She will slow and poke you and everyone else out of lane. Be carefull wen you use your windwall. If she is good then she is tracking those 25 s cooldown.
Try to get cc (preferably knock up on her) either with nado or from an ally. If you can get close and block the stun, then you should win in even sates.
Aphelios
Not too much of a threat. He dosen't get ability untill lvl 2. You can block all all of his spells except from the gravatum Q (pruple) and the Severum Q (red).
Be aware of the red gun since it shoots through windwall. Should be easy to kill early game. Is not that relevant until 3 items.
Caitlyn
Skill matchup. She wants to poke you from afar and you want to all in on her. Be aware of her traps, so that you do not E into them mid wave.
You can block all of her dmg with a single windwall. But saving it for her R is really nice as well.
This matchup is support dependent and can swing both ways.
Draven
He just stat checks you early. He out damages mostly everyone bot. That said you can block everything with W.
Also when the axes are spinning back to him(if you find this useful)
This is one of few matchups where you do not win early, as Yas otherwise rely on.
He will snowball out of control and carry if not stopped. Hope that your jungler can help you out. (Make it easy for jungler to tank you by feeding waves close to your tower)
Kalista
Worst matchup for Yasuo.
She will just jump around the wind wall.
She can still jump even thought the spear goes through the wall.
Wall does not effect her E.
Her ulty can canel yours.
Potential dodge unless the support works wonders.
Ezreal
He will mostly just stay back and farm. Cannot be caught since he has his E. Needs his support to step up in lane though.
WIll out damage you, but is not that scary because of your W-wall.
Try to land CC else he is hard to kill. If so just force his resources and zone from wave if possible. Fight him in waves. Dash in minions and use yours to block Ezreal Qs
Kai'Sa
Annoying matchup. Will out-scale you.
Do not get hit by her isolated Q. You do out damage her in the early game, so try to find an angle if she missteps
Support can be a big factor in the matchup
Kog'Maw
Dodge his R. Dash through the wave and kill him. Unless he is paired with a lulu this should be no problem
Lucian
Skill matchup. He has early game dmg as well. Not as much as draven, but you should win the all ins (or 2v2s) at any EVEN point in the game.
Miss Fortune
You just win this if you get to lvl 6 without letting her get too strong (1/2 item advantage or BT).
She stands still for her R. Perfect for a nado(or anyother skill shot. You can block all her dmg with windwall. Catch up to her with E dmg. (Her E is AP scaling and all it really does is slow you and pop your shield).
Senna
Her AA and Q goes through the W-wall. If she gets 120+ stacks then you will not be able to touch her. You need to kill her 8(many) times before this happens. Passive play is not an option in this matchup.
Use the W to block her R denying shielding to her allies. Dash up to her and dash out.
Varus
Fear the range of the arrow. He is another scaling adc. But you do block everything with W-wall. Can be skill dependent if he runs with another poking/mage adc.
Don't be too affraid to use your W here or put an extra point into it pre 6.
Vayne
W-wall is not to much use here. If you are quick block the E (condem) as this is the most threatening spell she can cast. Otherwise save it for the support cc, especially if it wouldn't stun you against a wall.
She scales hard. Try to get ahead early.
Xayah
as long as you save your W-wall for her E then she has very little damage in the mid game. You need to get on to her in the back line: try to play around the CD on her R to get an easy kill on her.
Zeri
Very skill dependent. She has lots of MS. She is scaling so kill her early.
W-wall block everything except the spark and her AA (none-Q auto)
Taliyah
Very annoying with her E + W combo making your early game and teamfighting a suffering
Poppy
Her W cancels your dash. Her E takes you away from her ADC or stuns you.
Her R will send you away mid Ulty animation. You can block her Charged R with wind wall but not her short R.
Jinx
Very weak early game. Needs 2-3 items to do anything.
Save your windfall for her ulty, especially when taking objectives, as it can out damage smite when she has enough AD. If you are really fast then you can dash through her chompers (E) before they become active.
Kill her early or she will delete your team late game.
Nilah
Her W is annoying since your Q counts as on-hit damage, and it will block it. Watch out for her second R as it will deal more dmg and pull you in. Preferably stand close to her and dash out with E or dash out of it with a minon.
