strategy, Introduction
Ok, so now that you know how to play the game from the mechanic POV, let's go to the strategic part. The first thing that you should mind is that the early game will be hard and that balancing dominance on all lanes is hard and tricky. But, if done correctly, you can win almost all games! Prior to the game's beggining, decide who is who in your team. This will change their build and runes. DO NOT ATTEMPT THIS without a full party. Doing so will completely mess up everything, and full parties have more synergy.
Early game
Buy your items according to which Yuumi you are, and, right after, connect with Yuumi 1, assembling the Megazord. Everyone connecting to Y1 will be referred to as "formation M", or simply "M". I recommend starting by Yuumi 1 getting the Red Buff, for helping with health sustain, as the healing isn't very effective at early levels. The first lane to go is Top, if your base is top-side, or Bot, for bot-sided bases; because of the Red. Asserting your dominance is the key here. Stay as closer to the enemy wave as you can while also mantaining your farm. Avoid taking damage from minions here, their damage is way too much in early game. Doing so correctly will make them choose between risky farming and simply giving up on it, and waiting for the wave to reach their turret's surroundings. If they enter Q range, Q on them! But remember how it works to increase your damage output. They'll be each time less and less prone to farming, forcing them to stay still and wait for an opportunity. During this time, the team will have many chances to kill the enemy. But, before diving, make sure that all Zoomies are ready. Using all heal power at level 3, it's possible to tank around 5 turret shots, giving the team 6s to attack the enemy. CAUTION! Don't try to Q enemies inside turret range, they'll shoot you to oblivion. It serves to ENGAGE, not to advance the fight. If all 5 Qs are hit, the enemy should lose around 50% of their max health before the fight even starts, making the 6s window of time enough to kill someone and come out alive.
Damaging turrets
Trying to damage turrets prior to 5 minutes of game is unwise, as they have extra defence during this time. But, considering that are 5 on 1, this might actually work, altough damage is not the priority. Once going under the turret is safe, another formation, which will be referred to as formation X, is made. It's very simple: Just like an X, all 4 connected Yuumi will disconnect and group around Yuumi 1, one in each corner (Up-Left, Up-Right, Down-Left and Down-Right). Then, all 5 will launch auto-attacks at the turret. For making this, Y1 will need to get fairly close to the turret, and the 2 upper Yuumi will get dangerously close. But this shouldn't be a matter for worry, as connecting back to Yuumi 1 will get everyone to safety in 2 seconds. The objective with this is to spend Spellthief's Edge stacks: 20G for you and the closer ally per stack (the closer ally to you is Y1). If done correctly, all 4 Yuumis (except for Yuumi 2) will have spent around 5 stacks with Yuumi 1 and snatched at least one or two Turret Plating, as they are exponentially spaced between themselves in this game mode, instead of evenly, giving Y1 around 500G, and all the others 100G each. This may look like it's not much, but these amounts are calculated for each time the formation X is correctly executed. Once the formation is ended, make formation M and go to the base. The gold is enough to purchase a few items, including Dark Seals for Y2345.
Mid game
Rotate to Bot, where it repeats: advance the wave, form formation X, get a few Platings, and if possible get some kills. Have caution here: don't engage if all 5 enemies are there. Try to shut down as quickly as you can enemies wandering alone or in 2. 3 or more can be a pinch.
Early objectives
Around 05:00 the first Dragon should already have spawned. However, we are aiming to the Herald, spawning at 06:00, not the Dragon, as the former has way more value on early-game. Destroying turrets with it allows obtaining some Plating and can turn the game's tide. If the Herald was already captured and the Dragon is still alive, try to take it! In lower elos, people give little to no attention to objetives on this game mode, so it's rather easy to go smoothly on it.
Mid to late game
Keep rotating lanes, farming and making objectives. Don't forget to ward correctly your location. Undesired and unnecessary teamfights are never a good surprise, and avoid them at all costs. Only fight if there's any objective to be done. By now, Yuumi 1 should already have purchased their Boots, giving the team a great MS and roaming potential. Good luck, and have fun!
League of Legends Build Guide Author Xispslon
Xispslon Yuumi Guide
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Xispslon's Off-Meta Yuumi All for One Guide

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