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Yorick Build Guide by DirtyDishSoap

Top Yoloick - Washed up low Diamond player

Top Yoloick - Washed up low Diamond player

Updated on June 28, 2020
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League of Legends Build Guide Author DirtyDishSoap Build Guide By DirtyDishSoap 7,088 Views 0 Comments
7,088 Views 0 Comments League of Legends Build Guide Author DirtyDishSoap Yorick Build Guide By DirtyDishSoap Updated on June 28, 2020
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Runes:

Precision
Conqueror
Triumph
Legend: Bloodline
Coup de Grace

Resolve
Demolish
Conditioning
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Yoloick - Washed up low Diamond player

By DirtyDishSoap
About Me
I've been playing this game on and off for years. After I made D5 back in season 5, I had no more interest to play at a competitive level.

With that all being said and done, bear in mind with this guide: It's not fool proof and I may have a different playstyle that is not suited for you.
Lane Phase
Yorick has an incredibly bad early game and is easy to abuse if not outright killed if not played cautiously. You hit a minor spike at level 3 and if you have 4 graves ready to be summoned, you'll likely kill your opponent or have them burn flash. Avoid pushing your lane if you can help it.

Focus on getting your Sheen first, that's a top priority.

Once you hit 6, and assuming you have your Sheen by now, you should be focusing on killing your opponent. You can E, W and start wacking away and watch them either burn flash or helplessly die.

Alot of people will, however, hug their turret with maiden out and wait for the jungler. Once you push the lane, just keep yourself located in the middle, waiting to either escape if you need to, or just wait for the next wave. It's incredibly dangerous for you to be anywhere near the opponents turret without any items, so just sit back and let the minion waves do their thing.

IT'S OKAY TO JUST FARM! If your opponent is down say, 30 to 40 CS, he'll really start feeling the difference.
Mid Game
This is usually after you have a Trinity and boots. Your mid game power spike is HUGE, assuming you haven't fed or haven't had trouble last hitting.

Both teams are now looking to take Dragon, bottom is getting ganked non stop, your mid laner decided to afk in lane, and your jungler is being invaded for the 100th time.

All jokes aside, you'll likely be locked up at top lane attempting to take towers and just putting pressure. Be aware of what the enemy team is doing, and try and communicate with your team that you're better off not team fighting - for now - and that you're just pressuring lanes and waiting for the opponent to react.

You're a pretty big threat especially after 11, and you'll likely win against anyone if they are foolish enough to try and stop you by themselves. Ward their top side jungle so you can avoid being ganked yourself (You can't pressure anything being dead, DEHUR).

DO NOT, I REPEAT, DO NOT HAVE YOUR TEAM HELP YOU PRESSURING! HAVE THEM TAKE ANOTHER OBJECTIVE! THAT'S THE WHOLE DAMN POINT OF SPLIT PUSHING!

Last piece of advice - Don't play like a wimp.
Late Game
So you have 5 or 6 items now and it's late game. Every tower is taken, one more dragon until a huge buff, and baron is being contested for ward control.

Unfortunately for you, your mid game power spike has now worn off. You'll start hitting like a noodle for the most part, BUT, you still will have two important abilities!

1. Your wall. The game changer. The woman pleaser. The almighty Chef Boyardee.
Seriously, use this to wall in just one champion, and watch the panic set. If you catch more than one, OH BOY, they'll be nuked. This ability can and will outright win teamfights.

2. Your ability to shred tanks and peel. This is something you still excel at. Your maiden will definitely still hit hard on most tanks and bruisers, and you'll be overtly annoying to them. You can slow down most champions by a significant amount and basically just have your ADC do what he does best: Right clicking everything.


You're going to always want to try teamfight from this point onwards. You don't have a power spike to 2v1 anymore. Simply stay with your team and try and catch someone with a wall.
Pros and Cons
Pros
    Can push lanes incredibly quick
    An absolute monster mid game
    Wall is broken
    Shreds tanks pretty easily
    Fairly easy champion to use bordering on braindead

Cons
    Wall is pretty tricky to use
    Has a "meh" late game
    Fairly slow and not alot of escapes
    Mist Walkers and Maiden micromanagement can be difficult
    No Maiden means no damage
    Has some really bad match ups
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League of Legends Build Guide Author DirtyDishSoap
DirtyDishSoap Yorick Guide
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Yoloick - Washed up low Diamond player

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