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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Fiora
Dodge.
This is an incredibly bad matchup.
Most I can say is try and hope she screws up her dash and to rush an Exec rather than a sheen.
Even if you get ahead, it's likely you won't scale with her in terms of dueling, unless she's an incredibly bad player.
Champion Build Guide
With that all being said and done, bear in mind with this guide: It's not fool proof and I may have a different playstyle that is not suited for you.
Focus on getting your Sheen first, that's a top priority.
Once you hit 6, and assuming you have your Sheen by now, you should be focusing on killing your opponent. You can E, W and start wacking away and watch them either burn flash or helplessly die.
Alot of people will, however, hug their turret with maiden out and wait for the jungler. Once you push the lane, just keep yourself located in the middle, waiting to either escape if you need to, or just wait for the next wave. It's incredibly dangerous for you to be anywhere near the opponents turret without any items, so just sit back and let the minion waves do their thing.
IT'S OKAY TO JUST FARM! If your opponent is down say, 30 to 40 CS, he'll really start feeling the difference.
Both teams are now looking to take Dragon, bottom is getting ganked non stop, your mid laner decided to afk in lane, and your jungler is being invaded for the 100th time.
All jokes aside, you'll likely be locked up at top lane attempting to take towers and just putting pressure. Be aware of what the enemy team is doing, and try and communicate with your team that you're better off not team fighting - for now - and that you're just pressuring lanes and waiting for the opponent to react.
You're a pretty big threat especially after 11, and you'll likely win against anyone if they are foolish enough to try and stop you by themselves. Ward their top side jungle so you can avoid being ganked yourself (You can't pressure anything being dead, DEHUR).
DO NOT, I REPEAT, DO NOT HAVE YOUR TEAM HELP YOU PRESSURING! HAVE THEM TAKE ANOTHER OBJECTIVE! THAT'S THE WHOLE DAMN POINT OF SPLIT PUSHING!
Last piece of advice - Don't play like a wimp.
Unfortunately for you, your mid game power spike has now worn off. You'll start hitting like a noodle for the most part, BUT, you still will have two important abilities!
1. Your wall. The game changer. The woman pleaser. The almighty Chef Boyardee.
Seriously, use this to wall in just one champion, and watch the panic set. If you catch more than one, OH BOY, they'll be nuked. This ability can and will outright win teamfights.
2. Your ability to shred tanks and peel. This is something you still excel at. Your maiden will definitely still hit hard on most tanks and bruisers, and you'll be overtly annoying to them. You can slow down most champions by a significant amount and basically just have your ADC do what he does best: Right clicking everything.
You're going to always want to try teamfight from this point onwards. You don't have a power spike to 2v1 anymore. Simply stay with your team and try and catch someone with a wall.
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Can push lanes incredibly quick
An absolute monster mid game
Wall is broken
Shreds tanks pretty easily
Fairly easy champion to use bordering on braindead
Cons
-
Wall is pretty tricky to use
Has a "meh" late game
Fairly slow and not alot of escapes
Mist Walkers and Maiden micromanagement can be difficult
No Maiden means no damage
Has some really bad match ups
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