Yasuo ADC [REVISED FOR SEASON 16]
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Recommended Items
Runes: Standard

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:

Exhaust
Flash
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Draven
He stat checks you early. He out damages mostly everyone bot. That said you can block everything with W.
-Also when the axes are spinning back to him(if you find this useful)
This is one of few matchups where you do not win early, which is what Yas usually rely on.
He will snowball out of control and carry if not stopped. Pray that your jungler can help you out. (Make it easy for jungler to gank you by keeping waves close to your tower)

Rell
Dream come true if the player knows how to pilot her correctly. With both KU on her W and R this is amazing.
Her Q removes shields. No need to buy serpent's fang with her or blitz on your team
Synergies

Rell
Dream come true if the player knows how to pilot her correctly. With both KU on her W and R this is amazing. Her Q removes shields. No need to buy serpent's fang with her or blitz on your team
Champion Build Guide
I quickly want to highlight this itemization guide by Komari, where he does a deep dive on when to start with what item. (First 8 minutes of the video).
I am currently a Plat ADC that peaked in Emerald. Many of the strategies that I use may therefore not be applicable in the elos above me, as I have little to no experience there.
That said, let's begin.
|
+ Unexpected damage in lane + Fast wave clear + High skill ceiling + Diverse build + Excell faster than other ADC + Mobility Yasuo is one of the most underrated ADCs. Not many know how to play against him, because they have not played against him before. He is really good at punishing other skillshot-dependent ADCs as his W
will deny most of the enemies' damage.Typically, ADCs need 3-4 items to become relevant. But Yasuo does not need that many items: Because of his passive Way of the Wanderer granting him extra critical chance (two items will give him 100% instead of 50%) and his Ultimate Last breath giving him armor penetration (ignoring 60% of targets bonus armor) on critical attacks, he gains a lot of free stats early in the game, when fighting. -Much earlier in the game compared to other ADCs with 2 items. Yasuo has the tools to fulfill the role of an ADC; he can deal a lot of damage in fights. Especially with the right support. He can utilize CC better than any other ADC because of his ult, extending the CC duration. He is a fun champion with an almost infinite skill ceiling, making him a great challenge to (try and) master. Because he is a fighter, he can build many defensive items without it hurting the damage output too much. His fast waveclear, high mobility, and early game damage makes him an unmatched unit if he is piloted correctly. |
- Lacks range - Falls off late game - High skill floor - Controversial to play with If the enemy knows what they are doing, then they will poke you and deny you and your support a lot of resources. Against champions like [Draven] or [Kalista], you don't win the lane early as you would do in some other matchups, making [Yasuo] somewhat useless if he does not excel early. In the late game, when other ADCs have their 100% Crit chance, they do more damage than It is a really nice and smooth feeling to be able to pilot Yasuo, but it does take a lot of skill to do the minimum compared to first timing a champ like MF Even though your enemy (should be) caught off guard with this pick. So is YOUR support. They have probably never played with a Some would argue that playing |
Frandom LOL
And I will be adding the tips I know
Code:
way of the wanderer (Passive) There are two parts to First Innate - Intent: Yasuo's Critical strike chance total critical strike chance is doubled from all other sources, but his critical strikes deal only 90% of the critical damage other champions usually have. Additionally, every 1% critical strike chance in excess of 100% is converted into Attack damage 0.5 bonus attack damage. Meaning that if you have 100% crit and buy a cloak cloak of agility er giving you 15% crit, then you would get 15*0.5 = 7,5 AD This is the reason that Yasuo gets online faster than other ADCs, because he hits 100% before anyone else would, since he can buy crit for half the price. Second Innate - Resolve: Yasuo generates Flow resource for every 59 / 52.5 / 46 (based on level) units he travels by any means. At「 100 stacks 」and upon taking damage from an enemy Champion or Monster, Yasuo consumes all Flow to grant himself a shield for 125 − 600 (based on level) that lasts up to 1 second. This is essential for trading, which you will be doing a lot in bot, and it works great with shield bash
, giving you extra damage whenever your shield is up. ( This counts as on-hit damage and is damage that can be given whenever you damage someone with your Q
)
