Nice, I always hated having to look at the buff number or keeping track in my head.
Nice little update, nothing to make him scary or weak.
Nice little update, nothing to make him scary or weak.
I hope this results in a slightly stronger early game.. if so... they have to find ways of controlling his late game, it just gets ridiculously strong! Im in for the change, eager to try it out.
It will make jungling viable!!!!!!!!!!!!
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
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"We're using Fury as a cool way to track bloodlust. We're increasing his early game reliability and making him a bit less binary there. We might shave a tiny bit off the late game, but I don't think we need to do much.
Tyrnd is cool, we just need to update his design and make him more understandable and reliable." - Morello
"Nothing's set in stone yet, but the resource bar wouldn't affect his other skills. It's easier for an opposing player to see a full bar and realize that Trynd is stronger, then click on him and see the number on the buff.
It's quality of life changes with a few tweaks. It's hardly a remake." - WhattayaBrian - Engineer
Nothing major, but they're going to tweak his early game somehow for it to use Fury.