Nilahs primary strengths are that she has more defensive stats than other ADC's, she benefits more from heals/shields plus she gets XP as if she was in a solo lane. meaning that she will get level 2 on the second minion on the second wave (instead of the third minion). Therefore try to deny her minions
Samira
Skill matchup post six, before that you should be winning. Most of Samira's dmg comes from her R so be careful when she gets it. Do not underestimate the dmg it deals.
Her W is useless against Yasuo except for his 3rd Q. You can land the knock up anyway with your EQ combo. All hard cc will cancel her R making her vulnerable and easier to take down.
If even in lane wait for her to go in on you then cc and stab her
Sivir
She has no mobility pre 6. I recommend Q max against her since she will likely spell shield your E when you're doing the EQ combo.
You should dominate her in lane since what she want to do is push the wave. Freeze it and starve her. If she steps up all in her.
Tristana
Annoying. Out ranges you as the game goes on. Yas cannot catch her since she will mostly jump away with her W or jump in on you with no minions to dash away from.
Her jump is reset on takedowns or when has fully explodes her E (bomb). You can block her R as the only thing.
She is beatable, but not if evenly skilled.
Twitch
He can out dmg Yas. Especially in the later stages of the game.
His E can go through the windwall, but his W is blocked.
If he is invisibly knocked up then you cannot R him, you have to have vision on him to Ult him. He will run you down and shall be respected, especially if companied by lulu or yuumi.
Only way to deal with him is by killing him. Go big or go home kinda lane
Ziggs
Like other mages he is somewhat mobile. You can block everything with windwall except his R.
His W can save him from early all ins where, if placed right sends Yasuo back. Should be an easy lane to win
Zyra
Yasuo 1 shots her plants with his E. Save windwall fo her snare (E). You can dash out of her R while it is charging.
Cassiopeia
Skill dependent matchup. Her W puddle is unfun to play against making you unable to dash. She is very mana hungry early game. Force her back by out sustaining her or taking early WINNING trades.
Swain
Annoying to deal with. Most of his dmg goes through the wind wall (His E can be blocked). You either win this matchup pre 6 or you don't. if you are fighting him when his R is up then dis engage once it is pressed. You do not win an even fight when it is running (healing him and dmging you)
Rell
Dream come true if the player knows how to pilot her correctly. With both KO on W and R this is amazing.
Nautilus
Good frontline with knock up (single target though) Except if ulting into a crowd.
Bard
Q stun is good. And he can get in you in lane a bit quicker. There are many better options out there.
Bard mainly plays with roams. Yasuo would like his support to stay in lane and kill opponents or at least force them back instead of going on magical journeys
Yuumi
No help. No frontline. No cc.
is very sub optimal. There are many other supports yasuo would rather have
Leona
Nautilus at home: Can land a lot of good CC but you have to be the one to knock up if you want to actiavate your R.
Has a better lvl 2 than any other tank support (except maybe maokai with W Q)
Camille
Good in the early game and can knock up a target on her E, but you have to be quick to press R.
She has a lot of damage but not much that can help you survive in a sticky situation.
She is a rare ally to have, but good when in good hands
Quinn
makes up for the late game that you lack. can knock up with E, but you have to be quick to press R
She has a lot of damage but not much that can help you survive in a sticky situation.
Unlike Camile, quinn will not go buy tank (except perhaps deathmans plate) meaning you will have to build more defensive
She is a rare ally to have, but good when in good hands.
Braum
Can apply passive that has good synergy with HoB and it is also procked by your Q (as it counts as on-hit). His R is knock up with yours and any poking lane is lost due to both of you having E and W-wall respectively to block out any damage. FIGHT WITH BRAUM.
Janna
Enchanter, with MS buff and a knock up. Quite good.
Galio
He can knock up multiple targets. He can help clear the wave even faster for resets.
We do not like that we have to go in Before the knock up comes. yasuo might die before galio will come with his hero entrance.
yasuo will like galio to play for him rather than other places on the map.
Karma
can boost you up and potentially root enemies.
In reality she will likely Q the wave and cut of your escape minions or stand behind and poke as this is where she thrives.
Neeko
Has cc and giant knock up. Lacks front line tankiness
Poppy
Has more security than Galio but trades it with lack of knock up. She can with her Ulty but it has to be timed shortly.
Thresh
Can disengage W/o minions. Can knock up with his E and can get pics with his Hook.
