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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
Riot's new addition to the champion pool in League of Legends is
I've played about 10 games with
Let's take a quick look at Draven ;)
[*] Amazing harassment
[*] Passive
Wicked Blades secures kills and harasses hard
[*] Unique skill:
Spinning Axe
[*]
Blood Rush is an amazing steroid for
Draven
[*] Never gets boring
[*] When you recall, Draven points back at his base and says a funny quote ;)
[*] Extremely squishy
[*] Must be positioned well
[*] Hard to maintain
Spinning Axe in team fights
[*] When you lose
Spinning Axe, you'll be denied hard
[*] One last thing, EXTREMELY SQUISHY
Pros
[*] Amazing harassment
[*] Passive
[*] Unique skill:
[*]
[*] Never gets boring
[*] When you recall, Draven points back at his base and says a funny quote ;)
Cons
[*] Extremely squishy
[*] Must be positioned well
[*] Hard to maintain
[*] When you lose
[*] One last thing, EXTREMELY SQUISHY
- His innate acts as a mini ignite. If you land a critical hit, or hit a
- MASTER THIS. His Q grants him extra attack damage on hit. When you throw the spinning axe, it will ricochet back towards you at a nearby position. Depending on how your stance, the axe will relocate itself to a certain area:[*] If you stand still, the axe will bounce either to your position, or to the left or right of
[*] If you move backwards, the axe bounces far back to a retreat point.
[*] If you move forwards, the axe will also guide your advancement in a further position.
If you are able to keep your first
- This acts as a mini
- Draven throws his axes and makes the hit target(s) "Stand Aside." Get it? Haha funny. Okay, but seriously, this is a really useful utility ability because it slows and briefly immobilizes hit targets.
- A global ultimate. Acts like What I recommend
- Ghost increases your movement speed and ignores unit collision. Excellent for chasing down running enemies or running away. His
- Exhaust renders the target champion useless for 2.5 seconds. It halts their mobility, their attack damage, and spell damage. Perfect for locking down on a single target, gaining a heavy advantage on a 1v1, or to run away again.Optional Summoner Spells
- I see a lot of Dravens using this. It's useful, yes, but I'd rather carry a haste such as
- Good for baiting, but if ignited, it is pretty useless. Also, even though it was buffed for this season, it did become nerfed in a recent patch. Still an optional spell.
- Works well with passive. This spell helps for those annoying summoners with heal. A viable choice.
Starting Items
- First movement item helps to aid the act of catching your blades and to chase people early for harassment.
- Helps sustain in the lane so you can buy a few items on your first recall.Following Items
- Builds into
- Grants extra attack speed... YAY!
- A stack of attack damage, and life steal! However, for
- Extra attack speed, faster movement, an increase in critical chance, what else would be perfect for Draven? ;)
- Get this, and watch Draven shred enemies apart. A whole lot of AD and an increase in critical chance yet again. Buy now and get extra damage on your critical hits!
- Complete your Guardian's Angel - This is optional. It grants you some armor and magic resist, and grants you a get out of jail free card every 6 minutes! You can either take this, or opt out for another
Why I don't choose to get Doran's Blade
- Yes, it is pretty good early game. It grants you health, life steal, and attack damage for a cheap price. However, I tend to find sticking to core items is more viable for late game practices. It is solely up to you if you really want to get this.






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