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Spells:
Ignite
Flash
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
So stay tuned :D
Hi everyone, and welcome to my
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I've been playing Yorick for quite a long time now, and when I look at other people play him, or even other guides on this site, They keep forgetting to explain what exactly Yorick is capable of. Yoricks ghouls can do more than just speed / heal you up, and slow enemies. Or maybe they just want to hide their tips and tricks for themselves. He is a very unique, but also quite hard champion to play just right. A bad Yorick, will only use his ghouls for pure damage, and not all the utility purposes they have. He might as well only use his ultimate on himself. A good Yorick though, can completely turn a team fight, and even the whole game with a few good ultimate uses. So prepare for alot of reading, but trust me it will be worth it. Soon you will be playing Yorick... LIKE A BOSS
Pros:
+ extremely good at both harrassing and zoning with his
Omen of Famine,
Omen of Pestilence and even his
Omen of War.
+ Ultimate can change the team fight from lost, to a win in the matter of seconds.
+ Because of his ghouls, Yorick can take dragon without taking ANY damage. He needs assistance from the jungler to take it down quick though.
+ Great 1 v 1 champion, nearly unbeatable early game if played correctly.
+ His Ghouls has so many uses. (Scroll down to Tips & Tricks for detail)
Cons:
Cho'Gath.
- Very vulnerable to ganks as
Yorick pushes alot.
- Is hard to play right, if you want him to be better than the other solo tops
- His ultimate
Omen of Death can be tricky to use right
- Requires alot of practice before he is useful to the team (but don't worry, I will guide you through it ;) )
+ extremely good at both harrassing and zoning with his
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+ Ultimate can change the team fight from lost, to a win in the matter of seconds.
+ Because of his ghouls, Yorick can take dragon without taking ANY damage. He needs assistance from the jungler to take it down quick though.
+ Great 1 v 1 champion, nearly unbeatable early game if played correctly.
+ His Ghouls has so many uses. (Scroll down to Tips & Tricks for detail)
Cons:
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- Very vulnerable to ganks as
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- Is hard to play right, if you want him to be better than the other solo tops
- His ultimate
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- Requires alot of practice before he is useful to the team (but don't worry, I will guide you through it ;) )
Before we get any further into the guide, it's important you get an idea of why we are choosing exactly these runes. As most of our style of gameplay, will be based around our runes, masteries, summoner spells, items etc.
These will make last hitting easier, as well as making your abilities damage more. Your E will also heal slightly more because of this. Remember, ghouls scale off your ad too.
Greater Seal of Replenishment
The reason i choose these is obvious, it allows me to spam ghouls as i want. Once you got Tear, you will be able to spam ghouls all day and annoy your lane opponent to the max.
With your E giving you a ton of health back, and this baby to keep your mana flowing it, no one can get you out of lane!
These are more of a personal preffernce, i might switch them out with something else soon though. I just like the extra magic resist, since my build is very centered around armor.
Greater Quintessence of Desolation
A must have on Yorick! Since we are not building any armor penetration, not even from masteries, this is crucial for our damage output.
Omen of Pestilence and
Omen of Famine damage on spawn is magic damage though, so of course armor pen will not increase that damage.
BUT, the auto attacks from your ghouls are physical damage, and your ghouls do gain armor pen from your runes aswell.
Again, this won't only increase your ghouls damage, but make your E heal more too.
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These will make last hitting easier, as well as making your abilities damage more. Your E will also heal slightly more because of this. Remember, ghouls scale off your ad too.
Greater Seal of Replenishment
The reason i choose these is obvious, it allows me to spam ghouls as i want. Once you got Tear, you will be able to spam ghouls all day and annoy your lane opponent to the max.
With your E giving you a ton of health back, and this baby to keep your mana flowing it, no one can get you out of lane!
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These are more of a personal preffernce, i might switch them out with something else soon though. I just like the extra magic resist, since my build is very centered around armor.
