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Are my masteries good?

Creator: Pozsich October 2, 2011 2:26am
Pozsich
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I'm mainly concerned with the Jungles (build two) masteries, I decided it was better to shoot for Hardiness and an extra point in Utility Mastery than to, I feel, waste 3 points in Lethality for Havoc s small damage boost. Was I right?
link - http://www.mobafire.com/league-of-legends/build/tryndamere-the-king-132991
Searz
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Tryndamere actually has a lot of use of crit damage. I say you should go 21/0/9.
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SirSpankAlot
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As searz said , its common that trynda needs Crit :P. I say 21/0/9 just like searz!
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10% crit is actually fairly substantial and one of the most usable masteries in the list for him.

Agreed with the above posters.
PsiGuard
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Besides, Trynd isn't terribly reliant on red buff, and blue is completely non-essential. Utility Master won't really be missed as much as other champions would miss it.
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Yeah, Tryndamere hits hard already without the +10% damage, and with Infinity Edge, it's just great. :)
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I'm not the best Tryn in the world, but as is standard for the Dufftime, I run a mix of Offense and Defense on my melee's.

All to say, I'd probably run something ugly and unique like an 18/6/6 or something.
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Jungling is my main **** and I usually go 19/0/11, I think Jhoi explained somewhere how usless Havoc truly is, better have 30% more buffs.
Unless you obviusly are a tank jungler, there you go 1/19/10

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Searz
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^Nou, you're terribly wrong.

I'm pretty sure Jhoi said Havoc was terrible BEFORE the buff (which was a while ago).

And going that far into the defense tree without taking 21 points is dumb.
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Always 21/0/9 for Tryndamere.

His damage is everything
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