This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Darius
More dmg More Hp you can't 1v1 him . ask for gank for a kill you got enought cc to prevent he's escape and since he dosn't got any hap closers either he will pop flash and you will stun him with Q or he will stand and fight and lose the 2v1 (in the best scenario)
Introduction
Save his allies from danger
Very Good Sustain
Hard to kill
Good lane presence
Scales well
Can engage with a teamate for a good combo
He can disengage very well
Cons
small range can't do well vs high range champ's like cait
Has no proper escape
Hard to master
Ult channeling can be disrupted by a single aa
No hard/aoe cc need's time to stun someone




By damaging enemy champions with basic attacks and abilities, Tahm Kench builds stacks of An Acquired Taste on them. At three stacks, he can use Devour on an enemy champion.

Cost: 50 Mana
Range: 800
Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
Damage the first enemy hit for 80/115/150/185/220 (+70% Ability Power) magic damage and slow them by 30/40/50/60/70% for 2s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5s.Activate Devour while your tongue is in midair to devour monsters/minions from a distance.

Cost: 90 Mana
Range: 250
Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
Devour a target for 4/4.5/5/5.5/6s (half that for enemy champions.) Enemies are dealt 20/23/26/29/32% (+[2% Ability Power]%) of their maximum health as magic damage (maximum of 400/450/500/550/600 against neutral monsters).
Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.
Allied Champions: While holding an allied champion, Tahm Kench gains 30/35/40/45/50% movement speed toward enemy champions (halved when not moving toward enemy champions).
Minions and Monsters: Reactivate to spit them, dealing 100/150/200/250/300 (+60% Ability Power) magic damage to targets hit.

Cost: 50 Mana
Range: Self
Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
Passive: Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, 20/26/32/38/44% of gray health will turn back into health.
Active: Convert all of your gray health into a shield that lasts 6 seconds, but falls off gradually over that time.

Cost: 100 Mana
Range: 4000/5000/6000
Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his bonus health. When activated, Tahm Kench teleports across the map, and he may bring one ally champion with him.
Passive: Basic attacks and damaging abilities deal an additional 0 (20 + 4/5/6% of Tahm Kench's bonus health) magic damage.
Active: Begin to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'
Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.




Defense : 21











You must be logged in to comment. Please login or register.