Greater Quintessence of Desolation
A must have on Yorick! Since we are not building any armor penetration, not even from masteries, this is crucial for our damage output.
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BUT, the auto attacks from your ghouls are physical damage, and your ghouls do gain armor pen from your runes aswell.
Again, this won't only increase your ghouls damage, but make your E heal more too.
I've chosen 1/6/23 because Yorick benefits the most from the utility tree.
the 6 in the defensive tree is because Yorick is a bruisher, and he needs to stay alive to spam those ghouls. the 1 point in offence was just for the improved ignite. Since our abilities scale off both ad and ap, the 5 extra is nice early.
The offensive Tree...
Is not as suited for Yorick, as it is for full ad, or full ap champions. If you choose to spend your points in this tree, you won't take the full advantage of it. Even though Yorick do need armor pen, his abilities do magic damage, not physical. He doesn't need crit or AP either. the AD bonus is always nice, but it's per level, and Yorick does not need damage late game, he needs it early. Late game he needs tankiness.
The Defensive Tree...
Does give us some nice stuff, armor, magic resist, cooldown reduction, movement speed and a tiny bit of health. It all sounds great on paper, Yorick is a tank right? He is, but the utility tree just gives so much more.
The Utility Tree...
Syncs greatly with Yorick, it gives us everything we need. It gives us mana, mana regen (which is core on Yorick), movement speed, increased buff duration, a little extra exp (which is always great, but especially on Yorick since he is such a great pusher and can stay in lane forever). Cooldown reduction, both on abilities and summoners, but most importantly health regen based on our mana. And since we get a ton of mana from manamune, frozen heart and even the utility tree it self, it's godlike on Yorick.
So if we sum it up, the only thing we loose going for the utility path, as an alternative to the defensive path, is a tiny bit of health. Since we already get armor and magic resist by putting 6 points into the tree :D
the 6 in the defensive tree is because Yorick is a bruisher, and he needs to stay alive to spam those ghouls. the 1 point in offence was just for the improved ignite. Since our abilities scale off both ad and ap, the 5 extra is nice early.
The offensive Tree...
Is not as suited for Yorick, as it is for full ad, or full ap champions. If you choose to spend your points in this tree, you won't take the full advantage of it. Even though Yorick do need armor pen, his abilities do magic damage, not physical. He doesn't need crit or AP either. the AD bonus is always nice, but it's per level, and Yorick does not need damage late game, he needs it early. Late game he needs tankiness.
The Defensive Tree...
Does give us some nice stuff, armor, magic resist, cooldown reduction, movement speed and a tiny bit of health. It all sounds great on paper, Yorick is a tank right? He is, but the utility tree just gives so much more.
The Utility Tree...
Syncs greatly with Yorick, it gives us everything we need. It gives us mana, mana regen (which is core on Yorick), movement speed, increased buff duration, a little extra exp (which is always great, but especially on Yorick since he is such a great pusher and can stay in lane forever). Cooldown reduction, both on abilities and summoners, but most importantly health regen based on our mana. And since we get a ton of mana from manamune, frozen heart and even the utility tree it self, it's godlike on Yorick.
So if we sum it up, the only thing we loose going for the utility path, as an alternative to the defensive path, is a tiny bit of health. Since we already get armor and magic resist by putting 6 points into the tree :D
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I choose Flash, because Yorick already has a movement speed increase. It's also the best summoner spell in my opinion. Ghost is good too if you need more chasing power, but with
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I choose this because Yorick needs that little extra damage. In fact early game this always grants me a kill. When I harrass my opponent I automaticly push my lane, and once i reach his tower, he usually got 200 - 300 health left.
