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Mastery guide

Creator: Searz September 21, 2011 10:42am
Searz
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Permalink | Quote | PM | +Rep September 23, 2011 2:09pm | Report
**** no.
Summoner spells would be doable, but abilities would be kinda impossible..
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I don't know whether to cry or laugh.. or both.
PsiGuard
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Searz wrote:
Junglers: 16-19/0-3/11-14

I would just put 16/0/14 and leave it at that. Or have another tree or two separate. This looks way too confusing as it is.

I think it would be a lot cooler if you had images of each tree instead of just links, as well as some description of the benefits and detriments of each tree, ESPECIALLY the jungle trees.

Looks pretty good right now, but I think you could expand it a bit before you release it. I'm sure releasing it now would be fine if you really want to.
Thanks to Janitsu for the sig!
Searz
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Thanks for answering my question :)
PsiGuard wrote:

I would just put 16/0/14 and leave it at that. Or have another tree or two separate. This looks way too confusing as it is.

I can't see 16/0/14 as more standard than the other choices. That's the main problem.

Quoted:
I think it would be a lot cooler if you had images of each tree instead of just links, as well as some description of the benefits and detriments of each tree, ESPECIALLY the jungle trees.

That would take up a lot of space and only be marginally helpful.
It would be good for the jungle trees, but otherwise I just can't see it as very useful.
I'm a strong independent black mage who don't need no mana.
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[masteries=]?
SirSpankAlot
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Try to extend the last section , go in-depth on Jungle, Carry, Tank masteries etc. I mean the guide could use some extra stuff :P. Anyways good job till now and im looking forward to further advancements.
Thanks to Plickz and Alexanpt for the awesome Sigs!

Check out my guide on Skarner, The Crystal Vanguard
Searz
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Ok, since several people want more content in the last section I think I'll start working on it some.

C4k3CooKieZ
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I sometimes jungle with 16/3/11 (Offense for dmg, and dmg vs minions), (defense for the 6 armor (early jungle) and the 11 points to get the reduced flash. It really depends on the champion though. If the champion has a slow-mid (<325) base movementspeed (MS) and I don't build MS items I do the 16/0/14 so I also get the 3% MS. Otherwise if the champion I play has a high base MS and/or build MS items like Youmuu's Ghostblade or Trinity Force or even Force of Nature eg. Master Yi (high MS and MS items), Nocturne (Q increase his MS and I tend to build Youmuu's Ghostblade on him (sometimes Trinity Force), Gangplank (E increase MS and I tend to build Trinity Force and some times I even build Phantom Dancer)

Slow junglers could be Amumu, Fiddlesticks, Olaf can be discussed depending on what you build (his base MS is 320 though)

Just something to consider :)






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Permalink | Quote | PM | +Rep September 28, 2011 4:11pm | Report
^

I would say the 3% move speed is probably a better bet than 6 armor, seeing as it's such a damn good mastery and move speed is harder to come by than armor.
Searz
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Amumu and Olaf are both very fast junglers..

Also, I run 1/12/17 on Amumu. I only go as far down into defense as is necessary for a safe jungle.
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C4k3CooKieZ
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By fast/slow junglers I don't mean clear time, I mean movement speed in general. Anyways, as I thought more about it I really can't think of any jungler who is not speedy anyway. Except for Fiddle maybe, but I go 9/0/21 on him anyway so I guess what I wrote is pure ********. Thank you god for not letting me realize this before.

Peace :P






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