Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Electrocute with sorcery (Better scaling)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Max order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Irelia
One of the hardest matchups for Ekko. She is super mobile, so she can easily dodge most of your damage but she will also shred you in extended fights with conqueror and a stacked passive. You don't have a lot of options in this lane because it's in her favor at all stages of the game. Even if she loses, she can simply buy wit's end and auto-win. When trading, you want to go for short trades that procs your passive and electrocute, and then you BACK OFF. Irelia is insane in extended trades, so you want to avoid that. Left click on her champion and keep an eye on how many stacks she has on her passive. If it's close to full then don't attempt to trade at all, and just wait it out. Use your E to dodge her Flawless Duet. (She can animation cancel it with her Q, so be careful and always be ready) Early game you should just let her push the wave while you farm under the turret. It keeps you safe from her and the enemy jungler. You should keep doing that until you have enough AP to instantly clear the wave and just roam. Your gameplan against Irelia should be to constantly roam and get your teammates ahead.
Jarvan IV
His ult and knockups enables your AOE CC and damage.
Jarvan IV
His ult and knockups enables your AOE CC and damage.
Champion Build Guide
Welcome to my in depth Ekko guide! I'm Yeager, a high elo midlaner in league of legends, consistently reaching at least master tier on EUW since season 5, finishing season 11 in 110 LP+ Master. I spend some of my free time creating high quality educational content to help you improve and become a better player. Why should you play Ekko? If you want to pick up a powerful assassin with a chaotic play style, and the ability to completely take over games, then Ekko might be the champion for you. He is unstoppable when ahead due to his mobility and burst, that can absolutely obliterate carries with almost no counterplay. It's a champion that requires a lot of experience because his kit is rather difficult to master, but once you get the hang of it, you will have no trouble carrying games. This guide will show you how to play like the best Ekko player in the world, Xiao Lao Ban. |
Pros
+ High mobility + High AOE burst and CC. + Get out of jail card with R + High outplay potential Ekko has always been a strong pick in solo queue due to his aggressive playstyle and ability to snowball the game. He has great mobility that allows him to be creative with his gank paths. His kit has a great combination of burst and CC which is perfect in a solo queue setting. |
Cons
- Weak against point and click CC. - Squishy - Falls off lategame - Hard to master Ekko is naturally a very squishy champion, so he relies on his ultimate to get out of danger. That makes him weak against CC(ex. Nether Grasp and Infinity durress, that can stop him on the spot, and get him killed before he can rewind time. Since Ekko is an assassin, he falls off in the lategame, where ADC's and other champions start shining. |
|
|
Ekko can proc this easily due to how fast he's able to execute his combo. It has perfect synergy with his passive Z-Drive Resonance, which allows him to go for quick trades until the target is low enough for him to go all-in. Electrocute was recently changed so it has lower cooldown, so Ekko can make use of it more frequently compared to before. |
Magic penetration is always needed on AP champions. Ekko can proc this every time he uses Phase Dive so he can make use of it in pretty much every single engage. If you find yourself in a difficult matchup, you can also opt for Taste of Blood for more sustain. |
Assassins snowball very well with any lead, so this rune rewards them even more by giving free AP. |
It's weak early, but when you start getting kills on the different champions in game, the sustain this rune provides you with, is just insane. |
When above 70% HP, it will give you bonus damage which will allow you to oneshot the caster minions with 1 Q from level 9. The only champions that can use this are those who can manage to stay healthy during fights, and Ekko is one of them because of his reliable dive-and-disengage play style. His Parallel Convergence and Chronobreak keeps him safe while Ravenous Hunter can easily heal him back up. |
A lategame scaling rune that slowly ramps up and becomes strong from the 20-minute mark. |
|
Timewinder (Q): Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. |
|
Parallel Convergence (W): Ekko splits the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and triggers a detonation, stunning enemies by suspending them in time. |
|
Phase Dive (E): Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. |
|
Chronobreak (R): Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage. |
Timewinder is maxed first as this is our bread and butter ability. This ability is both our main source of waveclear AND poke. |
Phase Dive is maxed second. This is what makes Ekko so slippery in any situation. Having this on a lower cooldown is important for him to catch or get away from targets.
