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Spells:
Flash
Ignite
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction

Greetings Mobafire, looks like you have landed yourself here at my Zyra guide! Zyra is a platastic mage, who I play in mid lane. She has a lovely kit, and uses plants to do her bidding! My favorite part about her is her high crowd control.
Much like my other guides, I'll list some things you should keep in mind with this guide.
1. Zyra has JUST come out, so this guide will be updated many times before it is finished.
2. My builds are ALWAYS personal preference. I will guide you through item replacement.
3. Depending on your team, you will be swapping items.
4. I do not claim to be pro, this is simply how I play Zyra.
5. I do not play ranked, so I do not know if my builds work in ranked.
6. Your comments are welcome, insight is always great. Please keep it insightful though. If you think something is wrong, tell me why, don't just say "U WRONG! GUIDE BAD", that is not helpful.
Thank you for reading guys, I hope you enjoy!
- Bree // LaCorpse






















A note:
Most of the time, masteries are about personal preference. Especially the ones in utility. If you feel like mixing it up, go ahead. :3

Runes are tricky, not because they are hard to figure out but because each person prefers different runes. Some people prefer those that get stronger over time, some want the early game potency. There is even an option for defensive runes, if you feel like you're too squishy. Here, I will give you example layouts, and I hope that you find one of them useful! <3











As for Summoner Spells I like to use
















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// If landed, will deal a nice bit of damage. // Does equal amounts to all targets it hits, a well aimed thorn can grant you more than one kill. |
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Deadly Bloom | xxx | Deadly Bloom - Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies. ( 75 / 115 / 155 / 195 / 235 (+0.6 per ability power) ) | xxx | Deadly Bloom |
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![]() Base CD: 7 / 6.5 / 6 / 5.5 / 5 Seconds Cost: 75 / 80 / 85 / 90 / 95 Mana Range: --- // This does nice burst and will be your main attack. // A well placed seed will summon a plant, who will attack your enemies. // Sometimes, if placed a bit behind your target, you can get a direct hit, because normally enemies run back. // Watch your enemy's movement when you use this attack, if they run to the right most of the time, place this to the right. Ect. |
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Rampant Growth - (passive) - Grants bonus cooldown reduction (4 / 8 / 12 / 16 / 20 %) |
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(Active) - Plants a seed lasting 30 seconds. If an enemy champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds. Zyra periodically stores seeds and she can hold up to 2 seeds at any given time. Zyra cannot plant any more than 4 plants at a time. Cast spells on seeds to grow plants. Plant damage is based on Zyra's level. Extra plants striking the same target deal 25% less damage. Seed Recharge Time: 17 / 16 / 15 / 14 / 13 Seconds Cost: No Cost Range: ---- // Can be used as wards to prevent ganks! // A well placed seed can deal a lot of damage when Deadly Bloom is casted on top! // Don't forget that you can have more than one plant out at a time. // The 20% cool down reduction is 1/2 the max CDR! // When paired with ![]() |
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![]() Base CD: 12 sec Cost: 70 / 75 / 80 / 85 / 90 Mana Range: --- // This roots all enemies in the way, including minions! // Landing this makes executing a deadly bloom cake. // If your enemy team is silly enough to clump together in a team fight, this will keep them together! // Totaly the icing on the cake, as far as Zyra's kit goes. // This is your only ability that will help you escape. |
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![]() Base CD: 130 / 120 / 110 Seconds Cost: 100 / 120 / 140 Mana Range: --- // A FANTASTIC team fight spell. // Paired with ultimates from ![]() ![]() // It really does have a nice amount of damage. // The range is pretty big. // Well placed seeds, and well aimed spells, cause tones of damage. |
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