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Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Champion Build Guide

Conqueror
PASSIVE: Ranged role Ranged basic attacks on-hit against enemy champions grant 1 stack of Conqueror, while Melee role melee basic attacks on-hit grant 2 stacks. Abilities that deal damage to an enemy champion always grant 2 stacks.
Each stack of Conqueror grants 1.2 − 3 (based on level) bonus Attack Damage or 2 − 5 (based on level) Ability Power (Adaptive) for 6 seconds, stacking up to 10 times, for a maximum of 12 − 30 (based on level) bonus Attack Damage or 20 − 50 (based on level) Ability Power (Adaptive). When fully stacked, Ranged role ranged champions heal for 8% of the post-mitigation damage dealt, while Melee role melee champions heal for 15%. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
Damage-over-time effects and ongoing sources of damage will grant the stacks / refresh them only once every 5 seconds.

Triumph
PASSIVE: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20.

Legend: Alacrity
PASSIVE: Gain 3% (+ 1.5% per Legend stack) bonus Attack speed icon attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 100 points earned, up to 10:
-100 points for champion Damage rating takedowns
-100 points for epic monster Damage rating takedowns
-25 points for large monster kills
-4 points for minion kills

Coup de Grace
PASSIVE: Deal 8% increased damage to champions below 40% maximum health.

Taste of Blood
PASSIVE: Damaging an enemy Champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP).
Cooldown 20 seconds

Ravenous Hunter
heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items, up to 14% at 5 stacks. Benefits from Heal Power.
Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
Healing reduced to one third on area damage.

BERSERKER'S GREAVES
35% Attack Speed
UNIQUE Passive: Enhanced Movement: +45 Movement Speed.

PHANTOM DANCER
30% Attack Speed
25% Critical Strike Chance
5% Movement Speed
UNIQUE Passive: Spectral Waltz: For 2 seconds after basic attacking an enemy champion, you gain 7% movement speed and pass through units.
UNIQUE Passive: Lifeline: If you would take damage that would reduce your health below 30%, gain a shield that absorbs up to 240-600 (scaling starts at level 9, ends at level 18) damage for 2 seconds (90 second cooldown).

INFINITY EDGE
80 Attack Damage
25% Critical Strike Chance
UNIQUE Passive: Increases the damage of critical strikes by 25%.

STERAK'S GAGE
450 Health
Passive: Grants 50% base attack damage as bonus attack damage.
UNIQUE Passive: Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown).
Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health.
Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack damage bonus while in melee form. Shield persists through form-swapping from melee to ranged.

MAW OF MALMORTIUS
55 Attack Damage
10% Cooldown Reduction
50 Magic Resistance
UNIQUE Passive: Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 350 magic damage for 5 seconds. 90 second cooldown.
UNIQUE Passive: Lifegrip: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat.

MERCURIAL SCIMITAR
50 Attack Damage
10% Life Steal
35 Magic Resistance
UNIQUE Active: Remove all crowd control debuffs from your champion and grants 50% movement speed for 1 second (90 second cooldown).

GUARDIAN ANGEL
40 Armor
40 Attack Damage
UNIQUE Passive: Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown).

THORNMAIL
80 Armor
250 Health
UNIQUE Passive: Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 + 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 seconds.
UNIQUE Passive: Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second.

MORTAL REMINDER
45 Attack Damage
UNIQUE Passive: Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds (Grievous Wounds reduces all healing received and regeneration rates by 40%).
UNIQUE Passive: Last Whisper: +25% total armor penetration.

LORD DOMINIK'S REGARDS
45 Attack Damage
UNIQUE Passive: Last Whisper: +35% total armor penetration.

BLOODTHIRSTER
80 Attack Damage
UNIQUE Passive: Your life steal overheals you, granting a bloody shield that absorbs up to 50 - 350 damage (based on champion level). This shield decays when out of combat for 25 seconds.
UNIQUE Passive: +20% Lifesteal.

WIT'S END
50% Attack Speed
50 Magic Resistance
5% Movement Speed
UNIQUE Passive: Basic attacks deal 15-80 (levels 1-18) bonus magic damage on hit. While below half health, heal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged).

SPIRIT VISAGE
10% Cooldown Reduction
450 Health
100% Base Health Regeneration
55 Magic Resistance
UNIQUE Passive: Increases all healing, regeneration and drain effects on yourself by 30%.
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