Taric
His E with your mobility is crazy good. Also he can make some impossible ulty dives possible with the invulnerability of his ult.
Tahm Kench
Can be good if he lands some good W's
Vel'Koz
One of the better mages.
depending on the ELO he will most likely kill/damage the minions in your wave
Zyra
has root and knock up. Not to mention the extra plant damage the will take when you ult the,
Xerath
Will shove your wave when trying to poke the enemies. Has no Knock up and no frontline.
Worse version of vel koz
Renata Glasc
NO knock ups, no front line, but she can save you from death which is nice.
Rakan
He rallies the enmies up and knocks them up. Yas likes that
Milio
Has a knock up, but the duration is short. MS form his W is nice but you don't really benefit from the extra range.
Gragas
Has good knock up and ap DMG
Though the player need to be a good pilot on the champ to make things run smoothly. He can also knock enemies out of your dmg.
Pyke
A better pantheon, But his roaming is annoying to play with if he is piloted suboprimal.
Pantheon
All in combo. Less cc more dmg version of leona.
Nami
Knock up, MS , AP dmg, sustain. She has all the things Yas wants.
Lulu
Like jana, but your AA also deals extra dmg.
Lux
I just have a vendetta against Lux players. They will likely try to use E on the enemies and damaging the minions completely mess up your wave.
Blitzcrank
Q is good for early game. Plus point and click knock up, is worse in the late game than thresh would be.
Alistar
AoE knock up. Is tanky. Can heal you
Soraka
Seraphine
NIce sustain. Worse version of nami
Sona
MS is nice and so is the sustain. Worse version of nami
Morgana
Better version of Lux, but will still likely push your waves with her w
Sejuani
Viable like Maokai
Senna
In a winning leave Senna compliments Yasuo really well. She can poke the enemies he cannot reach with her Q and her (scaling) range. She can slow enemies making them easier to dash to or Keyblade. She can also snare them. Her ult is both damaging enemies and shielding you enough to take a tower shot in the mid game, making some dives more favorable. She is not the strong early but makes up for it in the late game. One of the best non-knock up supports
Orianna
Your team will still need some AP damage since Oriana is reliant on her items to deal damage (just like the other mages). She has good synergy with yasuo R. She can boost him up and shield him.
Malphite
has good synergy with yasuo R, but no other way of helping. A malphite allows your toplaner or your jungler to play a non tank.
Zyra
On the same level as vel koz. The best of the worst.
Synergies
IdealStrongOkLowNone
Rell
Dream come true if the player knows how to pilot her correctly. With both KO on W and R this is amazing.
Nautilus
Good frontline with knock up (single target though) Except if ulting into a crowd.
Bard
Q stun is good. And he can get in you in lane a bit quicker. There are many better options out there.
Bard mainly plays with roams. Yasuo would like his support to stay in lane and kill opponents or at least force them back instead of going on magical journeys
Yuumi
No help. No frontline. No cc.
is very sub optimal. There are many other supports yasuo would rather have
Leona
Nautilus at home: Can land a lot of good CC but you have to be the one to knock up if you want to actiavate your R.
Has a better lvl 2 than any other tank support (except maybe maokai with W Q)
Camille
Good in the early game and can knock up a target on her E, but you have to be quick to press R.
She has a lot of damage but not much that can help you survive in a sticky situation.
She is a rare ally to have, but good when in good hands
Quinn
makes up for the late game that you lack. can knock up with E, but you have to be quick to press R
She has a lot of damage but not much that can help you survive in a sticky situation.
Unlike Camile, quinn will not go buy tank (except perhaps deathmans plate) meaning you will have to build more defensive
She is a rare ally to have, but good when in good hands.
Braum
Can apply passive that has good synergy with HoB and it is also procked by your Q (as it counts as on-hit). His R is knock up with yours and any poking lane is lost due to both of you having E and W-wall respectively to block out any damage. FIGHT WITH BRAUM.
Janna
Enchanter, with MS buff and a knock up. Quite good.
Galio
He can knock up multiple targets. He can help clear the wave even faster for resets.
We do not like that we have to go in Before the knock up comes. yasuo might die before galio will come with his hero entrance.
yasuo will like galio to play for him rather than other places on the map.
Karma
can boost you up and potentially root enemies.
