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PBE Notes

Creator: jamespongebob March 18, 2014 10:22pm
209 posts - page 7 of 21
utopus
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you'll need to develop some sort of recursive algorithm to determine the total damage dealt by Bullet Time now. It's time for lifebaka and meiyjhe to do it amirite? xD

at any rate, i think the MF changes will make her really strong, as her ult will deal a ton of PD still, but she will deal a lot of magic damage too, kinda making her like S3 corki
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luizdeh
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From a red post:
Quoted:
That's not what he's saying, though. If you're fighting an individual:

3 autos, full ulti, 3 autos
6 autos, full ulti
and
Full ulti, 6 autos

All deal the same damage to that target.

If for whatever reason you cannot land attacks after the ulti and your only time to land basic attacks is before, then of course, landing attacks vs. not landing attacks is better.


So her ultimate is officially bonkers late game. 125 (+48% AD)(+20% AP)*8 if you hit every single wave, or a 'simple' 2.16 AD ratio. That's 1000 base physical damage plus 648 magic damage from the passive if you have 300 AD.
What's even better, it's mixed damage... Amumu has a new (old) friend.
Luther3000
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luizdeh wrote:

@Luther: She will always die to gapclosers. That's what happens to immobile squishies.


Yeah, which is why none of them are really played anymore except for Jinx. It's an overarching problem with AD carries that's been going on for a while, but lately it's been getting worse and worse. AD carry meta is stale as hell right now, it's just Caitlyn vs Lucian in 90% of games. :/

Mixed damage is significantly worse than physical damage as soon as you buy LW.
OTGBionicArm
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Good thing all my favorites are mobile and deal primarily Physical damage! Graves, Lucian, Quinn and Draven ftw.
utopus
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Regarding the heal fix: Do you think that Heal would apply the heal after, or before it removes the grievous wounds debuff?
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SpawnOfHell
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Before, definitely before. There'd be no reason to ever use Barrier again if Grievous Wounds doesn't affect new Heal.

Edit:
Quoted:
REVISED ACTIVE: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.
Range increased to 700 from 600.
Cooldown reduced to 240 seconds from 300.
Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.

Looks like a typo here. Which is the right value?
Lugignaf
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Before, definitely before. There'd be no reason to ever use Barrier again if Grievous Wounds doesn't affect new Heal.

I think it's also been stated by reds that the heal applies before the debuff is removed.
FantasySniper
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I'm looking most forward to the:
Miss Fortune and Rengar reworks, might make me try them out for once.
Blue trinket, Feral Flare, and all those item value decreases; Riot seems to be looking out for supports lately.
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Darealone
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Gragas is getting re-worked. Well...REWORK EVERYONE!!!
I main...the entire top lane.
I miss: Tank Rengar top, AD Nidalee, Mash Keyboard Ryze...the OPs
utopus
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Another thing to note is that it's a heck of a lot harder for champs to solo dragon. We won't be seeing any more 1-item khazix dragon solos soon. That healing debuff hurts a lot more than people think
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Thanks a lot for the sig, jhoi! :)

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