I didn't honestly expect to get anything out of that, so it was a bad example, but I did do it because of hype.
What I did expect, however, was that maybe this thing would include something to get people to actually vote on all these new guides they're encouraging people to write, since that's been the problem here for quite a while.
What I did expect, however, was that maybe this thing would include something to get people to actually vote on all these new guides they're encouraging people to write, since that's been the problem here for quite a while.
The_Nameless_Bard wrote:
What I did expect, however, was that maybe this thing would include something to get people to actually vote on all these new guides they're encouraging people to write, since that's been the problem here for quite a while.
Daily quests where you are tasked with doing something would be super fun.
Hey guys, just wanted to touch on a few things really quick. Rest assured we're reading and will be discussing everything you share here, so if I don't touch on something you've said, it doesn't mean it's ignored!
@ jhoijhoi As you said, this was/is primarily a program to reward authors and reviewers in order to get more good guides on the site and get people more active in discussing them. We've since expanded the criteria a bit (to include Rep and such) but that's still the core idea. We can discuss generalizing the raffle more though.
I feel like your issue with subpar guides/builds would extend to blogs and forum posts as well (db updates are probably fine as long as people aren't intentionally making useless changes). There's going to be weaknesses in the ticket system since it's automated and it can't check for quality. We can manually audit users to ensure they aren't cheating, but we can't really say "this guide/blog is not good enough for a ticket" since it's such a grey area.
As for your comment about good/great scores, isn't that what you implied you wanted rather than simply rewarding people for publishing guides? You're rewarded for a high guide score based on votes, not for being the #1 guide for that champion for anything. I don't see a good way of improving this beyond using guide scores as a metric.
The guide update rewards are supposed to be for keeping your guide updated, not for making sweeping changes to your guide. Not sure why several of you guys have talked about guide updates like they have to be extensive to count. It's basically just an easy way to earn points if you keep coming back to the site and regularly update your guides. Obviously there's a possibility of cheating (updating while leaving in lots of obsolete content), but that's something we can catch with an audit.
Your challenge/quest idea is interesting. Don't think we've ever talked about that.
@ Meiyjhe I like most of your reward ideas, though I doubt we'll end up with RP as a point-sink. If we did, 500 RP for more than the cost of a month of prime seems a bit low anyhow.
I'm also a little confused about your gamescon comment. I've never been there and most of the MF staff lives in different locations so I doubt any sort of meetup would happen. Maybe you just meant Matt and FlashJ?
Also (this is to everyone but I'll ping @ The_Nameless_Bard ), do you guys have any suggestions to improve voting activity (whether or not it's tied to the raffle). I know so far you guys have mentioned making C2V opt-out.
jhoijhoi wrote:
> Writing blogs, commenting in the forums and editing the database/wiki should gain points
...
Flooding the site with subpar builds and rushed guides is not a winning solution. Sure, it may seem like things have increased, but not with quality content
...
Great Scores. It's nice to recognise these scores, but you're putting emphasis on only being the best. And there's no way for many guide authors to get there.
...
There's nothing stopping people from farming points on multiple random guides by just clicking republish. Make it harder for people to game the system.
...
Flooding the site with subpar builds and rushed guides is not a winning solution. Sure, it may seem like things have increased, but not with quality content
...
Great Scores. It's nice to recognise these scores, but you're putting emphasis on only being the best. And there's no way for many guide authors to get there.
...
There's nothing stopping people from farming points on multiple random guides by just clicking republish. Make it harder for people to game the system.
@ jhoijhoi As you said, this was/is primarily a program to reward authors and reviewers in order to get more good guides on the site and get people more active in discussing them. We've since expanded the criteria a bit (to include Rep and such) but that's still the core idea. We can discuss generalizing the raffle more though.
I feel like your issue with subpar guides/builds would extend to blogs and forum posts as well (db updates are probably fine as long as people aren't intentionally making useless changes). There's going to be weaknesses in the ticket system since it's automated and it can't check for quality. We can manually audit users to ensure they aren't cheating, but we can't really say "this guide/blog is not good enough for a ticket" since it's such a grey area.
As for your comment about good/great scores, isn't that what you implied you wanted rather than simply rewarding people for publishing guides? You're rewarded for a high guide score based on votes, not for being the #1 guide for that champion for anything. I don't see a good way of improving this beyond using guide scores as a metric.
The guide update rewards are supposed to be for keeping your guide updated, not for making sweeping changes to your guide. Not sure why several of you guys have talked about guide updates like they have to be extensive to count. It's basically just an easy way to earn points if you keep coming back to the site and regularly update your guides. Obviously there's a possibility of cheating (updating while leaving in lots of obsolete content), but that's something we can catch with an audit.
Your challenge/quest idea is interesting. Don't think we've ever talked about that.
@ Meiyjhe I like most of your reward ideas, though I doubt we'll end up with RP as a point-sink. If we did, 500 RP for more than the cost of a month of prime seems a bit low anyhow.
I'm also a little confused about your gamescon comment. I've never been there and most of the MF staff lives in different locations so I doubt any sort of meetup would happen. Maybe you just meant Matt and FlashJ?
Also (this is to everyone but I'll ping @ The_Nameless_Bard ), do you guys have any suggestions to improve voting activity (whether or not it's tied to the raffle). I know so far you guys have mentioned making C2V opt-out.

