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Creator: Embracing December 30, 2012 8:26pm

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DillButt64
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Nighthawk wrote:



It's actually not a pro for me, I'm just saying that it can arguably be seen as a pro. That is exactly what I'm saying, that popular champions get updated guides, and unpopular champions don't. In a sense this also helps new players because they are encouraged to play more viable champions rather then someone like Yi. While I myself prefer Mobafire because there are guides like AD Jungle Sion out there by a competent player who I can trust, Solomid can be appealing as well.

I like Percy's idea about separating categories, although I also think an increased vote is something that would really help out without taking away the 'democracy' of Mobafire.


i still dont see how that can be argued as a "pro" in anyway, and you do know that there is a difference between "viable" and "out of flavor"? bruiser gangplank is the most viable way to play him yet i found 0 up to date guides on bruiser gangplank on solomid and im sure if i looked up other underplayed champions id still be in the same boat, which is why for the moment right now mobafire to me is better than solomid because at least it has guides on champions that arnt you know kat and darius and rengar and diana only
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Pheyniex
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DillButt64 wrote:



i still dont see how that can be argued as a "pro" in anyway, and you do know that there is a difference between "viable" and "out of flavor"? bruiser gangplank is the most viable way to play him yet i found 0 up to date guides on bruiser gangplank on solomid and im sure if i looked up other underplayed champions id still be in the same boat, which is why for the moment right now mobafire to me is better than solomid because at least it has guides on champions that arnt you know kat and darius and rengar and diana only


prob the reason why i've only been seeing fullAD/Critplanks... <.<'


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Mowen
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We've come up with lots of ways to try to spread views around. We've done search by build, search by role, high ELO, featured, etc. The fact is people are quickly looking to find information and they will just click whichever guide is at the top. I like the idea of having a "guide spotlight" slot at the top that draws from a few different qualifications and displays a random guide from those. Then I feel like that would spreading out views a lot more which would be good.

As people have said another problem is the top guides can't get knocked down a lot of the time unless their authors let them expire, which a lot of the time they don't. Republishing without updating anything when your guide is CLEARLY outdated is against the rules and we've taken action in some cases but we prefer for authors to accept that their guide is updated and archive it or update it themselves instead of just going around and archiving every guide I think is outdated.

This always back to the problem, "who is right?" In a game like LoL there's a lot of builds / playstyles that could be "right" and we don't want to punish people for doing things differently than what's standard (AKA what the pros do). That's another reason we don't like heavy guide moderation. By guide moderation I mean deciding which guides deserve to be where. I am of course always willing to investigate suspicions of alt accounts and rule breaking (the other kind of guide moderation).
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Mowen: on that last paragraph, why not have a competitive and a "laid back" section?

The problem with mobafire system is that if enough dweeps says ap-garen guide is good, no matter how many downvotes it from knowledge you still will have a good rating.

This game is refreshing every 2nd week, so why not have vote-refreshing every 3rd month if you insist on this system?
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Luther3000
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Foo18 wrote:

I really think the top ten system should be removed.

I was going to make a few guides here, but I realize.

"Well, they aren't going to get any views, because they won't start at the top 10."

The only way you can find non top 10 guides is by going to the "newest guides" part, but people pretty much only look up a specific champ.


Actually since you start at 50% you're pretty much always in the top 10 to begin with. The top rated system is still pretty broken though.
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^Because it's a stupid idea. No one would read the "laid back" guides and everyone would class their own guides as competitive. It'd be making a category that no one would want to slot into.
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Luther3000 wrote:



Actually since you start at 50% you're pretty much always in the top 10 to begin with. The top rated system is still pretty broken though.


I don't see how the rating system itself is broken. To me, that system works actually pretty well; although they should put up a grade instead of a percentage though; it's confusing. (e.g. 8.2 instead of 82%) Since 82% would imply that 82% of the votes is an upvote which isn't the case.
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Broken because there are immovable guides at the top which have too many upvotes to ever be unseated. Only the top 2 or 3 guides ever receive views and the only way to get there is to drum up a lot of publicity and get friends to look at it.

As someone put it earlier, the 'rich' guides get richer.
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Luther3000 wrote:

Broken because there are immovable guides at the top which have too many upvotes to ever be unseated. Only the top 2 or 3 guides ever receive views and the only way to get there is to drum up a lot of publicity and get friends to look at it.

As someone put it earlier, the 'rich' guides get richer.


Hence I would support a 'vote decay' system. It would solve about everything.
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Yep, I would implement vote decay on all guides over a certain age with a certain number of votes. This promotes competition, forces people to make updates and stops ****py guides remaining at high ratings forever without harming newer or less popular guides.

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