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Super OTG World: Season 5 Shenanigans

Creator: OTGBionicArm January 7, 2015 1:20pm
VexRoth
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Things I can improve:
Lots of mindless spamming. Did actually go oom a few times.


Questions of the Game:
According to MissMaw, Vel'Koz support is cancer. Is she correct?



I've found that you can keep up a pretty consistent barrage of Plasma Fission throughout laning phase if you are running Meditation and have Spellthief's Edge, though by the time I get 3 levels in it I do start to really notice the drain.

But if you start tossing in the occasional Void Rift or Tectonic Disruption you will go oom in short order. I generally only use those abilities if they've have been slowed by Plasma Fission so I'm guaranteed to hit.

You went pretty close to a full damage build which is brave. I find that after I've mazered their team once I get focused thereafter and so usually pick up a Rylai's Crystal Scepter and then follow with a Zhonya's Hourglass if I can afford it (aka, stolen enough kills from the rest of my team...I mean kill secured).

If you can hit your Q's he is hell to lane against. Smart people will hang out in their minion wave to avoid your poke. When they start doing that call your jungler over for a gank as they can't maneuver as well leaving them open to a Tectonic Disruption knock up.

Leona is a fair counter as she pretty much just has to dodge your Q and then you are in trouble. Actually pretty much anyone you can't reliably kite due to a gap closer Xin Zhao, Master Yi can make life hard on the squid.

And I agree that torching the entire enemy team with Lifeform Disintegration Ray is very satisfying, but so is seeing your ADC up 40 creeps on the enemy ADC because they weren't able to get near the minion wave. >:-)
Luther3000
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Vel'Koz can be probably the most annoying support in the game to lane against if the person playing him is good.
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Wayne3100 wrote:
I'm not a huge fan of describing it that way, but I'd say so, yes.

Yes, I think I'd rather use the term "ebola".
Apologies.

by jhoijhoi
OTGBionicArm
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Isn't Vel'Koz supposed to go full damage as a support?
The_Nameless_Bard
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Isn't Vel'Koz supposed to go full damage as a support?
AFAIK, yes. I mean, Nick basically just builds him as an APC with Sightstone.
OTGBionicArm
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That's what I did.
VexRoth
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Isn't Vel'Koz supposed to go full damage as a support?


Yes. I should have said squishier than I like to build him. Sorry for any confusion.
OTGBionicArm
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VexRoth wrote:


Yes. I should have said squishier than I like to build him. Sorry for any confusion.


Hmm, I'm not too keen on items like Rylai's Crystal Scepter and what not though. Feels a bit redundant, effect wise.
VexRoth
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Hmm, I'm not too keen on items like Rylai's Crystal Scepter and what not though. Feels a bit redundant, effect wise.


I think it is one of those YMMV things. I find it reduces the odds of getting instagibbed if you get jumped on midgame in that the health protects from either damage type. Bang for your buck though the extra slows aren't really that noticeable.
OTGBionicArm
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Game 25: Noooo, winning spree over.







Runes:
AD, Armor, 6 CDR, 3 MR, AS


Masteries:
21/9/0


Skill Order:
R>Q>E>W



Things I learned:
  • Late game Ezreal can do some serious damage with that build.
  • I do not like fighting teams of tanks.


Things I can improve:
Was a bit too skiddish due to the existence of Warwick's ultimate.



Summary:
Master Yi and Annie's score/items kind of paint the whole picture.


Questions of the Game:
ADC mains (cough Luther cough), was my build weird? Was Muramana justified here? Was Blade of the Ruined King?

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