Description Active: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies On-hitt and on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest's damage can Critical strike for「 90% of the Attack damage champions usually have. 」- as mentioned Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 105% AD) Yasuo Steel Tempest 2 If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest consumes them all to become empowered with a new effect.- It knocks up Yasuo Steel Tempest 3 Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that deals the same damage to enemies hit and knocks them up for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade
.Summary: Q works like an auto-attack; the first enemy hit takes more damage. If you hit an enemy/minion/monster twice, then your third Q will throw a tornado, knocking up enemies, making them Airborne (this will be important later) Steel Tempest's thrust is interrupted if Yasuo is affected by disarming crowd control during the cast time, but its Cooldown icon cooldown is reset to 0.1 seconds. If Steel Tempest is cast during Sweeping Blade
, it will instead affect enemies around Yasuo at the end of the dash, or do so immediately at his landing location after Flashing while ending the dash prematurely.
Description Active: Yasuo raises a wall of wind that travels in the target direction over 0.25 seconds. It then drifts another 50 units over 3.75 seconds, blocking all hostile non-Turret projectiles that hit it and granting Sight of its surroundings. You can use your W whilst you E+Q to cast it instantly. If you press E+W, then the wind wall will cast after your dash animation has finished. Use the windwall to gain sight on the other side of terrain where monsters are on the other side. Then E sweeping balde then dash to the monster you now have vision on. It can also be used for vision in pits, if the enemy is taking the epic monster in the middle of the pit. Another tip is to use this in the early levels to block damage from enemy minions, especially if you have just dodged a main ability from the enemy or if wind wall is not that useful in the matchup (at that point)
Sweeping Blade (E) Speed: 750 + 60% Movement speed coldown: 0.5 / 0.4 / 0.3 / 0.2 / 0.1 sec Target Immunity: 10 / 9 / 8 / 7 / 6 sec Range: 475 Normal / 625 Max range over terrain Bonus Damage per Stack: 17.5 / 21.25 / 25 / 28.75 / 32.5 (+ 5% bonus AD) (+ 15% AP) Description Active: Yasuo dashes a fixed distance in the direction of the target enemy. Upon impact, he deals magic damage, becomes ghosted for 2 seconds, and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times. Magic Damage: 70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP) Ride the Wind: sweeping balde Sweeping Blade's damage is increased by 25% per stack, up to 100% at maximum stacks. Yasuo will be knocked down by any crowd control, excluding Sleep (bug), during Sweeping Blade. Last Breath
can be cast during the dash. If Steel Tempest (Q) has been buffered, Wind Wall (W) may also be cast during it.It is possible to use Flash whilst dashing (in any direction) to knock up an enemy that did not expect it. |
This guy covers all the combos/interactions within [[Yasuo] ]'s kit.
Summary:
1: Hide Turnado animation or blocking an incoming ability by casting W
then Q
right after.2: Q → Flash
+
. Use this to load your animation, then strike your enemy- usually with the final blow. This works the same as with Taric
3: E+Q → Flash,
+sweeping balde →
also known sa the Bayblade. Used to surprise and close the gap4: E+Q → R ,
+sweeping balde →
also known sa the Airblade. You can optimize this by sneaking in an AA at the beginning of this combo (the enemy would have to be in range ofc)5: E+Q3→Flash → E+Q→R,
+sweeping balde →
→
+sweeping balde →
. This is known as the KEYBLADE- a combination of Airblade and bayblade. It is the most difficult combo to pull off, and I suggest that you practice in practice-tool before trying this in your ranked games.If you sneak in an AA after the Bayblade and before the Airblade, then this is the combo for the most DPS.
This includes the wall jumps he can do on the current map, his AS cap for maximizing CD on Q, and combos.
Last hitting under tower becomes very easy because you can AA reset with your Q, plus you have extra dmg on your E, giving you plenty of damage/opportunity to last hit the minions even under tower. - Just be careful that you are not poked whilst farming. You are either passive or aggressive. Taking too much poke will require you to recall and miss exp, gold, and tempo.
In general, do not feel tempted to press R whenever you see a knocked-up enemy. Especially if they are on their side of the map/under tower. It is on a forgiving cooldown, but it will put you straight into a fight that you may not win. - If you play with a duo, make sure to communicate and be on the same page about whether you are picking a fight or not.
Unlike most other ADCs,
If behind in the game, then you can easily sidelane and try to get some towers. At least you can shove the waves and get some gold from that. Then reset/ base and do it again.
























































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