I guess
Volibear would work vs low mobility but also I Think his q is just really strong in the lane phase. The lane is short so you got an easy time to fling someone. He also can ignore the creeps by fearing them, and with his damage he can easiliy secure a kill. I'm disappointed Wraith didn't play it. I'm no dia-challenger but I think that
Volibear support could really do well against say low mobility or lanes that are simply unfavorable when playing against
Volibear.




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I want to be a Blitzball wrote:
I guess
Volibear would work vs low mobility but also I Think his q is just really strong in the lane phase. The lane is short so you got an easy time to fling someone. He also can ignore the creeps by fearing them, and with his damage he can easiliy secure a kill. I'm disappointed Wraith didn't play it. I'm no dia-challenger but I think that
Volibear support could really do well against say low mobility or lanes that are simply unfavorable when playing against
Volibear.





I want to be a Blitzball wrote:
I guess
Volibear would work vs low mobility but also I Think his q is just really strong in the lane phase. The lane is short so you got an easy time to fling someone. He also can ignore the creeps by fearing them, and with his damage he can easiliy secure a kill. I'm disappointed Wraith didn't play it. I'm no dia-challenger but I think that
Volibear support could really do well against say low mobility or lanes that are simply unfavorable when playing against
Volibear.



I think you're forgetting that you need to close distance between adc who can nuke you while you're trying to fling him, and their support can pretty much counter you especially if its

I really don't think that is a problem, you can play around it.
Thundering Smash has a cooldown of 12/11/10/9/8 seconds while
Thresh's
Flay has 9 seconds.
Janna's
Howling Gale has a cooldown of 14 / 13 / 12 / 11 / 10 seconds.
Nami's
Aqua Prison cooldown is the same. That means with some good timing you could easily get close to the adc or support, especially if they don't have vision in the lane brush. If you got
Ignite and say
Corki/
Graves/
Lucian/
Sivir I see no problem with getting a kill. With
Exhaust being more common you can use your passive in order to get close while not dying instantly. You can fear creeps which further puts you in the advantage in a trade.
You obviously gotta play around
Thresh and any of the above mentioned carries, but I don't doubt it could work. Going to try it myself, might work for my placements.













You obviously gotta play around


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I want to be a Blitzball wrote:
I really don't think that is a problem, you can play around it.
Thundering Smash has a cooldown of 12/11/10/9/8 seconds while
Thresh's
Flay has 9 seconds.
Janna's
Howling Gale has a cooldown of 14 / 13 / 12 / 11 / 10 seconds.
Nami's
Aqua Prison cooldown is the same. That means with some good timing you could easily get close to the adc or support, especially if they don't have vision in the lane brush. If you got
Ignite and say
Corki/
Graves/
Lucian/
Sivir I see no problem with getting a kill












You're totally right. However, you're talking about a very small window of opportunity between

Additionally, you are right in that you can get a kill and snowball the lane, but if something doesn't work out, you don't provide as much reliable utility to that of a

If you aren't successful in cheesing your opponents, it seems almost unavoidable to get poked down.
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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1) All other supports getting nerfed
2) A lot of assassins becoming meta, hence peel becoming more and more important
3) Her ultimate getting a small buff on her mana costs some time ago when she was at an all time low
4) The ADC meta changing slightly to carries that work super well with her (