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Zed Build Guide by Surprise Fatty

Assassin Zedward Scissorhands 2.0

Assassin Zedward Scissorhands 2.0

Updated on June 17, 2015
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2,070 Views 0 Comments League of Legends Build Guide Author Surprise Fatty Zed Build Guide By Surprise Fatty Updated on June 17, 2015
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LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


My IGN is Surprise Fatty. I main ADC, jungle, and top. I am currently looking for a duo partner or ranked 5s teams. But I will not plug that here. I am gold 5 currently and I am not really looking to climb but I would rather have a good and serious time rather than troll around. I do not play ARAM or treeline. Straight Riftin' it.
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PLEASE NOTE: Against an AP mid:
Against an AD mid:

The armor pen will leave them at a pitiful amount of armor early in the game and makes every point of AD you purchase go even that much farther. High armor pen along with BoRK is also sexy. It will also negate a cloth armor if they decide to try and mitigate your damage by going armguard first. Your passive also makes last hitting a breeze so the extra AD is not needed. You may think its weird but once you hit someone with a Q you will join the club. I consider this standard on all AD assassins.

If your confident in your play you can go ArmPen quints instead of AD quints.
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Offensive Tree:
-Double-Edged Sword: Your job is to kill stuff.
-Sorcery: Usually 4/4 unless you prefer the Butcher+Feast combo then you can go 2/4 in sorcery. But I do not suggest that. Last hitting should not be a problem with your passive and that extra 2 damage will not matter at all.
-Brute Force: Your abilities scale AD.
-Spell Weaving: Your auto attacks will apply a debuff causing +1% damage dealt from your spells stacking 3 times for a total of 3%. This will increase the damage of your ult and helps you come out on top after extended trades.
-Martial Master: Your abilities scale AD.
-Executioner: Increases the damage you deal against targets below 20%/35%/50% health by 5%. This is a must. The last thing you want is to turn your back on your enemy who you think will die by your ult pop but lives with 10 hp. This ensures that your impressive display of mechanics that you obviously learned from this guide, does not turn into an embarrassing moment. It also is needed to unlock Dangerous Game.
-Blade Weaving: Damaging an enemy with a spell increases your basic attacks damage by 1% stacking 3 times. This is sick for adding more Death Mark damage with your passive.
-Warlord: I go 2/3 because you would have to take a point out of Devastating Strikes and we want that armor penetration. And by now you should know you build AD.
-Dangerous Game: Yeh i am sure everyone reading this has experienced the frustration with almost going 1 for 1 in a 1v1 fight but the enemy killed you first and barely survived your ignite because they received 2.5% of their max hp. Its amazing how often this kind of thing actually happens. You do not want any regrets now do you?
-Devastating Strikes: Armor pen is juicy on assassins.
-Havoc: Your job is to kill stuff.

Defensive Tree:
-Block: Helps with the annoying basic attack harass.
-Recovery: Helps for sustaining when forced under turret or getting poked. Only times you will really think about this mastery. Thank you recovery senpai.
-Unyielding: Helps with the annoying basic attack harass but is not limited to basic attacks like Block is. Grabbing this will give you a chill 4 reduced damage from champion basic attacks and 2 from every other instance of damage from champions. Next time you survive with 5 health. Thank this mastery.
-Juggernaut: 3% max health is really nice especially if your running the scaling hp seals. Again, thank this mastery if you survive with 5 health. In defensive tree we trust. Also there is no other good places to stash this point.
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Matchup Explanation

Most of these champs are in the yellow region. To me this means they are not really challenging or it is just a skill matchup. Some of the yellow matchups would be greens but they have something that can happen to screw you or tney can be a good, Vel'koz for example, and just wreck you or make it a harder lane.

For those matchups that are in green. That means their play cap is just not as high as yours or you just simply outclass them or counter them.

The red matchups are counter/nightmare lanes. Ones like Riven will take an experienced Zed to deal with a braindead Riven.
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Change Log

6/17/2015 - Completion
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Zedward Scissorhands 2.0

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