Zac Build Guide by Pats45
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+1-10% CDR (lvls 1-18)
Threats & Synergies
Darius is the only match-up where this build will not work and as Zac Top there just is no counter play. Zac's trades take a long time in which he heals back up. Darius is built for extended trades and bleeding out opponents. You are given a ban for a reason. Ban Darius 100% of the time if you are planning to go Zac top.
Champion Build Guide
Hi all and welcome to my Zac Top guide :) Yup, you read that correctly Zac Top! I promise that I am not trolling and that Zac Top is actually great - especially for climbing Solo Q in low elo. I was hard stuck Bronze and Silver for many seasons and then got out with Zac Top. This guide is inspired by Flyingbaklava who was a great Zac Top Lane main. Now that Riot has reverted Zac's ultimate, Zac is a great choice for Top Lane that is useful in any literally any match-up (except Darius lanes but you get 1 ban right). If you follow this guide, you will leave your opponents shocked and confused as they won't know how to play against you or what landed on them.
If you are stuck in low elo and want to try something try Zac Top. I basically went through all champions and found Zac Top to be the best for getting out of elo hell.
Also check out my Twitch and Youtube streams where I will post helpful videos on how you can dominate as Zac Top. Hope this is helpful and good luck with climbing!
The early game is what separates Zac Top players. In general Zac is a strong late game champion however with this build you should be able to win lane as well. And when a Zac wins lane, you will be able to carry most games.
Level 1 you will normally want to start Q. When they are standing close to the minions (likely when they are about to farm), hit them with a Q then use the other half of your Q to strike the minion standing closest to them. This will damage them twice (once when your Q hit them and then a second time on the splash from the collision they had with the minion). This will also proc your Aftershock - so run up to them and start auto attacking. In low elo they will likely try to trade with you even though the Aftershoc proc makes you incredibly tanky and able to absorb their damage. Stay near them and keep auto attacking until aftershock ends. If you are near them, Aftershock will deal more damage to them as it sends out a blast when it ends. After Aftershocks ends make sure to run away from them as quickly as you can while also prioritizing picking up your blobs. This whole level 1 trade might take some practice getting used to, but eventually you will be able to do it easily. And when done correctly you can put them at half health while barely taking any damage. Your Second Wind and Dorans Shield will help you heal back up. Plus the revitalize will make picking up the blobs give you even more health. Cheap shot should proc on your Q. Your runes and play style are really key here for crushing this trade. Note: only fight in your Aftershock level 1. If you missed your Q or Aftershock is on cool down than try not to fight until you are ready again. You will lose the trade without Aftershock being up.
Levels 2-5 you might be able to get first blood since you took ignite. At the very least try to get them to low health or through all their potions so you can kill them as soon as you hit 6. At level 2 you are going to do the same trade as described in level 1 except with your W mixed in. W is on a very short cooldown and the cooldown actually decreases every time you pick up a blob. So make sure to spam out your W on the enemy and keep picking up those blobs.
At level 3 you will have Elastic Slingshot. This now gives you more versatility. You can use Slingshot to engage with the enemy champion or get away from enemy jungle ganks. I will usually continue the standard trade I have been doing (engaging with Q) and using E after I land the second part of my Q. The CC from the Q will guarantee that I hit my E. And since I E'd onto them, my aftershock will likely hit them too. Now note that you can use your W while in your E and R. So right as you are landing on them with E, hit W too. Remember to keep only trading when you have Aftershock! Don't look to trade without it.
So the level three combo is Q enemy champion, Q nearest minion to enemy champion, E,W, auto, auto, W, after shock blast
In general, try not to push the wave. If your jungler ever ganks you, it should be an easy kill as long as the enemy isn't under their tower. You can E to them then CC them with Q. This will make your lane an easy gank for your team. Zac is also one of the hardest champions in the game to tower dive because of his passive. So as long as you are on your own side of the lane, your passive should be able to save you especially if you can get it to go off in your tower's range.
Level 6 is where Zac now does serious damage. If you haven't gotten a kill yet on the enemy, this is when it gets easier. In my opinion, Let's Bounce is not only strong, but one of the most fun ultimates in the game. It has a pretty low cooldown so don't be afraid to use it right when you get it and then look to use it again when it is ready. This will usually allow you to use it twice in a duration where your opponent only uses their ultimate once.
