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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction
I have loved Zyra and her kit since her release, and I have adapted a different build method than most while playing her. I am now bringing this to you all to try out for yourselves!
I will try to make this the most in-depth as I can in explaining choices and play variations.
Pros / Cons
Pros
+ PRO ATTRIBUTE+ Has Vision-granting Ability + Has a Snare and Knockup + Is able to survive teamfights for an extended time due to high HP + Good, safe harass in lane + Not fully item-dependent to be an asset to the team Healthy Zyra is an all-around fun champ to play. Her kit is wonderful for controlling fights and she can be an asset anywhere on the map. |
Cons - Mana dependent for this play style - Slow on dealing damage early game due to item build - Squishy at first - Difficult to get used to landing her passive Playing as aggressive as what this build is for, she becomes very mana dependent until ![]() |
Summoner Spells
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The rune set I have chosen for Zyra is typical, with a slight variation on the seals to help accommodate early game harass.
Runes
Greater Quintessence of Ability Power: // More AP!
Greater Mark of Magic Penetration: // Help to rid your enemy of their resistance early on!
Greater Glyph of Ability Power: // More AP!
Greater Seal of Mana Regeneration: // Early game sustained harass!
Ability Explanation
-
Rise of the Thorns: After Zyra dies, and a brief 2 second cooldown, any ability with a point into it you can hit and cast a true damage skillshot that deals 81+(19xlevel) damage to anything in its path.
- Deadly Bloom Deadly Bloom (Q): A placed circle that after a brief delay, sprouts thorns that damage anything in its way. If activated on top of
Rampant Growth, a long-range plant arises and lasts 10 seconds, dealing damage to nearby enemies, prioritizing whoever Zyra is attacking.
-
Rampant Growth (W): Zyra places a seed that grants a small field of vision and can be used in conjunction with her other abilities to sprout plant turrets. Also passively proves cooldown reduction.
-
Grasping Roots (E): A skillshot that snares any enemies in its path. If cast over
Rampant Growth, a short-range, plant-turret is grown, which slows anything it attacks, prioritizing whoever Zyra is attacking.
-
Stranglethorns (R): Zyra casts an expanding circle of thorns, dealing damage to enemies as it hits them. It then collapses upon itself, snapping, and knocking enemies caught in it airborne. Any plants within
Stranglethorns have their attack speed increased by 50%.
Ability Sequence Order
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Aside from utilizing the stats into Zyra's ult whenever possible, I prefer to max Q first as the plants deal longer range damage, allowing you to sit back and cast easier. Plants do the same damage if they are at the same level of points. |
My Zyra build is focused on building HP and a small amount of CDR to be able to unleash multiple torrents of your Q and plants during a teamfight.
This is fairly backed up by my item builds.
This is fairly backed up by my item builds.
Beginning and Core Items Explained
Item Sequence

Athene's Unholy Grail
2250

Rod of Ages
2600

Rylai's Crystal Scepter
2600

Sorcerer's Shoes
1100

Enchantment: Homeguard
450
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;; Use the Doran's for an early boost in both HP and AP. Once you hit 2 and can summon plant turrets, they help build back your mana by helping to last hit minions. |
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;; With this play stayle, ![]() ![]() |
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;; Catalyst comes next to provide MORE sustain, allowing your jungler to keep blue if needed, and for winning tradeoffs otherwise lost. |
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;; This is the first full item. Getting it early allows it to start building up ASAP and making you literally stronger by the minute. |
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;; Grabbing this to complete your ![]() |
Rylais | ;; Both HP and AP on an item, accompanied with a slow to compliment your long-range towers? Perfect for a Zyra to kite and keep enemies in range |
Farming/Early Game
When farming, make sure to last hit (duh) to utilize your



Pushing down the enemy's tower is sometimes easy by yourself. If you are having a rough game, play less aggressive and be patient with your CS. Mind your mana, and ask your jungler to pay you a visit. If your midlane opponent falls to you, keep an eye for the enemy jungler, and push the tower down.
I usually do this early as my playstyle with Zyra is extremely aggresive, sometimes compromising CS if I am ahead in kills to continue to kill my lane opponent.
Do not underestimate Zyra's passive in obtaining or helping your jungler obtain kills during ganks.
Mid Game
With your opposing tower destroyed (and hopefully not your own), begin roaming to lanes that require assistance or if lane opponents are overextended. Use your

Usually putting pressure on bot lane will force either the enemy jungler or your mid opponent (sometimes both) to also come to bot lane, be mindful of your extension into the lane and how much vision you have of river and tribush/bush behind tower on purple side.
If you are fed and your ADC has been having a harder lane, now is the time to try and secure a


Late Game/Teamfights
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During teamfights, Zyra's utility and Crowd Control in her kit is key. If you are baiting out the fight, have as many seedlings ready and planted as possible (4 max), and prepare to Q them all to maximize your burst when your tank initiates. Root their ADC or AP Carry if possible, and instantly ult trying to engulf as many enemies as possible, prioritizing the ADC if they are split. Also try to keep your plants within the zone to increase their attack speed and damage output. If the fight is engaged upon you or your team, lay as many seeds as available, and [[grasping roots] them if you plan to retreat. If you plan to engage back, lay as many seeds and deadly bloom them, instantly ulting the enemies following, and rooting whomever possible (Prioritize ADCs). By this time, your deadly bloom should be off cooldown, allowing you to again cast it, trying to finish off any enemies left. If anyone is left by this point, you will have a seed up. Plant it, aim your ![]() |
So basically that is my
Zyra guide. Much more HP than usual on a bursty AP mid, but it has worked for me many times, and I wanted to community to give it a shot as well.
Feel free to leave me any questions, comments, or concerns.
I'll try to keep the guide up-to-date, typo/mistake free, and will add an FAQ section as necessary.
Good luck, Summoners!
Special thanks to jhoijhoi.

Feel free to leave me any questions, comments, or concerns.
I'll try to keep the guide up-to-date, typo/mistake free, and will add an FAQ section as necessary.
Good luck, Summoners!
Special thanks to jhoijhoi.
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