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I don't feel Yorick needs
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Early Game Goals:
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Because of your sustain, you can stay also stay in lane forever, or well until the jungler arrives. Luckily for you, you got Mercery's Treads that will prevent any jungler from catching you. With the movement speed increase from
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Mid Game Goals:
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I will usually go for Glacial Shroud, as the one I'm against top is usually AD. If not though, I will go for the Spirit Visage. I sometimes go for Spirit Visage even though I'm against someone AD. It depends on the game I'm in, if the jungler is ap and ganks me alot i get this, or if the enemy Mid ganks me alot, that's also a good oppurtunity.
Both of these items give cooldown reduction and some dfensive stats, Glacial Shroud gives more CDR (which we need for spammin' ghouls all day). But Spirit Visage buffs our already OP sustain from
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In some cases though, if I'm dominating my lane, (which i usually am). I will just go strait for Phage, then Frozen Mallet for more damage output, tankiness and chasing power.
For the newer players though, just stick with getting either Glacial Shroud or Spirit Visage.
Late Game Goals:
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I will always go for
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Early Game: The Laning Phase
Level 1 - 10This is where
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Mid Game: The Ganking Phase
Level 11 - 18This is where the fun begins. If you are doing well, then at this point you should have taken down the top tower, and it's time to gank. It's of course easiest to gank a lane with CC, as it's what
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Late Game: The Team Fight Phase
Level 18+Late game is where people say Yorick falls off. Well that is not entirely true, you see...
Yorick himself might be a little weak, compared to everyone else damage wise, but his tankiness remains higher than most off-tanks. The utility he brings to the team through ghouls is going to be used more often, due to his cooldown reduction. Late game is all about team fights, and if Yorick manages to use
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- Yorick's ability
Omen of Pestilence can be used trhough walls, which makes it excellent for scouting in bushes, at dragon / baron, or simply watching where the enemy team is heading, since the ghoul will chase the enemy.
- Yorick's ghouls can be used for clearing Nidalee Traps, Teemo Mushrooms and Shaco's Boxes.
- Yoricks ghouls count as minions, so having champions like
Katarina,
Lee Sin and
Jax who can interact with them, may lead to some pro escapes. (Ex. planting a ghoul on the other side of a wall, giving them an oppourtunity to escape.
- Having someone with
Teleport on your team, makes you able to easily gank someone. As mentioned above, they count as minions, and can therefore be teleported to.
- Walking into a bush and then using
Omen of Death, can be used as a bait, but also to confuse and juke the enemy, by moving the clone out of the bush, before he reaches inside. When he chases the clone, this will grant you enough time to get away before he realises it.
- Your ghouls can work as shields versus skill shots, such as
Morgana's
Dark Binding. This is extremely efftive, as this can completely denie them any chance of getting away or killing you, as well as your allies.
-
Omen of Death can also be used to block champion only abilities and skillshots. (Ex.
Caitlyn's
Ace in the Hole.)
- Yorick can force neutral minions (even Dragon) to attack his ghouls, if he uses
Omen of Pestilence near the monster, then letting the ghoul run over and attack it. This will cause the aggro to be turned on to the ghouls, until they are all dead. If Yorick spaces out his abilities, it's possible to keep spawning a new ghoul before the old ones die, leaving
Yorick unharmed.
- Ghouls can tank, and even attack towers. So when pushing, kill the last minions with your abilities to spawn them. Be careful when doing this. If a champion is near the tower, the ghouls will switch their focus to him, making the tower switch it's focus to you, once he takes damage.
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- Yorick's ghouls can be used for clearing Nidalee Traps, Teemo Mushrooms and Shaco's Boxes.
- Yoricks ghouls count as minions, so having champions like
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- Having someone with
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- Walking into a bush and then using
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- Your ghouls can work as shields versus skill shots, such as
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-
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- Yorick can force neutral minions (even Dragon) to attack his ghouls, if he uses
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- Ghouls can tank, and even attack towers. So when pushing, kill the last minions with your abilities to spawn them. Be careful when doing this. If a champion is near the tower, the ghouls will switch their focus to him, making the tower switch it's focus to you, once he takes damage.
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