You have two ideal combos. One will be to engage with E now. Engaging with E will put it on cooldown right away which is great since it has the longest cooldown of your non-ultimate abilities. To make sure you land your E, try to be as close as possible to the enemy champion. The other nice part of engaging with E is that your aftershoc will proc right away when you land. Engaging with Q sometimes takes longer since you need to hit the second Q before Aftershoc procs. Right as your E lands, hit W as you can W as your E and R lands. After you landed, immediately Q the enemy to put your Q on cooldown. Then stand right next to them (ideally between them and their tower to cutoff their escape) and hit R. The first bounce deals the most damage and knocks them up and away from the direction you hit them. That's why it is ideal to be behind them, knocking them away from their tower will make their escape more difficult. While you are in your R, try to land as many bounces on them as possible. Also as you land on them, hit W whenever it is ready as W has a very short cooldown and can proc during your R. Each R bounce does 50% less damage but even the later ones still do a lot of damage especially if you are good about procing your Ws and you have Bami's Cinder or Sunfire Cape built.
After you finish your ultimate there will be blobs all over the map for you to pick up. Depending on your health and the enemy's health decide on picking up your blobs or continuing to right. Unless they are extremely low, you should prioritize picking up the blobs so you can heal a ridiculous amount. By the time you are done Q should be back up and E should almost be as well. Also if you have Spirit Visage built, long with Revitalize, the blobs will heal you for just insane amounts.
So to summarize your level 6 trade is E,W,Q,Q,R,W
Now you have another level 6 trade as well Q,Q,E,W,R. Use this one when you are closer to the enemy champion or if you are fighting two or more champions. I am able to win 1 vs. 2 using this combo since you can Q the two enemy champions together and then be guaranteed to land E on both of them. This is the combo in general that I do most often.
Usually I define the mid game for me as after the first tower on top side goes down. Because you have demolish, this build is good at taking that first tower and tower plates. Once it is mid game, Zac has so much versatility. He is a great split pusher. Your abilities are aoe and if you have sunfire build you will be able to clear waves even faster and take towers with bone plating. Zac also has really good CC which makes him an effective team fighter and he can provide good peel for carries. However in the mid game, I usually don't focus on either of those two roles because Zac is even better at something else: Zac is probably the best engage champion in the game.
So in the mid game I look to group and roam with my team. I buy blue trinket and keep as much of the jungle warded as possible. If I ever see an enemy champion caught out I E onto him and then start me CC chain. If I can't get the kill on my own, the CC will allow my teammates to come help. Trust me in low Elo, it is very possible that you will be able to catch people out with your E.
However sometimes the play isn't their and the enemy isn't out of position. Or maybe there is an enemy out of position, but you don't have vision in that area to capitalize. Your other option is by hanging with your team mid where you can wait until you have numbers and then E in to start a team fight. So if you are in the mid lane and you have three teammates with you and you see that the enemy has two champions in the side lanes, then you know the fight would be in your advantage (4 on 3) and you E in and start that fight. Your E has an absurd amount of range once it has some levels in it. Another trick is to E in from the JG or a bust so the enemy doesn't even see it coming. This can really catch them off guard. Make sure to ping to your teammates before you E in so your team is ready too. If your team doesn't engage with you, you'll find yourself in a 1 vs. 3 situation instead of that 4 vs. 3.
Even if the numbers are even, you can still look for an engage with your E in the following two situations. The first is if the enemy is grouped together. All your abilities deal AOE damage so if the enemy is grouped you'll be knocking them up and dealing damage to them like crazy. And for the beginning of the fight you'll likely be in Aftershock which scales on all the Armor and MR you have built plus you are healing so much from your blobs. When the enemy team finally does kill you, you might not even die due to your passive and by this team your teammates should be finishing them off. The other situation is if you think you can land on the enemy ADC or fed carry and you think you would be able to take them out before their team can peel. If you can do this than it still might be worth as without that champion, your team could win the fight.
Overall, Zac has a lot of options in the mid game. Usually Zac is JG or Support so mid game is good but not ridiculous. However if you follow this guide, you will likely find yourself ahead in the mid game which does make mid game Zac outrageous. You can split push or peel with Zac, but I suggest trying to be your teams engage. You just have to know the right fights to pick (ie when you have numbers) and execute your combo which usually means doing the right E.
I play late game Zac pretty similar to how I approach the mid game. You are going to continue to want to be your teams engage and look for team fights. Make sure to keep vision of Baron and Elder and to play around objectives. Zac late game is a monster and can completely carry a fight even when your team is behind. In late game it is now really important to prioritize carries since this is when they are dealing a ton of damage. In fights try to E onto the enemy carry and use your combo to 100 to 0 them. This will turn the fight into a 5 on 4 and if you have your passive then you will really have two lives. Because your W deals max HP damage and your Q is so much CC, after the enemy carry is dead, you will be effective at helping your team deal with any champion.
Thanks for reading, I hope this helps and watch me on Twitch or YouTube!