Thanks to Nyoike for the sig!
PsiGuard wrote:
I like most of your reward ideas, though I doubt we'll end up with RP as a point-sink. If we did, 500 RP for more than the cost of a month of prime seems a bit low anyhow.
I'm also a little confused about your gamescon comment. I've never been there and most of the MF staff lives in different locations so I doubt any sort of meetup would happen. Maybe you just meant Matt and FlashJ?
I'm also a little confused about your gamescon comment. I've never been there and most of the MF staff lives in different locations so I doubt any sort of meetup would happen. Maybe you just meant Matt and FlashJ?
Oh and the meetup was mostly meant in the sense of 'meet the creators at a cool place' kind of thing (Matt/Mowen/FlashJ + one other admin would already be awesome). It was a wild suggestion, I personally think it would be a cool prize, but I am also sure most people are not looking forward to it. What I am sure of though is that having a big prize can be motivating for people to participate.



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Latest Legend wrote:
I also question the raffle system as is. It's usually unnecessary to reward someone multiple times in a year, it's better to reward evenly across the contributors. But your system does not reflect that. (IIRC some people already won twice, that's a serious issue)
not cool my homie :^(

Just wanted to pop in to let you guys know that I've been reading your feedback and discussing it with the team . there are a lot of technical issues that go into making such a large scale rewards system that make some things unfeasible, but it is clear that we could do things better and we will try our best to balance rewarding longtime participators and encouraging new members to try out our site.
As for the voting issue, we didn't add voting to the point system because we were afraid of that having a negative impact on voting if people are just Mass voting up voting or down voting guides without reading them . however, we have been looking into ways to encourage voting across the site for a while and will continue to do so . one of those ways was social login , and that has been successful in increasing the vote counts though not by an enormous margin . so, we are still working on other ways to get more votes across-the-board .
Sorry for the strange typing, I am using a speech-to-text program because I've been having really bad pain this past week, which is also why I haven't stopped in yet but I wanted to make sure you guys knew I was listening !
As for the voting issue, we didn't add voting to the point system because we were afraid of that having a negative impact on voting if people are just Mass voting up voting or down voting guides without reading them . however, we have been looking into ways to encourage voting across the site for a while and will continue to do so . one of those ways was social login , and that has been successful in increasing the vote counts though not by an enormous margin . so, we are still working on other ways to get more votes across-the-board .
Sorry for the strange typing, I am using a speech-to-text program because I've been having really bad pain this past week, which is also why I haven't stopped in yet but I wanted to make sure you guys knew I was listening !

Thanks to GrandMasterD for my sig!
jhoijhoi wrote:
Daily quests where you are tasked with doing something would be super fun.
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What I think is the problem is that it's a raffle. It's pretty much pure luck; sure, it can be incentive to do some more work around the website, but you're only improving your chances lil bit. Obvious example here would be Vapora who has had idk probably like short of 1000 pts over the past few months, but hasn't won yet.
So this isn't really set up to reward high contributors the way I see it. It is either here to:
1) Reward top contributors, which would turn this into a nasty race when it's not supposed to be.
2) Reward contributors, in which case 10 winners is far too little with pages and pages of contributors according to the leaderboards.
3) Be a raffle, wherein having larger pts tips your scales a bit but doesn't guarantee a reward.
Pick one