Chronobreak is maxed third. Offers massive AOE damage so it only makes sense to put a point in this when possible.
Parallel Convergence is maxed fourth and last. This is our AOE slow and stun. Maxing this over anything else doesn't really give us any added benefits, so we leave this and max it last.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Playing Ekko midlane means that you will be at a disadvantage early game because most of your opponents are ranged. Luckily, Timewinder is perfect for farming safely from a distance. You want to throw it as soon as the minions are lined up, and then you use it again when the minions are low enough for the Timewinder to execute them. This is the most common way of playing Ekko as you won't be taking any poke + You will be safe from jungle ganks. If you have Minion Dematerializer, then you want to use 2 actives on the caster minions and then 1 on a melee minion. This will make your Timewinder oneshot the backline minions from level 7. It makes your waveclear much more efficient and gives you lane priority so you can be the first one to roam. If you have Teleport, you should look to base when you have around 750 gold, so you can purchase Dark Seal and a Doran's Ring for a strong laning phase. When you teleport back, you will be at a item advantage, so you can look for ways to engage on the opponent for quick trades. Hiding in bushes, to hide the animation of Parallel Convergence is a good way to catch people off-guard. Against good players it's rare that you will get solokills early game, but in lower ranks people won't respect your damage so you might be able to net in a few kills. Your main goal early game is to farm up for your 2 item powerspike which is Hextech Rocketbelt and Lich Bane and then you can start taking over the game. |
Midgame is usually when the outer turrets start falling and people begin to rotate around the map. This is where Ekko gets his biggest powerspike with Hextech Rocketbelt, Sorcerer's Shoes and Lich Bane. This is your time to shine, so you need to abuse this while you have an advantage over most other champions, and constantly look for good fights. The reason Teleport is so effective on Ekko‚ is because he's insane at splitpushing, and taking down towers fast. You should be in a sidelane and pressuring most of the time, as there are only a few midlaners that can deal with you. Ekko is amazing at diving under towers, so when you are isolated in a sidelane with the enemy midlaner, you can often look for solokills, and snowball the game through that. It's important that you switch to Oracle Lens during the mid game. Assassins like Ekko relies on catching people off-guard with Parallel Convergence, so it's important that you clear out any vision the enemies might have. Your goal for the mid game is to extend the lead as much as possible by forcing solo kills / dives, and by taking objectives, so you can close out the game before you get outscaled. |
While Ekko is still decent lategame, he unfortunately falls off compared to the traditional mage picks, due to him being an assassin. Full item ADC's with a support will kill you on the spot if you mess up your combo, so you have to play it out smart, and know when to go in. Lategame is all about teamfights and objectives, so vision is more important than ever, as 1 death can cost you the game. In teamfights you should always wait for the opponent to waste their mobility spells before you go in. Let your teammates bait and line the enemies up for a perfect engage, and then you can go in for a quick combo with Parallel Convergence + Phase Dive + Timewinder, proccing Z-Drive Resonance. That should oneshot most squishies, or at least leave them at 10% HP, so your other carries can clean up. As lategame is also about big objectives like baron and elder, you can take advantage of the tight areas, and look for multiple stuns with Parallel Convergence. Goal for lategame is to play it smart, and wait for the perfect moment to engage. 1 single fight will either win or cost you the game. |
- Timewinder can be animation cancelled with Phase Dive, making it really hard for opponents to dodge it.
- Parallel Convergence can also be animation canceled using Phase Dive
- Parallel Convergence makes a sound when used, but the enemies won't be able to hear that if you use it from the fog of war.
- Phase Dive can get you over most walls to catch or escape from targets.
- Chronobreak can be used to get you back to lane if you activate it within 4 seconds. This shouldn't be done often, however it's a good way to get big waves of CS that you would otherwise have lost. Only make use of this, if it won't put you at a massive disadvantage in the laning phase. Never do this against the likes of Zed and Fizz, as they can dive you at any point if you don't have ult up.
If you'd like to learn about the different combos you can do with Ekko, then i recommend watching this video as it covers all of it.
What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
You must be logged in to comment. Please login or register.