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Spells:
Flash
Smite
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Introduction

Hey there, my name is TheAlphapotomus and this is my first guide. This guide will feature

| spaaaaaaace |
Pros
+Highly agile +Tons of burst +Great early ganks +Awesome skins +Passive makes last-hitting easy +Is a freaking ninja! |
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Cons
-Squishy early game -Drains energy very quickly unless abilities hit while a -Relies on ability combos for maximum damage output -Not a very good duelist -Absolutely no sustain - |

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Resistance
Extra magic resist for those annoying AP carries -
Hardiness
Extra armor, great while in the jungle and against physical damage champs -
Durability
Who doesn't love more health? -
Vigor
Health Regen, just love it -
Veteran's Scars
The extra +30 health really helps early game -
Enlightenment
Increased cooldown for more spammability -
Honor Guard
The reduced incoming damage really helps early on in the jungle -
Juggernaut
Again, more health. The disable percentage reduction is nice as well -
Summoner's Insight
That 15-second CD for Flash just might save your life, or secure a kill -
Expanded Mind
More energy! -
Swiftness
Extra movement speed to allow for a quicker gank -
Runic Affinity
An absolute must for a jungler of any sorts

Greater Quintessence of Attack Damage: Added attack damage for stronger abilities and ease of monster slaying
- Greater Mark of Desolation: Armor Penetration is your friend. The more the better.
Greater Glyph of Magic Resist: Added Magic resist to help keep you safe from those evil mages
Greater Seal of Armor: Added armor to help take reduced damage in the jungle, and helps against physical champs

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Contempt for the Weak: Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
This is such a great passive. It makes last-hitting minions so much easier. It's also great for finish off a severely weakened opponent. However, because it only does damage based on a percentage of their maximum health, it's most effective against tankier enemies.
-
Razor Shuriken (Q): Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter. Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
Your bread-and-butter ability. It's a lot like
Kennen's
Thundering Shuriken, however,
Razor Shuriken can pass through multiple enemies. It is a skill shot, so you'll need some practice to fully get the hang of it. If you have a
Living Shadow active and your
Razor Shuriken + the
Living Shadow's hit the same target, it will deal additional damage.
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Living Shadow (W): (Passive): Zed's bonus attack damage is increased by a percentage.
Additional Bonus Attack Damage: 5 / 10 / 15 / 20 / 25 %
(Active): Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow. Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
What can I say? This ability is what makes Zed so unique. It's almost like
LeBlanc's
Distortion, and feels very similar.
Living Shadow is what you will use for your ganks, zoning, and energy management. Learning how to fully utilize this ability will determine how effective you are in game and how valuable you will be to your team.
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Shadow Slash (E): (Active): Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds. Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.
This ability is not only my favorite to look at, it's my favorite period.
Shadow Slash is an AoE (Area of Effect) ability that deals damage to enemies around Zed. While this is already a fantastic ability, it's full potential is unlocked when used in conjunction with
Living Shadow. Using a
Shadow Slash on an opponent that's near your
Living Shadow will slow them, making this a great ambush tool and an essential combo for your ganks. Additionally, if both your
Shadow Slash and your
Living Shadow's hit the same enemy, the slow effect is doubled.
-
Death Mark (R): (Active): Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
One of my favorite ultimate's in the game. It's so versatile and it doesn't cost any energy.
Death Mark has 3 important components. 1.) Zed will become untargetable and dash to the target's location. 2.) A
Living Shadow will be summoned behind the target. 3.) A debuff will be applied to the target. Utilizing these three components will ensure you make the most of your ultimate. There are a few situations in which you will find
Death Mark to your advantage.
- Your opponent is low on health, and so are you. However, the enemy is packing a lethal skill set that can destroy you instantly. No problem, simply activate
Death Mark and you will become untargetable, unload your combo (E -> Q -> E) and send a
Living Shadow to the side and activate it again to blink to it's location. If you didn't instantly kill your target, no worries, the 3-second debuff will handle that.
- Your opponent is relatively low on health and aren't the least bit worried about you seeing as their somewhat healthy. Wrong, they probably didn't take the 3rd component of your ultimate into consideration. Remember, the debuff does damage based on how much you dealt while it lasted. Using
Death Mark followed by your combo ( E -> Q -> E) with deal massive damage on its own, coupled with the base damage from
Death Mark PLUS the damage soon to be dealt from the debuff will ensure your kill.
- Your opponent is extremely low on health you just wanna get rid of that pesky bugger quick and stylish. Pop your
Death Mark, throw in a
Shadow Slash and simply walk away, if that initial burst didn't wipe them out, no worries, they died from the debuff only seconds later.
NOTE: The 2nd component of

Grabbing
Take
Third, take
I keep
I level
And of course, take

-
+ 5x
: A pretty common start for a jungler, the
Cloth Armor gives you a nice bit of defense from those evil jungle monsters, and the 5x
Health Potion for sustain seeing as you have absolutely none.
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: GP10 items are just awesome for junglers. Since you're not consistently farming CS in-lane, the extra gold comes in handy. (Sell this sometime mid-game when you have a steady amount of farm)
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: Yay, now we can actually move at a rate faster than that of your grandmother.
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: Zed is naturally squishy, getting a
Phage gives you a nice bit of extra health, and the added attack damage is nice too.
-
: Now you're faster, and you have a nice boost of attack speed.
-
: You've built into this from your
Phage and now you have a pretty good amount of health for an assassin, and even though it's only +20 attack damage, that's combated by
Living Shadow's passive.
-
: The +45 attack damage is just awesome. It'll speak for itself in the next team fight.
-
: You've build into this from your
B. F. Sword but now you've got even more attack damage and a bit of life steal too. This'll make a bit more sustainable in fights now.
-
: This item is just essential for Zed, much like it is on
Talon, you get +25 Attack Damage, 10% CDR, and 15-flat armor pen.
-
: Having built into this from your Brutalizer, now you've got more even more attack damage, CDR, and armor pen. Also, making use of the item's active in 1v1s and team fights will help lots as well.
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: +25 Attack Damage -- you're getting later in the game now and you're needing a bit more damage output.
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: I generally get this after your previous
Pickaxe because you get a good amount of attack damage, and the added magic resist really helps when you find yourself being targeted by the enemy APC's. You also might find that it's passive saved your life a few times.
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: Again, just adding more raw power.
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: I get this to finish off my build. By now, you're way late in the game, and the enemy has now fully realized how much damage you're doing, so naturally they're going to buy some armor. Not a problem, the +40% armor penetration from this item will take care of their armor.
NOTE: Please don't down-vote simply because you don't agree with the item build. If you have any questions, concerns, or suggestions leave a comment so that I can address the issue.

- Your role in a team fight as an assassin is simple. Wait for your tank to engage, then immediately locate the enemy teams' AP or AD carry and get rid of them.
- If you notice they're out-positioning you or are blocked by their tank, throw in a
- As an assassin with hardly an sustain except from that of your items, you don't want to stay in the middle of the fight for a long period of time. Take out your targets, then get out and re-position to begin helping your team with the remaining enemies.

Thank you for taking the time to read my guide on
Also a special thanks to jhoijhoi for the guide on how to make a guide, which you can find here.

- November 17, 2012: Guide created & published.
Soon to come:
-Alternative builds, runes, and item choices
-Jungle Route w/ detailed explanation
-Ganking tips
-Information on how to properly use Zed's abilities
-Jungle Route w/ detailed explanation
-Ganking tips
-Information on how to properly use Zed's abilities
All credits to jhoijhoi for the template, which you can find here.






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