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Trust me, I know that feel, and I know they're going to keep him where he is for a long time. Think about all the other way older champs that haven't been touched in YEARS: poppy, nasus, etc. A tiny buff here and there for the old champs doesn't make them viable, they need reworks. I think the only way to make morde competent would give him back his dominant laning phase, which they won't do. Also, the dfg nerf is going to completely ruin whatever power was left on morde. Also, I still run into the occasional morde at high elo. He's niche and ****ty, but if you play him well, you can still have a big impact on the game.
Ult vayne, she dies, you get a quadra. np.
Ult vayne, she dies, you get a quadra. np.
throatslasher wrote:
[...] Also, the dfg nerf is going to completely ruin whatever power was left on morde. Also, I still run into the occasional morde at high elo. He's niche and ****ty, but if you play him well, you can still have a big impact on the game.
Ult vayne, she dies, you get a quadra. np.
Yeah, Riot doesn't realize that



I really hope that they get to work in Season 3. I'd like to see a viable



Even though I'm quite satisfied with Mord, it's sad to see that a single change might cost him his life.
+Rep pls if I helped! One click doesn't hurt :D Check out my first guide featuring Darius (NEED MOAR VOTEZ)!

Mord doesnt need to be touched. Period. Right now his only drawback is that he has no escapes (certainly not a unique issue among champs). He is a niche pick and kind of requires a high push concentrated team (or at least good ward coverage) but if you build him the right way he is an unstoppable force.
1)
Creeping Death 30 extra armor AND mres PLUS (assuming ONLY 625 ap) 200 magic damage PER SECOND to anyone within range of the cloud is certainly NOT weak, and works perfectly with his passive,
Iron Man. Early game it isn't incredibly powerful but can easily make the difference between living and dying when someone decides to go balls to the wall with you.
2)
Children of the Grave DOES do instant damage, PLUS a DOT, AND it has built in spellvamp that only gets stronger if you have a
Will of the Ancients, which every decent mord should to offset the fact that his spells cost life.
3)
Doran's Shield early game or even a
Regrowth Pendant (not recommended by me) fixes the early health dependance due to your spells. Rushing a
Hextech Revolver fixes that issue completely. Or you could troll and do 13 health pot mord, which is viable, and good for a laugh.
If he does have a weakness, its the fact that he is one of the best pushers in the game. He will clear a creep wave in about 4 seconds and take every single creep. This puts him in constant threat of being ganked. Thus why I say, he needs good ward coverage or a push comp team so that the enemy jungler will feel pressured to ignore him in favor of higher threat lanes.
People are going to trash me for this, and tell me i'm a 'nube'. But trust me on this, and just try it.
Build:
start
Doran's Shield
first back, get
Boots and as much of
Hextech Revolver as you can.
second trip, finish
Hextech Revolver and build
Ionian Boots of Lucidity.
Third trip, finish
Will of the Ancients out of revolver, then choose based on whether lanephase is ended already or not, and who you are likely to be in contact with to fight. Grab either
Frozen Heart or
Abyssal Mask.
After you grab one of these two items, get
Rylai's Crystal Scepter then grab the other of the two items you haven't built earlier.
Finish the build off with
Rabadon's Deathcap.
The purpose of this build is to maximize the effectiveness of
Iron Man with maximum CDR as well as good mres and armor. He is an uuber tank as well as an effective AP AOE damage dealer.
The Runes and Masteries used with this theory are important as well. The mastery page is 10/9/11, hitting
Arcane Knowledge
,
Vigor
, and
Transmutation
. The rune page is 9 greater marks of insight, 3 greater quint of potency, 9 greater glyph of potency, and 9 greater seals of resilience. This is if you want to play mord top or in 3s (old 3s), where ad is more popular. This can be changed up a bit if you want to go mid, grabbing mres/lvl glyphs instead of the ap glyphs.
Get past the early game, get to lvl 6, and have good ward coverage after your first trip back and be careful before you get wards, and FARM FARM FARM FARM ALL GAME LONG. TAKE ALL THE CREEPS. TAKE ALL THE JUNGLE. CONSUME ALL. I regularly end games (in 3s) with as much CS as the entire enemy team combined, and i can 1v3 their entire team and walk out with half health and a triple kill at 30 minutes.
Good luck, and I hope you find better luck and more favor with
Mordekaiser.
1)


2)


3)



If he does have a weakness, its the fact that he is one of the best pushers in the game. He will clear a creep wave in about 4 seconds and take every single creep. This puts him in constant threat of being ganked. Thus why I say, he needs good ward coverage or a push comp team so that the enemy jungler will feel pressured to ignore him in favor of higher threat lanes.
People are going to trash me for this, and tell me i'm a 'nube'. But trust me on this, and just try it.
Build:
start

first back, get


second trip, finish


Third trip, finish



After you grab one of these two items, get

Finish the build off with

The purpose of this build is to maximize the effectiveness of

The Runes and Masteries used with this theory are important as well. The mastery page is 10/9/11, hitting