In reality she will likely Q the wave and cut of your escape minions or stand behind and poke as this is where she thrives.
Neeko
Has cc and giant knock up. Lacks front line tankiness
Poppy
Has more security than Galio but trades it with lack of knock up. She can with her Ulty but it has to be timed shortly.
Thresh
Can disengage W/o minions. Can knock up with his E and can get pics with his Hook.
Taric
His E with your mobility is crazy good. Also he can make some impossible ulty dives possible with the invulnerability of his ult.
Tahm Kench
Can be good if he lands some good W's
Vel'Koz
One of the better mages.
depending on the ELO he will most likely kill/damage the minions in your wave
Zyra
has root and knock up. Not to mention the extra plant damage the will take when you ult the,
Xerath
Will shove your wave when trying to poke the enemies. Has no Knock up and no frontline.
Worse version of vel koz
Renata Glasc
NO knock ups, no front line, but she can save you from death which is nice.
Rakan
He rallies the enmies up and knocks them up. Yas likes that
Milio
Has a knock up, but the duration is short. MS form his W is nice but you don't really benefit from the extra range.
Gragas
Has good knock up and ap DMG
Though the player need to be a good pilot on the champ to make things run smoothly. He can also knock enemies out of your dmg.
Pyke
A better pantheon, But his roaming is annoying to play with if he is piloted suboprimal.
Pantheon
All in combo. Less cc more dmg version of leona.
Nami
Knock up, MS , AP dmg, sustain. She has all the things Yas wants.
Lulu
Like jana, but your AA also deals extra dmg.
Lux
I just have a vendetta against Lux players. They will likely try to use E on the enemies and damaging the minions completely mess up your wave.
Blitzcrank
Q is good for early game. Plus point and click knock up, is worse in the late game than thresh would be.
Alistar
AoE knock up. Is tanky. Can heal you
Soraka
Seraphine
NIce sustain. Worse version of nami
Sona
MS is nice and so is the sustain. Worse version of nami
Morgana
Better version of Lux, but will still likely push your waves with her w
Sejuani
Viable like Maokai
Senna
In a winning leave Senna compliments Yasuo really well. She can poke the enemies he cannot reach with her Q and her (scaling) range. She can slow enemies making them easier to dash to or Keyblade. She can also snare them. Her ult is both damaging enemies and shielding you enough to take a tower shot in the mid game, making some dives more favorable. She is not the strong early but makes up for it in the late game. One of the best non-knock up supports
Orianna
Your team will still need some AP damage since Oriana is reliant on her items to deal damage (just like the other mages). She has good synergy with yasuo R. She can boost him up and shield him.
Malphite
has good synergy with yasuo R, but no other way of helping. A malphite allows your toplaner or your jungler to play a non tank.
Zyra
On the same level as vel koz. The best of the worst.
In this guide i will mostly be covering ADC Yasuo. There are far more experienced Yasuo players out there that likes to play him in the sololanes, that does a much better job at playing and explaing him and his kit.
I am plat stuck ADC that peaked in emerald. Much of the strats that I use may therefore not be applicable in the elos above me as I have little to no experience there.
That said lets begin.
Why Yasuo ADC
Yasuo is one of the most underated ADC picks.
He is really good at punishing other skillshot dependent ADC's as his Windwall will deny most of their demage.
He is a fun champion with an almost infite skill ceiling making him a great challange to master.
His fast wave clear, high mobility and early game demage makes him an unmatched unit if he is piloted correctly.
In this guide I will try to so-
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Yauso combos
Tips on Yasuo
This includes the wall jumps he can do on the current map, his AS cap for maximizing CD on Q and combos.
Tips for laning phase
Use your E to dash through a minion to bait out any spell your opponents have. Then E back out to dodge the spells giving you a window to attack. (especially if on your side of the map).
Last hitting under tower becomes very easy because you can AA cancel your Q plut you have extra dmg on your E giving you pleanty of dmg/oppertunity to last hit the minons even under tower.
In general do not feel tempted to press R whenever you see a knocked up enemy. Especially if they are on their side of the map/under tower. It is on a forgiving coldown, but it will put you stright into a fight- that you may not win
Tips for mid game
Play around your team and find good angles to engage with. If behind then you can easily sidelane and try to get some towers. At leas
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