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Yorick Build Guide by Kar-zid

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League of Legends Build Guide Author Kar-zid

Yorick - "I'll Bury You!"

Kar-zid Last updated on September 25, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 6

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 3

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Yorick - The Gravedigger

Yorick is a rather rarely seen champion, but that does not mean he is not perfectly viable. He destroys solo top, does well in harass and in pushing, can be good early, mid and late game, and can be unstoppable if fed. If you build him right, you can 1v1 almost any champ in the game.

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I take flat AD reds and quints, so level 1 is even more frightening for the unfortunate soul you're laning against. Flat health yellows offer more survivability, and when Yorick is swinging away in a fight, you want him to be there as long as possible. And, just one option for the blues is MR, purely because you build no MR in my build, and it could come in handy, replace this with flat AD, AD per level, or AS if you don't believe you need the MR.

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21/6/3 is quite good for Yorick, large amounts of DPS bonuses, with increased MR and Armor, as well as health and mana regen. Of course, customary ghost buff.

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Yorick can be quite flexible with what he can buy, and what order.

Start by grabbing a Dagger and a Health Potion. This is quite a strange start, you may think, as his abilities require AD! But no, with your slow leveled first, more attacks means more harass, and more free reign over last hitting and farming.

Change this, as soon as possible, into Berserker's Greaves, movement speed and attack speeds are both crucial. If you feel you want tenacity, or some MR, then grab Mercury's Treads, however the tenacity is not quite necessary, and attack speed comes in handy.

As soon as your boots are up, get a Phage. The slow helps, the AD helps, the health helps. You can, however, grab a Sheen instead, or Zeal, just one part of Trinity Force, but only one part for now.

Spirit Visage next, to be more tanky and for the health regen effects. Your will heal you, and the passive effect of SV buffs that up a bit.

The Bloodthirster, always a great item, Yorick thrives with it. Lifestal, and massive AD, and he's a force to be reckoned with.

And, now for the big one, Trinity Force itself. Now is the time to grab it, later game, farm is easy to acquire. With this, you'll notice a significant boost in almost all of your skills.

And we finish with Atmogs, Warmog's Armor and Atma's Impaler. More health, more health regen, more AD. These last two are to make you almost unstoppable, able to walk through teams and still come out alive, but if you're finding the other team already can't handle you, consider grabbing a The Black Cleaver or a Madred's Bloodrazor, or both, the ending of your build is quite open.

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Skill Sequence

Get your first, early harass is great, and it's slow can make for an easy first blood. It can also be used to scout bushes, and that's invaluable at the beginning of a game.

Second, is your , and this is one of your most important abilities. It can do insane damage, and once your W is at level 3, and you have your ult , max this.

Your is, for the most part, part of a combo. It can be used for last hits, heals, and to throw out another ghoul. Remember, spam those ghouls, you can take more and deal more that way. This should be maxed last, but it's still an important skill, and can be gotten earlier if wanted.

Your ult too is invaluable, at all times, despite how it doesn't always work, and it should be levelled whenever it can be.

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Summoner Spells

Exhaust and Ghost, classic combo. Escape and chasing, couple with Yorick's slow on his W, means you'll be hard to catch.

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Creeping / Jungling

Jungle Yorick is quite slow, to be honest, but can be effective. His ganks are good, with his slow and large damage output, but lane Yorick is where you should be.

But, taking out a few creeps here and there is never a bad thing. Red and Blue both go perfectly on Yorick, with Blue being used mostly for it's lowering of his CD on his Q, letting you throw around even more insane amounts of damage.

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Team Work

If a low health teammate is nearby, you have several options, and should try to never leave them stranded.

1. Use your W, slow the chasers.
2. Kill the chasers, if they're low, W, Q, E, everything.
3. If there is no way this teammate is getting away alive, he has no hope left, ult him. If he's smart, and doesn't neglect to see that he's already dead, he could get in a few kills with you.

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W-E-Q, rinse, repeat, chuck out as many Qs as possible, throw your Ws around for slows and checks in bushes, and use your E to heal a bit or last hit minions.

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Unique Skills

Scouting of bushes (throw a W in, will show you anyone hiding there, ghoul will chase, slows and damages).

Second life (his ult), use this wisely, and, if need be, throw yourself at the enemy and ult yourself, kill yourself in order to take down a fed enemy or get a few kills. BUT, don't do this too often, as your aim is still not to die, you aren't Karthus after all.

His ghouls can be used to chase opponents away, damage towers, take tower aggro while you destroy them, and kill minions with you. Use them, all the time.

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Last hit with W, on a bunch of them, same with E on one, and Q a lot to deal enough damage to get the CS. Late game, you can one shot minions with your Q, and it's wise to do so to get more farm.

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Yorick is underplayed, and sometimes underestimated in lane. But he's a strong force, who can take apart an enemy team and shut down almost anyone in lane. He ends up tanky, and yet can still throw massive damage around. If you haven't played him yet, he's definitely worth a look.