Get past the early game, get to lvl 6, and have good ward coverage after your first trip back and be careful before you get wards, and FARM FARM FARM FARM ALL GAME LONG. TAKE ALL THE CREEPS. TAKE ALL THE JUNGLE. CONSUME ALL. I regularly end games (in 3s) with as much CS as the entire enemy team combined, and i can 1v3 their entire team and walk out with half health and a triple kill at 30 minutes.
Good luck, and I hope you find better luck and more favor with


Hey, if you liked any advice i gave, be sure to +rep me! Oh, and check out my Shaco and Maokail lorecraft in my Blog! I'm a starving artist in need of attention, so please feel free to read, respond, and critique me! Please? Anybody that leaves a comment (good or bad) will receive a +rep!
The Overmyynd wrote:
Mord doesnt need to be touched. Period. Right now his only drawback is that he has no escapes (certainly not a unique issue among champs). He is a niche pick and kind of requires a high push concentrated team (or at least good ward coverage) but if you build him the right way he is an unstoppable force.
1)


2)


3)



If he does have a weakness, its the fact that he is one of the best pushers in the game. He will clear a creep wave in about 4 seconds and take every single creep. This puts him in constant threat of being ganked. Thus why I say, he needs good ward coverage or a push comp team so that the enemy jungler will feel pressured to ignore him in favor of higher threat lanes.
People are going to trash me for this, and tell me i'm a 'nube'. But trust me on this, and just try it.
Build:
start

first back, get


second trip, finish


Third trip, finish



After you grab one of these two items, get

Finish the build off with

The purpose of this build is to maximize the effectiveness of

The Runes and Masteries used with this theory are important as well. The mastery page is 10/9/11, hitting



Get past the early game, get to lvl 6, and have good ward coverage after your first trip back and be careful before you get wards, and FARM FARM FARM FARM ALL GAME LONG. TAKE ALL THE CREEPS. TAKE ALL THE JUNGLE. CONSUME ALL. I regularly end games (in 3s) with as much CS as the entire enemy team combined, and i can 1v3 their entire team and walk out with half health and a triple kill at 30 minutes.
Good luck, and I hope you find better luck and more favor with

Thanks for the lengthy post, but I don't have any problems with playing as

Mord's all about the burst and when you take the DFG out, he loses a lot of his power throughout the game.
And also, I don't like


FalseoGod wrote:
In before a throat is slashed
lol
+Rep pls if I helped! One click doesn't hurt :D Check out my first guide featuring Darius (NEED MOAR VOTEZ)!

Can ppl here pls stop counter-arguing saying how awesome a champ is AFTER getting to 18 and completeling his whole build....
Imo he does ok if he gets a long calm gank-free laning phase against a passive opponent, but everything else can be pretty much lead into constant towerhugging.
Even with his push power(which doesnt have only positive aspects), if he gets an agressive enemy top for example, he simply will get outzoned by him right from lvl 1, the current Morde can't really win trades early without having some creeps he can use to buff his shield WHILE hitting the enemy champ at the same time.
Imo what Morde needs are some Def steroids, he's way too squishy for being a close range caster. Something like removing the shield's over time degradation etc.
Pre Nerf his shield was Op enough to fix it, but atm it's nothing more than a nice gimmick.
Imo he does ok if he gets a long calm gank-free laning phase against a passive opponent, but everything else can be pretty much lead into constant towerhugging.
Even with his push power(which doesnt have only positive aspects), if he gets an agressive enemy top for example, he simply will get outzoned by him right from lvl 1, the current Morde can't really win trades early without having some creeps he can use to buff his shield WHILE hitting the enemy champ at the same time.
Imo what Morde needs are some Def steroids, he's way too squishy for being a close range caster. Something like removing the shield's over time degradation etc.
Pre Nerf his shield was Op enough to fix it, but atm it's nothing more than a nice gimmick.
Darcurse wrote:
Can ppl here pls stop counter-arguing saying how awesome a champ is AFTER getting to 18 and completeling his whole build....
[...][
Imo what Morde needs are some Def steroids, he's way too squishy for being a close range caster. Something like removing the shield's over time degradation etc.
Pre Nerf his shield was Op enough to fix it, but atm it's nothing more than a nice gimmick.
^ This.
Making the shield stay for an infinite amount of time would let him focus more on farming than constant pushing with his skills.
I'm afraid this would go a little bit out of control, but that is a great idea.
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He's been roflnerfed to the ground (to such extent that people started mocking those that picked him, "always die never shield huehue" and so on), but then buffed again.
At this moment, seeing that he has no escapes and DFG is getting nerfed, I'd like to have him changed a bit, especially because of the whole Shadow Isles vibe. It would be nice to see some changes.
I'm afraid that with the upcoming changes he will turn from a popular champion back in season 1 to a completely forgotten champion and fall into obscurity. As of now, he's already at 5-6% popularity at ranked (lolking) and things are not exactly looking up for him.
Any thoughts? I'd like him to turn into a complete resource-less mage, so that his early gets a little better and also, maybe his ult should deal damage instantly.
Or maybe a W rework? Something like Riot did when changing Killer Instincts into sinister steel.
Your opinions, please.
/end rant